Resident Evil 3

Resident Evil 3

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explain anti aliasing
hello,I still can't decide for all RE since re7
in the AA options
for a long time I had the impression that SMAA is better than Fxaa+TAA on the quality of the details.
But recently I put FXAA+TAA back and I have less this impression there is just a little more blur than SMAA but SMAA is horrible with the alisasing.
in summary
fxaa+taa
-quality +antialiasing
-a little blur
SMAA:
-more detailed than fxaa+taa (even if I don't have that impression anymore)
-huge alisasing

and I have the impression
that it's better to activate the fidelity fx mode than to play in native. I have the impression of seeing certain details of decor which disappear in native even if we lose a little in quality with respect to the native resolution.

Afterwards I may be misunderstanding things if some people can enlighten me.
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Showing 1-9 of 9 comments
Summer Nugget Joe Dec 15, 2024 @ 9:05pm 
Use the option that has taa on its own, don't combine with anything else
Juri Dec 17, 2024 @ 1:46pm 
SMAA is pretty bad in this game i had to resort to reshade for that. Use 200 percent resolution scale to unblur the taa and aliasing.
Noma Dec 18, 2024 @ 8:00am 
TAA is the anti-aliasing equivalent of smearing ♥♥♥♥ over your glasses. It's only good for consoles so it can hide the ugly under a good splash of blurryness. SMAA should be better in most games, but it's ♥♥♥♥ here, so you have no really other choice than endure the ♥♥♥♥ smearing.
Last edited by Noma; Dec 23, 2024 @ 5:27am
toughnails Dec 18, 2024 @ 8:52am 
SMAA is a post-processing filter, similar to FXAA but a bit better. It will still have shimmering and other aliasing artifacts.

TAA is basically a proto DLSS/DLAA, it uses motion vectors to produce an image with ZERO aliasing artifacts, however there might be some added blurriness or ghosting. Most people aren't sensitive to those however and will likely not notice them, hence the popularity of TAA.

And finally, like others said, the TAA+FXAA option is pretty pointless in this game, it only adds more blur. Just use TAA on its own + 1.5x image quality (aka 150% rendering resolution).
GardienOFAsguard Dec 21, 2024 @ 8:20pm 
thanks for tips All :steamthumbsup:
LoneStar7T9 Dec 23, 2024 @ 1:28pm 
FXAA is awful. Pure console standard.
SMAA all the way, if you've got the rig to handle it.
Seamus Dec 23, 2024 @ 2:07pm 
SMAA is the same kind of post process trash as FXAA. The hell are you talking about.

If you want to clean up the image, use the resolution scale/image quality setting.
DarkNye Dec 28, 2024 @ 1:43am 
I highly recommend to not use TAA and FXAA with the remake trilogy. I play all 3 games with AA set to off. Instead I use the Image Quality slider and render at 130% - this makes the game look so much better and sharper. This avoids the blur that TAA introduces.

I am playing at 4K native ultra settings, you could try 150% image quality but for me at 4K native the 130% is enough and still gives me 120fps
DessIntress Dec 30, 2024 @ 1:04pm 
Before I use TAA voluntarily, I would rather choose SMAA or FXAA (alone, but it's not possible here. In other games MS/FAA or whatever is offered. But no more TAA, DLSS isn't any better.)
If necessary, none at all. With a decent resolution, it's fine, like the others said.
Everything is a thousand times better than the aggressive TAA variants that are used nowadays. That stuff causes more ghosting than smooth edges. (Also a reason why this is my last console generation. You get patronized and it looks bad too.)
Last edited by DessIntress; Dec 30, 2024 @ 1:09pm
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