Resident Evil 3

Resident Evil 3

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shadow_roman Apr 20, 2020 @ 7:32am
Final Boss is legitimately broken
Playing through the last fight with Nemesis on nightmare is ridiculous. Nothing you do in the game matters when all it comes down to is a series of finnicky dodge rolls, random attack patterns and one-hit kills. This whole boss battle is a poorly-designed joke on the lesser difficulties, but here the laziness of the entire dev team really shines. This isn't skill. This is hoping the game actually does what you tell it to do despite its track record of being incredibly reluctant to do so. If I wanted to play Dark Souls, I'd go play Dark Souls, and I don't, that's why I'm playing Resident Evil.

This sequence is absolutely broken and Capcom should be ashamed for letting the game ship like this. This is what you get when you try to squeeze out an expansion as a full $60 game with less than a year of development time. Nerf the boss or at least give it some actual pattern for Christ's sake.
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Showing 16-30 of 88 comments
PancakesZA Apr 21, 2020 @ 5:46am 
Piece of ♥♥♥♥ killed me twice on Nightmare but I killed him 3rd try without taking any damage. It's skill based. That's it.
Myr Apr 21, 2020 @ 6:23am 
If you aren't enjoying the final boss, use 2x defence coins so you can survive 2 hits in a row which makes most of his punishing quick slam combos survivable. There's no shame in doing this as the entire Resident Evil series is about how you use your supplies and if you can't use your healing supplies on the final boss it takes that element out.
Just learn the patterns. After 50 death, you can kill nemy fast.
My video: https://www.youtube.com/watch?v=jQnOgbz1kVw
A. Millen Apr 21, 2020 @ 11:15am 
Originally posted by Rag:
If you aren't enjoying the final boss, use 2x defence coins so you can survive 2 hits in a row which makes most of his punishing quick slam combos survivable. There's no shame in doing this as the entire Resident Evil series is about how you use your supplies and if you can't use your healing supplies on the final boss it takes that element out.

I honestly think Capcom intended for you to use those shop items for Nightmare and higher, especially since they don't affect your rank (when in RE2 Remake they did, except for the infinite knife IIRC). Still the rest of Nightmare is fine vanilla, which is why it's so odd that the final boss goes ham.
Drezor Apr 21, 2020 @ 12:42pm 
Originally posted by A. Millen:
I honestly think Capcom intended for you to use those shop items for Nightmare and higher

You don't need shop items for Nightmare final Nemesis: just use a handgun or magnum - each time you dodge without following hit, you can drop one-two bubbles.

Magnum or handgun (burst is more preferable) and it becomes much easier too handle. Assault rifle reload is too long and grenade launcher doesn't do as much damage as it should to drop a bubble

Last edited by Drezor; Apr 21, 2020 @ 12:44pm
Grimm Carrolls Apr 21, 2020 @ 1:24pm 
Originally posted by kill-chan:
Originally posted by O_o:

It's not only skill because the final boss has too much RNG involed, at least on inferno. On nightmare he is actually doable if you exactly know when to dodge and using the def coins as backup strat. But on inferno you literally get fked almost everytime by stupid RNG because you always get stun locked when it shouldn't happen and then comes the "well designed" 3 slap combo into instant death and you can't do absolutely nothing against it. Not skill based at all imo.

Oh no no no no. RNG is when something happens and you can't do anything about it.
This boss has patterns, each move has very, very distinctive warmup phases and all you need to do is hold your greed. Yes, some slams are quicker, but that doesn't mean it's RNG.
Actually, Nemesis on Inferno has a five hit fast combo with absolutely zero wind up. It's not a good encounter at all, it's a pain in the ass that you beat by getting lucky via his easier combos.
helldraco Apr 22, 2020 @ 9:00am 
Just learn the patterns. After 50 death, you can kill nemy fast.
My video: https://www.youtube.com/watch?v=jQnOgbz1kVw

Where's the fun in that ?

50 try to kill a mob is not skill, it's not learning, it's not difficult => IT'S.POORLY.DESIGNED.
Period.

When a mob can kill you you in three hits BUT can stagger you so he can factually kill you in ONE hit (since it's a combo) it's a retarded boss design.

There's no joy in beating a ♥♥♥♥♥♥ boss, it's a simple waste of time. That's videogame since the beginning.

If these guys are really behind a new game => do.not.buy. They don't deserve to be paid.
Diamond Girls Apr 22, 2020 @ 10:28pm 
This video shows how it is done

https://youtu.be/n9d1h88j6zY
RadiationRanger Apr 23, 2020 @ 4:16am 
Originally posted by helldraco:
Just learn the patterns. After 50 death, you can kill nemy fast.
My video: https://www.youtube.com/watch?v=jQnOgbz1kVw

Where's the fun in that ?

50 try to kill a mob is not skill, it's not learning, it's not difficult => IT'S.POORLY.DESIGNED.
Period.

When a mob can kill you you in three hits BUT can stagger you so he can factually kill you in ONE hit (since it's a combo) it's a retarded boss design.

There's no joy in beating a ♥♥♥♥♥♥ boss, it's a simple waste of time. That's videogame since the beginning.

If these guys are really behind a new game => do.not.buy. They don't deserve to be paid.

This ^

I spent 4hs on my nightmare playthrough and nearly as much trying to beat this one hit kill ♥♥♥♥♥♥♥ meat wall. It wasn't fun. It was a ♥♥♥♥♥♥♥ statement. I felt nothing but disgust when I finally managed to do it.
Ritterkreuz Apr 23, 2020 @ 4:18am 
It was a gratifying experience after i managed to beat both nightmare and hardcore final boss without shop.
Evil Dave Apr 23, 2020 @ 4:24am 
is a dodge skill test fight, that's all. In Inferno Mode he is even faster with his attacks. Nightmare feels like an improved Hardcore to me. Is a joke compared to Inferno
Ritterkreuz Apr 23, 2020 @ 5:16am 
Originally posted by Evil Dave:
is a dodge skill test fight, that's all. In Inferno Mode he is even faster with his attacks. Nightmare feels like an improved Hardcore to me. Is a joke compared to Inferno

You mean the final boss on nightmare n inferno? I Didnt notice any speed differences tbh. Maybe there is but negligible.
Last edited by Ritterkreuz; Apr 23, 2020 @ 5:16am
Grimm Carrolls Apr 23, 2020 @ 5:38am 
Originally posted by Drezor:
Originally posted by Nukez:

This ^

I spent 4hs on my nightmare playthrough and nearly as much trying to beat this one hit kill ♥♥♥♥♥♥♥ meat wall. It wasn't fun. It was a ♥♥♥♥♥♥♥ statement. I felt nothing but disgust when I finally managed to do it.

Stop playing games then or play Animal Crossing where you don't need to try this hard.

Wonder how all these whiners live real life if even video game boss fight can make them cry.

Seriously...nobody says why it's "POOORLY.DESIGNED.Period"(c). Everyone just keeps crying: "I can't beat the boss! The game is ♥♥♥♥! Mama, take me home"

It is poorly designed though. Why? Because the rest of the game doesn't require skill in dodging to beat. You can position yourself better, make better use of items like flashbangs or improve your aim.

Then you come up against this thing where literally the only way you can progress is to go from 0-100 at your skill in dodging. You're defending that ♥♥♥♥♥♥♥♥? Lmfao. This isn't like the people who were crying about Sekiro's final boss. This is more than justified.

Trash game with trash design.
Rigly Apr 23, 2020 @ 6:51am 
How is the game trash because it tests your skill in timing dodges? Almost every boss battle (RE2 included) tests the player on this skill. I agree that it's incredibly hard and punishing (effectively 1 hit kill) but that doesn't make the game "poorly designed".
Grimm Carrolls Apr 23, 2020 @ 7:06am 
Originally posted by Rigly:
How is the game trash because it tests your skill in timing dodges? Almost every boss battle (RE2 included) tests the player on this skill. I agree that it's incredibly hard and punishing (effectively 1 hit kill) but that doesn't make the game "poorly designed".
Are you talking to me? If so, I just told you why it makes the game poorly designed. Dunno why you'd ask again.
Besides, some of Nemesis Inferno's attacks have next to no wind up, and the direction his dodge-blocking acid puddles go in is completely RNG. That just adds to the BS of the boss.

Besides, you can't compare dodging in Remake 2 to any other RE game. Not even RE3 and Revelations 2, because dodging was barely even a part of those games. The challenge of all RE games was 100% positioning.
Also, shop items shouldn't exist in this game. The fact that they exist is proof that the devs had no intention of properly balancing the combat.
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Date Posted: Apr 20, 2020 @ 7:32am
Posts: 88