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On a real not and without coming across as whining
Beyond my point above I'm not to fussed weather something can or cant read a map. A map would help me navigate. A map does not need to be help to be readable.
There is always a way to implement said feature. That said I'm okay with whatever the developers do in regards to a map weather there is or isn't one doesn't make this game any less fun
However on the topic of buying games your right no one needs to buy every game that comes out I quite regularly skip over more popular ones but I liked the demo and so I wanted this game. Simple as that.
Though tbf I don't think a map is too necessary to complete the game. There are a few spots where it's unclear where you supposed to go, though, and backtracking to find all those secrets is probably annyoing without one.
I don't think a map is needed at all, I got lost at times for around 10 minutes until I explored and found more humans. I do think they should have used the echolocation to help people to the next point though.
Map would help navigating to different locations, or atleast quick travel between the "overview" areas to see more easily where you are missing the optional unlocks. After completing the game, it took an hour to go fish out the last optional things that I missed, and most of that was spent with just wandering around lost to find the overview rooms to see what I was still missing.
As far as the map goes I think the screeching ability could 'hint' to the point where you can make progression besides showing you save points, and with those save points and all the bloody goo there could be some in-game explanation as to how this monster could memorize or map out this world so we the players can see it in a comprehensible form.
I didn't have a problem in the levels themselves but I wasted time in the overworld trying to find out where to go next.
I mean it's in the metroidvania category, retracing your steps is a huge part of vania's .
It's like buying an fps and hating first person view.
But yeah the echolocation thing should point you in the right direction, I agree with that
most metroidvanias do have maps though lol
Most contemporary Castlevania games have in-game maps.
I hadn't considered the ability to echo-locate could double as introducing an in-game map for CARRION. Using it as such should reveal locations as you echo-locate, thus giving that ability even more importance.
To reach 100% post-game completion, I ultimately used this Guide for faster world navigation because I didn't want to get lost again to find my way deep into a few prior locations which I'd have to further explore.
https://steamcommunity.com/sharedfiles/filedetails/?id=2177020291
It's a game I enjoy... up to a point. I've put in three hours (meaning I have ~two to go), but I seriously doubt I'll finish it. As much as I enjoy the eating of people and the puzzle solving, there's no indicator of where to go or what to do next. I've opened up enough of the complex that it takes about half an hour to ooze through the whole thing looking for something I missed. And I only have so much patience for that.
Arent you whining about their whining?