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The specs released and I still help a little bit of hope.
After trying to game and seeing the issues in performance I don't see this attracting new players at all.
The team blame physics calculations for performance but in my opinion its nothing of the sort, space 70fps, get close to a planet 50fps, now look at that plannet and 6fps.
Clearly nothing to do with orbital maths.
I just can't understand how they could expect a release where 3% of steam users don't experience lag could go well haha.
I love the game and the work that has been done but it's not playable currently and there are simple bugs pointed out on the 16th by the content creators that haven't been addressed for this release.
This all just gets me wondering where all the development time has gone and indeed if it was spent wisely.
Done a lot of early access, price? i don't care. Bug? i don't care, it's the real meaning of the early access. Lack of content? Yeah and? it's an early (i remember oxygen not included on day one and god they re so little at the beggining)
But here i can even launch a campaign ffs
I'm not agree, all those tutorial and video are good for beginner. It's a necessary feature. A feature who was missing in KSP1. But you should have also "basic things", like career and science, to be rewarded from your progress. It help beginner to have goals to follow. (Like they did in KSP1)
I also don't understand why you are in a simulator. Would have been better to make it in the game. At least, you can take your old rocket coming from the tutorial to use them and improve them in your actual career into the sandbox game.
Was getting ready to post how Chris Roberts provided a path for future game devs to pry $ from their fans.
I could be mistaken, but I feel the primary user influx this game will receive, are fans of the original game that are already familiar with it, which are also the people that will try to stick around in hopes the gameplay improves with patches.
New users will likely be turned off by the performance and bugs independently of the tutorial quality.