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My video: https://www.youtube.com/watch?v=jQnOgbz1kVw
I honestly think Capcom intended for you to use those shop items for Nightmare and higher, especially since they don't affect your rank (when in RE2 Remake they did, except for the infinite knife IIRC). Still the rest of Nightmare is fine vanilla, which is why it's so odd that the final boss goes ham.
You don't need shop items for Nightmare final Nemesis: just use a handgun or magnum - each time you dodge without following hit, you can drop one-two bubbles.
Magnum or handgun (burst is more preferable) and it becomes much easier too handle. Assault rifle reload is too long and grenade launcher doesn't do as much damage as it should to drop a bubble
Where's the fun in that ?
50 try to kill a mob is not skill, it's not learning, it's not difficult => IT'S.POORLY.DESIGNED.
Period.
When a mob can kill you you in three hits BUT can stagger you so he can factually kill you in ONE hit (since it's a combo) it's a retarded boss design.
There's no joy in beating a ♥♥♥♥♥♥ boss, it's a simple waste of time. That's videogame since the beginning.
If these guys are really behind a new game => do.not.buy. They don't deserve to be paid.
https://youtu.be/n9d1h88j6zY
This ^
I spent 4hs on my nightmare playthrough and nearly as much trying to beat this one hit kill ♥♥♥♥♥♥♥ meat wall. It wasn't fun. It was a ♥♥♥♥♥♥♥ statement. I felt nothing but disgust when I finally managed to do it.
You mean the final boss on nightmare n inferno? I Didnt notice any speed differences tbh. Maybe there is but negligible.
It is poorly designed though. Why? Because the rest of the game doesn't require skill in dodging to beat. You can position yourself better, make better use of items like flashbangs or improve your aim.
Then you come up against this thing where literally the only way you can progress is to go from 0-100 at your skill in dodging. You're defending that ♥♥♥♥♥♥♥♥? Lmfao. This isn't like the people who were crying about Sekiro's final boss. This is more than justified.
Trash game with trash design.
Besides, some of Nemesis Inferno's attacks have next to no wind up, and the direction his dodge-blocking acid puddles go in is completely RNG. That just adds to the BS of the boss.
Besides, you can't compare dodging in Remake 2 to any other RE game. Not even RE3 and Revelations 2, because dodging was barely even a part of those games. The challenge of all RE games was 100% positioning.
Also, shop items shouldn't exist in this game. The fact that they exist is proof that the devs had no intention of properly balancing the combat.