CARRION

CARRION

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conlca Jul 23, 2020 @ 5:09pm
Dissapointing ending
Why is the ending so boring?
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Showing 1-15 of 55 comments
PowerZox Jul 23, 2020 @ 7:36pm 
The Idea is really cool honestly The last powerup being completely transforming into a human but poorly executed.

I think it would have been cooler if While you left the facility, you see the army arrive looking for the monster and just walk past them like a badass.
Angela™ Jul 23, 2020 @ 7:51pm 
Originally posted by PowerZox:
The Idea is really cool honestly The last powerup being completely transforming into a human but poorly executed.

I think it would have been cooler if While you left the facility, you see the army arrive looking for the monster and just walk past them like a badass.
Personally i would have very much liked to see the backdrop of the city slowly catching on fire / getting consumed, maybe even the birds exploding into a red mass midair. Something to indicate everyone is well and truly ♥♥♥♥♥♥
CoganTheDestroyer Jul 23, 2020 @ 8:09pm 
I think it's leaving an opening for a sequel.
Necroscourge Jul 23, 2020 @ 9:28pm 
I kind of like the ending, because it makes the overall story of the game make sense.
Daggurat Jul 23, 2020 @ 9:47pm 
I was expecting one of the birds to start sprouting tentacles.
Amalgamation Jul 23, 2020 @ 11:34pm 
given its so short already i would've made shorter but a really intense experience of being this crazy type of monster. really use that idea of Reverse-horror that was the big tag line for marketing (its really is just a horror themed puzzle game rn if we're being honest)

as someone who is a huge fan of large eldritch-all-consuming-tentacle entities of flesh and teeth, i would've changed the entire structure of this game.

first act would be in the facility and then you break out. 2nd act: the facility was near a coastal city and you start devouring its inhabitants and fighting the police/swat there. then, for act 3, i would have a large change in game-play where you, the giant entity, makes a cocoon to gestate into something "else" and you do more of a tower defense as you fight of the military leading up to battle ships, tanks and all that.

game ending cut-scene would be the humans dropping a nuke on the flesh cocoon, and as we hang on a shot of the mushroom cloud, we see a ♥♥♥♥ ton of red tentacles and ♥♥♥♥♥♥-up ♥♥♥♥ comes shooting out of the dust. cut to credits.

maybe its just because I've been spoiled by all the fantastic stories of creatures like this but man, the whole "the monster escapes the facility and we don't know what will happen to the world now" is just so played out and boring/basic for the monster they chose.

they chose one of the scariest and craziest types of monster you can have and only used the most basic early stages of it.

really hope there is a Carrion 2 that really shows what a creature like this would actually be like in the world.
Zote Jul 24, 2020 @ 12:25am 
I like the idea that the guy the monster turns into is the very same guy as in the flashbacks and he didn't get killed by some alien life form but "fused with it (think prototype)". Him dying in the flashbacks may have permanently stuck him as a monster, at least until he got a "mutation" that let him turn into himself yet again. This would let the devs make an extremely awesome sequel where you play as a hybrid of michael myers and the thing at the same time.

Just imagine playing as a serial killer that can also turn into that weird abomination. That sounds really fun, at least for me.
I also think the devs hinted at this being the case story-wise as the monster takes on the exact same appearance as the guy in the flashback (unless it is randomized)
Canniballistic Jul 24, 2020 @ 12:41am 
Theres not really any story to begin with so its not like the ending is any different from the rest of the game.

The entire thing is basically backstory and world building, as if the intention was to give you the perspective of a monster that has just been created/woken up, or maybe they thought what they had was enough to get people invested in the characters and world of the game, which for me was definitely the case, I think the world is incredibly interesting.

Maybe we'll get a human perspective in a sequel or DLC for some more traditional story telling.
Fourteen Eyes Jul 24, 2020 @ 12:53am 
It's the only appropriate way to end a game where you're basically playing as the Thing
Pizzaman Jul 24, 2020 @ 1:48am 
I like the ending. Nothing bombastic, no final showdown.
Just you, walking out into the world. Free at last.
Dethrox Jul 24, 2020 @ 11:13am 
yeaah.. was expecting something more than just Walk away and roll the credits.. i mean atleast there could be huuge monster in the background tearing buildings or something.. :D i mean.. would love sequel/prequel/dlc.. anything.. but i kinda doubt it..
Jeyl Jul 24, 2020 @ 11:47am 
I actually like this ending. Despite what the soundtrack title for this sequence implies, I don't really see any reason why this monster would continue to act hostile towards other humans now that it has achieved sentience and is free. It didn't attack the containment team when it first encountered them and didn't turn into it's monstrous form until it was attacked first. Maybe the sight of the birds flying and the unchanging image of the city simply means that the horror is over. As long as you don't attack this guy, everything should be good.
Machine Spirit Jul 24, 2020 @ 11:50am 
Do you get anything if you play it again, not a new game + exactly but are there any challenges or anything, any reward or reason for a replay?
Red Waffle Jul 24, 2020 @ 5:04pm 
There was a few things I expected in the game, like maybe another experiment running rampant as well, leading to some evolutionary arms race culminating to a inevitable showdown at the end. Alternatively having a human 'antagonist' of sorts -- who is functionally the protagonist -- try and thwart your monster. Regardless I'm happy with what I got.



Originally posted by Jeyl:
I actually like this ending. Despite what the soundtrack title for this sequence implies, I don't really see any reason why this monster would continue to act hostile towards other humans now that it has achieved sentience and is free. It didn't attack the containment team when it first encountered them and didn't turn into it's monstrous form until it was attacked first. Maybe the sight of the birds flying and the unchanging image of the city simply means that the horror is over. As long as you don't attack this guy, everything should be good.

That is interesting to think about. Technically it's rampage through the facility was justified as self-preservation, and now that it has some autonomy, will it damn the world or simply live alongside it?
Kwisatz Quakerach Jul 24, 2020 @ 5:18pm 
They really screwed up by not having you walk into the next screen, to a crowd full of people, where you intentionally walk into crowds and press space to spread Parasitism.
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Date Posted: Jul 23, 2020 @ 5:09pm
Posts: 55