Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can choose to make it easier with defence coins but even without them it's absolutely doable.
I say use the defense coins. That one extra hit before death is a huge benefit, even if it won't save you from a direct three hit combo. The manual is extremely OP and will get you through if you just want to get to Inferno.
It's not only skill because the final boss has too much RNG involed, at least on inferno. On nightmare he is actually doable if you exactly know when to dodge and using the def coins as backup strat. But on inferno you literally get fked almost everytime by stupid RNG because you always get stun locked when it shouldn't happen and then comes the "well designed" 3 slap combo into instant death and you can't do absolutely nothing against it. Not skill based at all imo.
Oh no no no no. RNG is when something happens and you can't do anything about it.
This boss has patterns, each move has very, very distinctive warmup phases and all you need to do is hold your greed. Yes, some slams are quicker, but that doesn't mean it's RNG.
There's seriously not much difference between nightmare and inferno final boss now that i've experienced and completed both. The only difference i think is the left hand continous attack and the 1 hit death if hit in inferno. And the latter can be countered by mastering every dodge.
And that's exactly what happens during that boss fight on inferno. It's not only the 3 combo slap, you can also get stun locked by acid and that's really way too RNGish imo. Even speedrunners of this game always pray that they hopefully won't get hit by the acid although they dodged everything. I really like the design and epicness of that boss fight but on inferno it's only a mess of inconsistency and pure frustration which was totally unnecessary imo.
It is annoying to being forced to learn all his different attacks and patterns, but thats how Nightmare and Inferno are conceived.
It is completely doable, I have done it several times in Inferno without coins nor infinite weapons.
Remember to mash all buttons when he roars to speed up the stun animation.
Yes the last step is imperative to avoid sure-death.
I agree bro I just rage quitted after the third Nemesis battle, especially when he had swung his long ass tentacle all around the area like holy cow what was I supposed to do on that part?
https://www.youtube.com/watch?v=tx8BgY_AKJ0&t=1s
In inferno everyting is the same except for the sure death if hit scenario and the randomised continous left hand attacks. So it would do wonders if you are able to activate 2 power sources at one go.
As for acids, just have to pray you don't get acid attacks while one of his attacks is underway
Wrong:
1) Two-hits kills
2) Patterns ain't random - there are 3 patterns he uses all the time and 2 depending on what you do
And don't be so angry just because you can't dodge properly. Git gud as they say
And reading all these comments about broken fight have just re-assured me that all this hate game got comes from people who don't really know what the hell they want.
Hint for noobs: handgun ammo packs are there for a reason