Kerbal Space Program 2

Kerbal Space Program 2

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Mandavito 25. úno. 2023 v 3.11
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STOP saying "Early Access"
It's a shame. The state of the game is unacceptable. The game engine of KSP1 is the same (Unity), the assets are practically the same. While KSP1 runs smoothly, KSP2 runs like ass, no performance, no new features, the few things that KSP2 has don't work properly. KSP2 is broken in all ways.

Tell me what the developers were doing in the last 3-4 years. The release of the game was first announced in 2020, it is 3 years late, and we have this mess.

If your answer is going to be "the studio has switched from Star Theory to Intercept Games", shut up, people are pretty much the same.

If your answer is going to be "it's an early access game", shut up, I know what early access is, I bought a lot of early access games and at least I got to play.

KSP1 was a 1 person project over 1 year of development, is this a team of idk 30-40 people? over 3-4 years and is worse than the original.

KSP1 has all the features promised here (with mods), looks better (see parallax + scatterer + EVE video), runs better and is cheaper.

https://www.youtube.com/watch?v=3wULx4oLtvM&ab_channel=PingoPete

Oh, the price... let's talk about the price. 50 bucks for an Early Access game from a publisher called Take-Two... really? Imagine the next GTA6 released in this state.

I don't blame the developers, I'm sure they are good people but who is to blame? the developers? (Intercept Games) the publisher? (Private Division) or the company? (Take two).

Are you enjoying the game? Perfect, go and play.

KSP1 is my favorite game and seeing the franchise destroyed makes me angry.
I want KSP2 to have a successful launch and we can all enjoy it, but right now my expectations are too low.

Stop using excuses and rate the game for what it is now.
Naposledy upravil Mandavito; 5. dub. 2023 v 9.33
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Tequila Sunset původně napsal:
Radimov původně napsal:

But boy, do you know what an early access is.... Let's start from that basis.

Yeah "boy", I know, I played lots of early acces games over thirty years and none of them was in this insulting state.

Listen sonny...
Early Access
LadyRayneCloud původně napsal:
Early Access
are you the community manager?. Because i think is better to answer people questions rather than post that.
Naposledy upravil Alex; 28. úno. 2023 v 8.11
Alex 28. úno. 2023 v 10.20 
Alex původně napsal:
LadyRayneCloud původně napsal:
Early Access
are you the community manager?. Because i think is better to answer people questions rather than post that.

No?, you have the same name and profile picture as the community manager of the official forum.
SavageWhiteDude původně napsal:
Tequila Sunset původně napsal:

Yeah "boy", I know, I played lots of early acces games over thirty years and none of them was in this insulting state.

Listen sonny...

You young whippersnappers!
So OP claims that KSP 1 was a single dev working over a single year... a single year?! It was one of the longest dev processes for any game I can think of! It's almost like they don't know what they're talking about.
And then another commenter said they've been using Early Access for over thirty years so they know what it is. How old is Early Access again? How old is Steam even?

So many people spewing absolute nonsense and then crying when they're called out for it. Unbelievable.
The mods you mentioned + Galaxies Unbound which adds *multiple* star systems, seriously, wtf has this huge development studio and their publisher been doing for so many years?

They copy and pasted the Kerbol system, didn't even add heat so you can walk on the sun, and didn't copy Jool properly so you can walk on its surface.

Harvester has to be looking at this and either laughing his butt off or crying at what they've done to his creation.

Did you know he didn't even know KSP2 was being worked on until he saw the announcement? I know Squad sold the IP, but the fact none of the original devs are involved is the biggest red flag everyone should know about before buying.
Tux 28. úno. 2023 v 10.26 
Mandavito původně napsal:
...op...

one point I would like to make

Take Two owns the title, they spent millions of dollars.

They are ultimately in control of all the decisions.

Just like when a contractor works on your home, they do nothing without your approval.
so that should answer those questions
EA you get what you pay for. Except in this case, where you're paying more for a tech demo than the entire previous release.... I'm with you man, this "game" isn't ready for EA. EA was meant so small devs could crowdfund their game in realtime, this is a massive publisher with a sizeable dev team, releasing a buggy mess that barely runs on machines above their "recommended" specs. If this was $10, I wouldn't care. If this was released on their own site and ported to steam via beta keys, I wouldn't care. But I've yet to come across a EA game that is this broken and janky yet priced so high, and I played medieval dynasty from day 1.

Dinkum. Hydroneers. Hardspace. Planet Crafter. Stranded Deep (now out). Timberborn (now out). UBOAT. Volcanoids. Stormworks (now out). Space Engineers (now out). Satisfactory (now out). Raft (now out). From the (♥♥♥♥♥♥) Depths (now out). These are prime examples of games that started in EA and did it better their first time than this sequel has managed, all at lower price points. Don't gimme the EA excuse, the state of this game is inexcusable, especially at $50.
Naposledy upravil rymanjan; 28. úno. 2023 v 10.44
They get really upset and angry about a failed EA launch..
They will jump through the window when they'll announce an android version...
You need to calm down.
Viilratha původně napsal:
That's really not how development works. Especially considering they aren't the same team and therefore cannot legally just take the code from the first game. (I admit I could be wrong here but they are two different developers working for 2 different studios so it seems likely to me.) In any case, they also rebuilt KSP2 from the ground up so none of the existing KSP1 code would be nearly so copy and paste even if they had access to it.

Are you sure that the entire code is new? You mean to tell me that they rewrote everything to make the same as the previous game? They decided to use Unity a second time, when it's not made for this kind of game at all, instead of using a homemade game engine and they did not use any of the code of their previous game?

Also, they can copy past the code. As long the they own the game they own the code that make the game, so they can do whatever they want with.
Kaezeribato původně napsal:
Viilratha původně napsal:
That's really not how development works. Especially considering they aren't the same team and therefore cannot legally just take the code from the first game. (I admit I could be wrong here but they are two different developers working for 2 different studios so it seems likely to me.) In any case, they also rebuilt KSP2 from the ground up so none of the existing KSP1 code would be nearly so copy and paste even if they had access to it.

Are you sure that the entire code is new? You mean to tell me that they rewrote everything to make the same as the previous game? They decided to use Unity a second time, when it's not made for this kind of game at all, instead of using a homemade game engine and they did not use any of the code of their previous game?

Also, they can copy past the code. As long the they own the game they own the code that make the game, so they can do whatever they want with.

They have copied and pasted the code and the assets and the game doesn't work.
Naposledy upravil Mandavito; 28. úno. 2023 v 20.29
Yojo 28. úno. 2023 v 20.28 
Mandavito původně napsal:
It's a shame. The state of the game is unacceptable. The game engine of KSP1 is the same (Unity), the assets are practically the same. While KSP1 runs smoothly, KSP2 runs like ass, no performance, no new features, the few things that KSP2 has don't work properly. KSP2 is broken in all ways.

This is just outright false. Had you been watching the developer vlogs, you would know this claim could be further from the truth, but not by much.

Mandavito původně napsal:
Tell me what the developers were doing in the last 3-4 years. The release of the game was first announced in 2020, it is 3 years late, and we have this mess.

Again, had you been keeping up with the development of the game, you would know this. They have kept us updated on this as much as needed. One of the primary issues was COVID disallowing team development, gathering resources, audio, and meeting with groups to help assist with accurate science, plus more. All obviously required.

Mandavito původně napsal:
If your answer is going to be "it's an early access game", shut up, I know what early access is, I bought a lot of early access games and at least I got to play.

You clearly do not. By definition, this is Early Access. You can Google this in general or Steam-specifically for further information. You are participating in an alpha and your role is to provide feedback and testing; enjoyment is a secondary bonus.

Mandavito původně napsal:
KSP1 was a 1 person project over 1 year of development, is this a team of idk 30-40 people? over 3-4 years and is worse than the original.

This is a wildly false assumption. Again, had you seen some of the many available and transparent updates during development, or even just the road map, you have your closure.

Mandavito původně napsal:
KSP1 has all the features promised here (with mods), looks better (see parallax + scatterer + EVE video), works better and is cheaper.
Again, there is a roadmap. Those features come. You may notice many are locked in this opening week as the focus will be critical debugging. There will be more features in KSP2 than KSP1 as it is developed and released.

Mandavito původně napsal:
Oh, the price... let's talk about the price. 50 bucks for an Early Access game from a publisher called Take-Two... really? Imagine the next GTA6 released in this state.

That is a unconnected comparison considering the team sizes and budgets. Pricing is also subjective and for many this is totally fine. If it is not for you, then I would encourage you to read into Early Access again, refund, and wait until the alpha, beta, or full release are at a level you find acceptable. No one is pointing a gun at you and your wallet.

Mandavito původně napsal:
I don't blame the developers, I'm sure they are good people but who is to blame? the developers? (Intercept Games) the publisher? (Private Division) or the company? (Take two).

I think you need to blame your expectations based on misunderstanding the core concept and not pursing the very available and transparent information provided around the state of the game and what is expected from players at this stage.

Mandavito původně napsal:
KSP1 is my favorite game and seeing the franchise destroyed makes me angry. I want KSP2 to have a successful launch and we can all enjoy it, but right now my expectations are too low..

This is not a launch; it is Early Access. Launches happen on Release. If you were there at the start of your favourite game, KSP1, you would find this all too familiar as they are—and have said many times that they will be—following the same development path.
Naposledy upravil Yojo; 28. úno. 2023 v 20.47
Yojo původně napsal:
Google what Early Access actually is.

This is a prime example of what Early Access is and how it is intended to be used.

You're in an alpha. Refund and come back later.
Early access is intended to be used at the point of development where you need community feedback. The list of known obvious bugs is a mile long. They do not need feedback. There's something more cynical here. If I had to guess, there's jobs at stake if they don't somehow spin straw into gold.
I think there are FEW really good developers out there and companies are having a hard time finding them and keeping them. That is why we are seeing so many watered down games! "Release it" However EAG (status) is a cop out. These companies need to STOP depending on the customer to QC their games!
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Datum zveřejnění: 25. úno. 2023 v 3.11
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