Resident Evil 3

Resident Evil 3

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Peek-A-Boo! Jan 23, 2023 @ 5:53am
I want Director's Cut.
I know it's been three years, but let me whine...
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Showing 16-18 of 18 comments
Waldo Mar 4, 2023 @ 6:41pm 
I also wish a Director's Cut aka The Apology Edition. It's a fun and nice looking game and I really like the gameplay style of the RE2 and 3 remakes as far as modern RE goes, but at the same time, this game is one of the most disappointing and lazy games I've bought in years. I love the atmosphere of RE3 '99 and this was an abysmal remake. For me it was the missing locations (clocktower, park, etc) that hurt the most. I'd even settle for some dlc missions maps or something.

It legit angers me that RE3 got shafted so hard and is now forgotten as everyone is all excited about RE4 remake. It looks okay and will probably good, but I won't be buying any time soon. I've not even bought Village yet. Waiting till it's really cheap.
Grillo Mar 5, 2023 @ 12:12am 
I didn't mind the clocktower and park being cut, but in placement they should of given us the play through of Carlos and the rest UBCS making their way to the train station and more playability of Jill vs Nemesis in the first opening act instead of it being rushed and an interactive in game cinematic.

also rather unfortunate they didn't add the same zombie mechanics from REmake2 to REmake3 when they did the raytracing upgrade, and due to the lack of Nemesis engagements, he should of been able to enter safe rooms on hardcore mode considering you can take him down for added upgrades or resources.

Directors Cut would be a much needed addition or at least DLC to expand on. fun game, still better than most RE games in the franchise but in terms of the REmakes it was a miss.
Dynamonic Mar 6, 2023 @ 4:37am 
I'd have love to have seen a bit more life in the city, particularly in the opening minutes, to create an even more epic sense of the city being overrun before your eyes. You only get a brief glimpse of a handful of civilians sprinting away in the opening seconds once you're in the streets, then the city suddenly seems strangely barren in the version we have.

In classic RE3's FMV intro, you see panic in the streets, and SWAT teams arrive at the scene and brief firefights take place before the teams are inevitably overun.

It would have been great to see a similar scene play out in the remake, but in a playable form.
After leaving the apartment, you could be amongst that crowd of people fleeing destruction going on around you. SWAT vans could rock up in front of you, police officers storm out their vans, barricades are deployed, and a street battle takes place, with police just holding back the hordes of undead long enough for you to get past.
You could perhaps see the UBCS helicopters rocking up, and their troops abseiling down in the distance.

There could be a gradually declining number of civilian encounters going on as the game gets going, to give you the sense that there are some survivors hiding out in the city.
I just feel the city (and to a lesser degree, the RPD station) should be feeling a bit more 'alive' than it actually does in the remake. In the RPD station, the odd gunshots, shouting and screaming being heard would really help sell the idea that there's still life in the building somewhere.

Nemesis should appear a little later on too, definitely not in the intro sequence. It seems way too soon!

It would be nice to see the RE2 remake get another update too, for better continuity with RE3.
For example, in the RE3 remake, Jill escapes a burning constuction site directly above the RPD station. When you look back outside the RPD's parking garage, you can see the burning site towering over the station. By the time Leon/Claire get there in RE2, there's no trace that building ever existed, instead replaced by a much shorter (and not burning) brick building. It would be a nice touch if that burning building was still visible in Leon/Claire's adventure too.
Last edited by Dynamonic; Mar 6, 2023 @ 4:47am
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Date Posted: Jan 23, 2023 @ 5:53am
Posts: 18