Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If it takes you ~45 seconds to get to her ambush location, then she could have 4 lickers ready if she recieved the right cards.
With that said, Licker AI is really terrible (players can just run away or close a door behind them) and you can't control them, so it's better to have a Licker or 2 plus strong zombies to support them.
Also effected by the Clone card, which copies the last card you played for one point less.
I didn't see if he even specified how many lickers he saw.
Anyway in most area 1 you can place 2 lickers as preset, and creating a third one, while consuming a lot of bio energy, is possible early in the game.
They are indeed tough to deal with, especially with the hp boost equipment and berserk enhance.
Though you have to place them slightly further ahead to have time to prepare a good ambush and possibly create a zombie to use as crimson head :O
Lickers cost 7 energy, so you could have two out by default on Downtown 1.
Its also possible to get 7 energy very quickly.
Well, you can get heavy ordnance like minigun and grenade launcher from january at the start.
Also, i'm going to assume that "10 seconds" is hyperbole, since it would take you more than that to buy items, run to the first door and break it down.
That being said, if you wanted to, you could fairly easily get 3 lickers in the first room. I'm often enough up to 7 or more energy before survivors start getting a move on. That said, i'm not sure how much use it would be. Lickers can make for a good distraction, or as backup to an attack with a controlled zombie, but on their own they're really not much good against anyone who doesn't just panic. Now if we could CONTROL the little buggers... Can we have that as the special power of Albert Wesker if we get him as an MM? Control over non-zombie creatures :p
On the maps with 15 starting energy you can have 2 Lickers in Area 1. Research and Casnio have 10 starting energy, and Downtown and Abandoned Park have 15.