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TAA is basically a proto DLSS/DLAA, it uses motion vectors to produce an image with ZERO aliasing artifacts, however there might be some added blurriness or ghosting. Most people aren't sensitive to those however and will likely not notice them, hence the popularity of TAA.
And finally, like others said, the TAA+FXAA option is pretty pointless in this game, it only adds more blur. Just use TAA on its own + 1.5x image quality (aka 150% rendering resolution).
SMAA all the way, if you've got the rig to handle it.
If you want to clean up the image, use the resolution scale/image quality setting.
I am playing at 4K native ultra settings, you could try 150% image quality but for me at 4K native the 130% is enough and still gives me 120fps
If necessary, none at all. With a decent resolution, it's fine, like the others said.
Everything is a thousand times better than the aggressive TAA variants that are used nowadays. That stuff causes more ghosting than smooth edges. (Also a reason why this is my last console generation. You get patronized and it looks bad too.)