CARRION

CARRION

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SNAKE † Jul 25, 2020 @ 7:23am
all the map whiners
carrion cant read maps, if you don't have the patience to explore then don't play did you know you don't have to buy every single game that comes out? why does everyone need hand holding in everything?
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Showing 1-15 of 35 comments
Grimdark Jul 25, 2020 @ 7:52am 
Ok I get that monster can't really read maps. But could it not worm its way into discovered locations via those fleshy nodes? It would make perfect sense. Or echolocate them on the map. Because we, who play the game, are people, not monsters! We need a clear way to understand ow to navigate those huge levels without a map.
Dapper Shark Jul 25, 2020 @ 8:10am 
Carrion can pull levers, it out smarts trained military personal what makes you think it can't distinguish a map on a wall or hell where it has and hasn't been?

On a real not and without coming across as whining

Beyond my point above I'm not to fussed weather something can or cant read a map. A map would help me navigate. A map does not need to be help to be readable.

There is always a way to implement said feature. That said I'm okay with whatever the developers do in regards to a map weather there is or isn't one doesn't make this game any less fun

However on the topic of buying games your right no one needs to buy every game that comes out I quite regularly skip over more popular ones but I liked the demo and so I wanted this game. Simple as that.
Doresh Jul 25, 2020 @ 8:12am 
The save points are essentially Carrion taking over parts of the region, and it can always use echolocation to locate them. Both of this could potentially serve as an excuse for a map.

Though tbf I don't think a map is too necessary to complete the game. There are a few spots where it's unclear where you supposed to go, though, and backtracking to find all those secrets is probably annyoing without one.
SNAKE † Jul 25, 2020 @ 8:15am 
Originally posted by Doresh:
The save points are essentially Carrion taking over parts of the region, and it can always use echolocation to locate them. Both of this could potentially serve as an excuse for a map.

Though tbf I don't think a map is too necessary to complete the game. There are a few spots where it's unclear where you supposed to go, though, and backtracking to find all those secrets is probably annyoing without one.


I don't think a map is needed at all, I got lost at times for around 10 minutes until I explored and found more humans. I do think they should have used the echolocation to help people to the next point though.
Timi Jul 25, 2020 @ 8:23am 
Originally posted by Snake:
I don't think a map is needed at all, I got lost at times for around 10 minutes until I explored and found more humans. I do think they should have used the echolocation to help people to the next point though.
Have you tried to get all the optional unlocks? You need to travel back to get those, and getting over from the last checkpoint to Reef Base or Military Junkyard isn't very straightforward due to the confusing level design.

Map would help navigating to different locations, or atleast quick travel between the "overview" areas to see more easily where you are missing the optional unlocks. After completing the game, it took an hour to go fish out the last optional things that I missed, and most of that was spent with just wandering around lost to find the overview rooms to see what I was still missing.
Ibadgrammar Jul 25, 2020 @ 9:32am 
Originally posted by Snake:
carrion cant read maps, if you don't have the patience to explore then don't play did you know you don't have to buy every single game that comes out? why does everyone need hand holding in everything?
funny Blasphemous have mini map
Bloempje Jul 25, 2020 @ 12:08pm 
There's exploring (fun) and then there's retracing your steps and going in circles because you have no clue where to go (not fun).

As far as the map goes I think the screeching ability could 'hint' to the point where you can make progression besides showing you save points, and with those save points and all the bloody goo there could be some in-game explanation as to how this monster could memorize or map out this world so we the players can see it in a comprehensible form.

I didn't have a problem in the levels themselves but I wasted time in the overworld trying to find out where to go next.
SNAKE † Jul 25, 2020 @ 12:15pm 
Originally posted by Appel:
There's exploring (fun) and then there's retracing your steps and going in circles because you have no clue where to go (not fun).

I mean it's in the metroidvania category, retracing your steps is a huge part of vania's .

It's like buying an fps and hating first person view.

But yeah the echolocation thing should point you in the right direction, I agree with that
emilyinhalf Jul 25, 2020 @ 12:46pm 
Originally posted by cuni:
Ahem, https://i.redd.it/lnfwmai75yc51.png
thanks, king. just couldn't find my way back to the nuclear power plant and didn't feel like looking around for another 20 minutes


Originally posted by Snake:
I mean it's in the metroidvania category, retracing your steps is a huge part of vania's .

It's like buying an fps and hating first person view.

But yeah the echolocation thing should point you in the right direction, I agree with that
most metroidvanias do have maps though lol
Deranged 101 Jul 25, 2020 @ 12:56pm 
Originally posted by Snake:
Originally posted by Appel:
There's exploring (fun) and then there's retracing your steps and going in circles because you have no clue where to go (not fun).

I mean it's in the metroidvania category, retracing your steps is a huge part of vania's .

It's like buying an fps and hating first person view.

But yeah the echolocation thing should point you in the right direction, I agree with that
Super Metroid (and its many sequels and prequels) had an in-game map.

Most contemporary Castlevania games have in-game maps.

I hadn't considered the ability to echo-locate could double as introducing an in-game map for CARRION. Using it as such should reveal locations as you echo-locate, thus giving that ability even more importance.

To reach 100% post-game completion, I ultimately used this Guide for faster world navigation because I didn't want to get lost again to find my way deep into a few prior locations which I'd have to further explore.

https://steamcommunity.com/sharedfiles/filedetails/?id=2177020291
Last edited by Deranged 101; Jul 25, 2020 @ 12:58pm
Grimbot Jul 25, 2020 @ 1:05pm 
Plumbers also don't have three lives. It's a game.

It's a game I enjoy... up to a point. I've put in three hours (meaning I have ~two to go), but I seriously doubt I'll finish it. As much as I enjoy the eating of people and the puzzle solving, there's no indicator of where to go or what to do next. I've opened up enough of the complex that it takes about half an hour to ooze through the whole thing looking for something I missed. And I only have so much patience for that.
Zyfer Jul 25, 2020 @ 1:17pm 
Originally posted by Snake:
carrion cant read maps, if you don't have the patience to explore then don't play did you know you don't have to buy every single game that comes out? why does everyone need hand holding in everything?

Arent you whining about their whining?
TJ Jul 25, 2020 @ 1:47pm 
Originally posted by Dapper Shark:
Carrion can pull levers, it out smarts trained military personal what makes you think it can't distinguish a map on a wall or hell where it has and hasn't been?
so the monster should know where it has or hasnt been. why can't you?
TJ Jul 25, 2020 @ 1:50pm 
Originally posted by Zyfer:
Originally posted by Snake:
carrion cant read maps, if you don't have the patience to explore then don't play did you know you don't have to buy every single game that comes out? why does everyone need hand holding in everything?

Arent you whining about their whining?
whine ception?
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Date Posted: Jul 25, 2020 @ 7:23am
Posts: 35