Kerbal Space Program 2

Kerbal Space Program 2

Mechjeb
Will mechjeb be available from day one? Or on the contrary it will no longer be necessary for less skilled players like me.
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Beiträge 1630 von 43
Ursprünglich geschrieben von Radimov:
Will mechjeb be available from day one? Or on the contrary it will no longer be necessary for less skilled players like me.

Unfortunately there's nothing for it, you need to just get stuck into it.

That's why I started playing KSP1 again, 4-5 days ago, so I could learn maneuvers without Mechjeb, had a techwiz MIT engineer'y friend advise me per steam chat and I got the gist of it after about 30-40 minutes, now I can nail rendevouz and orbit within a couple of hundred meters.

Now it's a breeze, but as Thor pointed out, it does get tedious.

So I not only agree, all this fancy tech we get, fusion engines and all that stuff, but no stock system for automated flight such as indeed used IRL on the very first manned space missions far less advanced than what we start out with? That was all just a bunch of mechanized gyro's and watches'n stuff sorta like the V2 rockets.

Throughout manned space flight, if we set aside docking maneuvers, there's been maybe one or two manual burns, so why do we have to keep doing it?

And then there are landings, the space shuttles had those nailed down to the accuracy of airstrips, I've never been able to nail those in KSP, so again, why is that not a thing?

Then theres supply missions as well, I don't wanna keep doing all that manually.


Mission control and Mission planning ought to be a thing available right from the get go.
What we should have to upgrade is the ability to do more than one automated mission at once.

I don't mind doing manual once in a while, it's satisfying.
But sometimes you just wanna get things done, not using too much time on something that IRL was automated right from the get-go.

In fact one could argue the other way around, it's manual control/burns/launches that ought to be an unlockable feature.. And to give an idea how complicated that is, Aldrin wrote a thesis for his doctorate on it xD
Zuletzt bearbeitet von ToreDL87; 24. Feb. 2023 um 4:54
Man you guys are so spoiled. I'm from a time when maneuver planning did not even exist.
X-SR71 24. Feb. 2023 um 4:50 
we can always calculate delta-v in pen and paper and an abbacus
Ursprünglich geschrieben von X-SR71:
we can always calculate delta-v in pen and paper and an abbacus

Or we can use our short term memory to store what numbers we have, we're just making things difficult, but we can.
Why would we even want to complicate things is another story. O.O
Just because game does not "Officially" have mod support does not mean people can not create mods for it. There are countless games in steam where people have made mods for them even when they don't have official Mod support. Satisfactory for one has thousands of mods and it doesn't include mod support at all.

This is the first thread I find in google searching for it so I hope the developer of MechJeb will come out with a release for KSP 2 really soon. We need it desperately.
Ursprünglich geschrieben von Aquafawks:
Just because game does not "Officially" have mod support does not mean people can not create mods for it. There are countless games in steam where people have made mods for them even when they don't have official Mod support. Satisfactory for one has thousands of mods and it doesn't include mod support at all.

This is the first thread I find in google searching for it so I hope the developer of MechJeb will come out with a release for KSP 2 really soon. We need it desperately.
except while i haven't seen it from what i have heard the EULA is pretty anti modding and T2 seems like the kind of company to enforce that
Kurt 24. Feb. 2023 um 20:46 
I can only imagine what someone who feels they must have mechjeb will feel playing the game as it is now.
Some of us are creators we make beautiful functional designs and use auto-pilots to fly our ships to get good videos and screenshots.
You are telling us who use Mechjeb we are "having fun wrong"
There are many ways to utilize a game like this.

Played 2200 hours KSP and did MANY manual missions.
My artworks were tweeted by the developers, I made thousands of awesome screenshots.
Is my fun wrong?
Zuletzt bearbeitet von IronSides; 24. Feb. 2023 um 21:59
Dam.CAM 24. Feb. 2023 um 21:58 
Ursprünglich geschrieben von dyonisth:
Mechjeb represents the reality in space launch. All is automatic, the manual control is only for emergencies.
YES!!!!!!!
Ursprünglich geschrieben von Dragonsmen:
except while i haven't seen it from what i have heard the EULA is pretty anti modding and T2 seems like the kind of company to enforce that
What are they going to do, try and sue someone for creating a mod for their game? lol no impossible.

Ursprünglich geschrieben von Kurt:
I can only imagine what someone who feels they must have mechjeb will feel playing the game as it is now.
Are you seriously trying to tell me how to have fun in what is currently a single player game? Nope. You can't tell me what to do. No one can. Screw you. If I want to play with Mechjeb in my game I will play with MechJeb in my game and you can't stop me.
Enorats 24. Feb. 2023 um 22:04 
Ursprünglich geschrieben von Kenuty:
Ursprünglich geschrieben von Raffnek:
mechjeb is the best mod ever vor ksp! i hope they do for the second start ^^

it's the best mod because it literally just plays the game for you, the whole point is to kinda figure it out yourself lol. With the new tutorial heres hoping it will make it easier for you to launch and figure out how to get to the mun for starter.

Mechjeb is a LOT more than just an autopilot. It assists in everything from craft construction to flight information to docking.

Building a lander for the Mun? It'd sure be nice to know your TWR on the Mun. The stock game never gave you that, and neither does KSP2. How about delta-v? KSP2 doesn't even break it down by stage, and you have no idea what your atmospheric losses are. Mechjeb does all of that.

In flight? Sure would be nice to know my horizontal and vertical velocities when landing or flying a plane. In orbit? Inclination is sort of important. None of that information is available in either game stock.

KSP2 does add ONE function I regularly use Mechjeb for though. Additional SAS modes. It doesn't add most of the most important ones I use regularly, but it does add some by adding a "surface" mode to SAS that changes functions to have an "up/down" option and a "north/south" option. No "horizontal +/-" though unfortunately.
Skorj 24. Feb. 2023 um 22:13 
I wouldn't hold my breath for any mods being made for this game given the EULA, sadly. I know Nate has said a couple of times that the dev team understands the value of the KSP mod community, which imakes the mod-hostile EULA a real head-scratcher.
Ursprünglich geschrieben von Aquafawks:
Ursprünglich geschrieben von Dragonsmen:
except while i haven't seen it from what i have heard the EULA is pretty anti modding and T2 seems like the kind of company to enforce that
What are they going to do, try and sue someone for creating a mod for their game? lol no impossible.

Ursprünglich geschrieben von Kurt:
I can only imagine what someone who feels they must have mechjeb will feel playing the game as it is now.
Are you seriously trying to tell me how to have fun in what is currently a single player game? Nope. You can't tell me what to do. No one can. Screw you. If I want to play with Mechjeb in my game I will play with MechJeb in my game and you can't stop me.
And you think they wouldn't shows who's the bigger fool T2 has already done to modding tools and mods for other games they own what makes you think KSP2 would be special. T2, Blizzard, Epic and Nintendo have all taken legal action against modders in the past and probably more i don't know of so yeah sue and no not impossible
Skorj 24. Feb. 2023 um 22:21 
They don't need to sue. The EULA says they own all mods, and the modders own nothing. Oh, unless a modder has a Patreon, of course, then look out.
I'm not interested in playing kerbal without mechjeb. You don't see nasa shooting rockets off into space without computer guidance. It's impractical, and you're doomed to fail. There's got to be some kind of computer guidance. I know it's day one of early release. Slow down. I think everyone is so anxious because they got a taste of KSP1 for the last decade+, and they have a great game to compare this one to.
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Geschrieben am: 23. Feb. 2023 um 23:17
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