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I think it would have been cooler if While you left the facility, you see the army arrive looking for the monster and just walk past them like a badass.
as someone who is a huge fan of large eldritch-all-consuming-tentacle entities of flesh and teeth, i would've changed the entire structure of this game.
first act would be in the facility and then you break out. 2nd act: the facility was near a coastal city and you start devouring its inhabitants and fighting the police/swat there. then, for act 3, i would have a large change in game-play where you, the giant entity, makes a cocoon to gestate into something "else" and you do more of a tower defense as you fight of the military leading up to battle ships, tanks and all that.
game ending cut-scene would be the humans dropping a nuke on the flesh cocoon, and as we hang on a shot of the mushroom cloud, we see a ♥♥♥♥ ton of red tentacles and ♥♥♥♥♥♥-up ♥♥♥♥ comes shooting out of the dust. cut to credits.
maybe its just because I've been spoiled by all the fantastic stories of creatures like this but man, the whole "the monster escapes the facility and we don't know what will happen to the world now" is just so played out and boring/basic for the monster they chose.
they chose one of the scariest and craziest types of monster you can have and only used the most basic early stages of it.
really hope there is a Carrion 2 that really shows what a creature like this would actually be like in the world.
Just imagine playing as a serial killer that can also turn into that weird abomination. That sounds really fun, at least for me.
I also think the devs hinted at this being the case story-wise as the monster takes on the exact same appearance as the guy in the flashback (unless it is randomized)
The entire thing is basically backstory and world building, as if the intention was to give you the perspective of a monster that has just been created/woken up, or maybe they thought what they had was enough to get people invested in the characters and world of the game, which for me was definitely the case, I think the world is incredibly interesting.
Maybe we'll get a human perspective in a sequel or DLC for some more traditional story telling.
Just you, walking out into the world. Free at last.
That is interesting to think about. Technically it's rampage through the facility was justified as self-preservation, and now that it has some autonomy, will it damn the world or simply live alongside it?