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Another part I wonder is why so many windows were marked with biohazzard symbols right around the facility. Is it just a cover for the facility or is there a more widespread problem that has happened to the world?
"This thing doesn't want to show itself, it wants to hide inside an imitation. It'll fight if it has to, but it's vulnerable out in the open. If it takes us over, then it has no more enemies, nobody left to kill it. And then it's won."
If they ever make more content or even the next Carrion.
On the other hand, the way in which you get to your end goal of escaping is sort of anticlimactic. I understand that it was probably by design: by the time you go back to BSL-4, all of the base's defense forces have been annihilated by you, and all that remains is a handful of unarmed, scared workers.
That in itself is pretty neat/chilling, but I think they would've driven the point of the terror and destruction you caused better if they had added something like a big panic room that you finally break into on your way out, where all the remaining survivors (maybe including some big wigs in suits as well) had hidden away. Just a big ol' room with 30 or 40 humans screaming in absolute despair and cowering in fear when you come in. Now that would have been a cherry on top.
Overall, the game was awesome. Big thumbs up to the devs.