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No Map?
Is there a defensible reason not to have a map? In my opinion, it's basically the only thing holding this back from being maybe the greatest 'cinematic platformer' ever made, if not my favorite.
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Showing 1-15 of 28 comments
infiniteclone7 Jul 25, 2021 @ 6:07pm 
Suffer as I have
booth Jul 25, 2021 @ 9:44pm 
Yes. A monster trying to escape a facility wouldn't have a map.
Plus, it gives the game an extra layer of challenge :)
Jimmy Rustler Jul 26, 2021 @ 3:54pm 
Originally posted by Scary Bilbo:
Yes. A monster trying to escape a facility wouldn't have a map.
Plus, it gives the game an extra layer of challenge :)

I mean it's not the biggest deal in the world, it would just make things more convenient. I think it's arguable that the biomass is a high enough form of life that it would be able to make a mental map.
Daunmi Jul 28, 2021 @ 12:58pm 
Have you tried doing the same yourself?
Ivan23 Jul 28, 2021 @ 1:16pm 
I feel that not having a map adds to the atmosphere of the game greatly. Though, it might be ideal if there were a map and players had the option of playing with or without it.
Jimmy Rustler Jul 28, 2021 @ 5:39pm 
Originally posted by Daunmi:
Have you tried doing the same yourself?

I would if I were an entity actually inhabiting the world. That's why game worlds are abstracted.

Although I am a brainlet and I didn't notice you can just follow the signs. So disregard I suppose.
Sadewmar Aug 1, 2021 @ 4:53pm 
by not having a map it makes it more immersive you ding dong.
Jimmy Rustler Aug 1, 2021 @ 6:09pm 
Originally posted by A Rat:
by not having a map it makes it more immersive you ding dong.

Questionable. But I can appreciate that this might have been the intent.
Enola Gay Aug 2, 2021 @ 3:34pm 
Originally posted by Scary Bilbo:
Yes. A monster trying to escape a facility wouldn't have a map.
Plus, it gives the game an extra layer of challenge :)

should be a map that's made up of where you have been. This monster has been shown to be quite intelligent.
leevee Aug 2, 2021 @ 9:37pm 
the actual game map isnt even that large. you really dont need a map menu for such a small game. are you a goldfish with a six second memory span or something. lmao.
Smooth Operator Aug 3, 2021 @ 4:33pm 
With no map, you get to enjoy the movement mechanics even longer.

Plus, a large part of this game is exploration so..
McSp00n 🥄 Aug 4, 2021 @ 8:31am 
Well for those that don't mind using a map, you could use this: https://steamcommunity.com/sharedfiles/filedetails/?id=2177020291
AmpereShepherd Aug 12, 2021 @ 1:18am 
i think the solution is for there to be rough maps of the area, similar to transit maps. It'd make sense in the story while not being too easy.
AmpereShepherd Aug 12, 2021 @ 1:19am 
maps of the area in the environment*
Lady Goodvibes Aug 16, 2021 @ 4:49pm 
I think BobaGamer is on the right track with the idea of an abstract, somewhat vague map. I was originally on the side of the people saying "well the creature wouldn't have a map," but honestly the creature is pretty damn smart, it's able to operate the flashback machines without any real time or effort spent in figuring them out. Maybe the map could be something that's found on a few consoles throughout the game world, just enough to remember where you are in relation to everything else when you come back to the game after awhile.
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Showing 1-15 of 28 comments
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