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In my attempts to backtrack, I genuinely spent around 30 minutes wandering through the hub area because I couldn't for the life of me find the botanical gardens to get the secret upgrade in that level. Some kind of a map that would have let me shave off 30 minutes of questioning whether it is worth it for the final upgrade, and would be greatly appreciated.
Why do you think so many games that involved backtracking large maps give you an actual map?
Once you defeat "Bunker" you have complete access to the entire HUB Map, including where you started. You end the game where you started. You do not need to collect the 9 optional containers to win.
TIL steaks don't need knives to be eaten either, why bother.
I've got some notion that I've seen these big digital signs around, but I don't remember which one is world three or five, and thanks to the ability to save right in the last one way door, that same "I'm gonna try and look for bonus canisters" drive threw me right through the last one way door.
I realized in the first playthrough that "I can't tell these portholes apart from a normal save point," but not "you can't ever use them again." This game wouldn't need a map if those things sealed shut or collapsed or were just still usable gates. Instead, you have to come talk to people to understand what's getting you locked out of the hub that you want to explore.
Where do you see that glowing diamond? I'm probably blind, but I've completed the game now and haven't seen anything :)
EDIT: I think I get it now. It's the white diamond shapes near the canisters. Not something you can navigate after unless you're right next to the bonus section.