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Ein Übersetzungsproblem melden
Unfortunately there's nothing for it, you need to just get stuck into it.
That's why I started playing KSP1 again, 4-5 days ago, so I could learn maneuvers without Mechjeb, had a techwiz MIT engineer'y friend advise me per steam chat and I got the gist of it after about 30-40 minutes, now I can nail rendevouz and orbit within a couple of hundred meters.
Now it's a breeze, but as Thor pointed out, it does get tedious.
So I not only agree, all this fancy tech we get, fusion engines and all that stuff, but no stock system for automated flight such as indeed used IRL on the very first manned space missions far less advanced than what we start out with? That was all just a bunch of mechanized gyro's and watches'n stuff sorta like the V2 rockets.
Throughout manned space flight, if we set aside docking maneuvers, there's been maybe one or two manual burns, so why do we have to keep doing it?
And then there are landings, the space shuttles had those nailed down to the accuracy of airstrips, I've never been able to nail those in KSP, so again, why is that not a thing?
Then theres supply missions as well, I don't wanna keep doing all that manually.
Mission control and Mission planning ought to be a thing available right from the get go.
What we should have to upgrade is the ability to do more than one automated mission at once.
I don't mind doing manual once in a while, it's satisfying.
But sometimes you just wanna get things done, not using too much time on something that IRL was automated right from the get-go.
In fact one could argue the other way around, it's manual control/burns/launches that ought to be an unlockable feature.. And to give an idea how complicated that is, Aldrin wrote a thesis for his doctorate on it xD
Or we can use our short term memory to store what numbers we have, we're just making things difficult, but we can.
Why would we even want to complicate things is another story. O.O
This is the first thread I find in google searching for it so I hope the developer of MechJeb will come out with a release for KSP 2 really soon. We need it desperately.
You are telling us who use Mechjeb we are "having fun wrong"
There are many ways to utilize a game like this.
Played 2200 hours KSP and did MANY manual missions.
My artworks were tweeted by the developers, I made thousands of awesome screenshots.
Is my fun wrong?
Are you seriously trying to tell me how to have fun in what is currently a single player game? Nope. You can't tell me what to do. No one can. Screw you. If I want to play with Mechjeb in my game I will play with MechJeb in my game and you can't stop me.
Mechjeb is a LOT more than just an autopilot. It assists in everything from craft construction to flight information to docking.
Building a lander for the Mun? It'd sure be nice to know your TWR on the Mun. The stock game never gave you that, and neither does KSP2. How about delta-v? KSP2 doesn't even break it down by stage, and you have no idea what your atmospheric losses are. Mechjeb does all of that.
In flight? Sure would be nice to know my horizontal and vertical velocities when landing or flying a plane. In orbit? Inclination is sort of important. None of that information is available in either game stock.
KSP2 does add ONE function I regularly use Mechjeb for though. Additional SAS modes. It doesn't add most of the most important ones I use regularly, but it does add some by adding a "surface" mode to SAS that changes functions to have an "up/down" option and a "north/south" option. No "horizontal +/-" though unfortunately.