Resident Evil 3

Resident Evil 3

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shadow_roman Apr 20, 2020 @ 7:32am
Final Boss is legitimately broken
Playing through the last fight with Nemesis on nightmare is ridiculous. Nothing you do in the game matters when all it comes down to is a series of finnicky dodge rolls, random attack patterns and one-hit kills. This whole boss battle is a poorly-designed joke on the lesser difficulties, but here the laziness of the entire dev team really shines. This isn't skill. This is hoping the game actually does what you tell it to do despite its track record of being incredibly reluctant to do so. If I wanted to play Dark Souls, I'd go play Dark Souls, and I don't, that's why I'm playing Resident Evil.

This sequence is absolutely broken and Capcom should be ashamed for letting the game ship like this. This is what you get when you try to squeeze out an expansion as a full $60 game with less than a year of development time. Nerf the boss or at least give it some actual pattern for Christ's sake.
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Showing 1-15 of 88 comments
sling_shot Apr 20, 2020 @ 8:32am 
It's skill, actually.
You can choose to make it easier with defence coins but even without them it's absolutely doable.
A. Millen Apr 20, 2020 @ 8:38am 
He does have a pattern, although his stunning acid sprays seem to be somewhat random (or not?) and will ♥♥♥♥ you over more than anything. I've beaten him on Nightmare without the shop items I just didn't enjoy it. It took me shorter than learning a Dark Souls boss, but I usually like fighting the latter. Even Sekiro's final boss is more satisfying and probably less cheap. There's no real sense of gain here, just annoyed relief.

I say use the defense coins. That one extra hit before death is a huge benefit, even if it won't save you from a direct three hit combo. The manual is extremely OP and will get you through if you just want to get to Inferno.
Last edited by A. Millen; Apr 20, 2020 @ 8:40am
Beyond Apr 20, 2020 @ 9:57am 
I know how you feel but honestly just keep trying. Chris's handbook will make the boss easier if you're able to purchase it during that battle.
Hex: Cuse Me Apr 20, 2020 @ 10:18am 
Originally posted by kill-chan:
It's skill, actually.
You can choose to make it easier with defence coins but even without them it's absolutely doable.

It's not only skill because the final boss has too much RNG involed, at least on inferno. On nightmare he is actually doable if you exactly know when to dodge and using the def coins as backup strat. But on inferno you literally get fked almost everytime by stupid RNG because you always get stun locked when it shouldn't happen and then comes the "well designed" 3 slap combo into instant death and you can't do absolutely nothing against it. Not skill based at all imo.
Last edited by Hex: Cuse Me; Apr 20, 2020 @ 10:19am
sling_shot Apr 20, 2020 @ 10:26am 
Originally posted by O_o:
Originally posted by kill-chan:
It's skill, actually.
You can choose to make it easier with defence coins but even without them it's absolutely doable.

It's not only skill because the final boss has too much RNG involed, at least on inferno. On nightmare he is actually doable if you exactly know when to dodge and using the def coins as backup strat. But on inferno you literally get fked almost everytime by stupid RNG because you always get stun locked when it shouldn't happen and then comes the "well designed" 3 slap combo into instant death and you can't do absolutely nothing against it. Not skill based at all imo.

Oh no no no no. RNG is when something happens and you can't do anything about it.
This boss has patterns, each move has very, very distinctive warmup phases and all you need to do is hold your greed. Yes, some slams are quicker, but that doesn't mean it's RNG.
lost Apr 20, 2020 @ 10:33am 
i dont think he has a pattern, i was doing my inferno S run achievement with infinite launcher and he killed me like 5 times, and i literally only knocked him down the 3rd time because he didnt do the slam attack, instead he did some weird double arm attack i've never seen before and that was easy to dodge. annoying as hell getting stun locked by him..
Ritterkreuz Apr 20, 2020 @ 10:53am 
The only attack pattern that is considered variable is the left hand continous attack for sometimes 5,6 or 7 times in inferno. That is why i was so frustrated when i died every single time to the final delayed left attack All others are invariable. Master the dodge and learn the technique to push in two power sources on the right side. This will no doubt help you to complete this final boss easier.

There's seriously not much difference between nightmare and inferno final boss now that i've experienced and completed both. The only difference i think is the left hand continous attack and the 1 hit death if hit in inferno. And the latter can be countered by mastering every dodge.
Last edited by Ritterkreuz; Apr 20, 2020 @ 10:59am
Hex: Cuse Me Apr 20, 2020 @ 11:01am 
Originally posted by kill-chan:
Originally posted by O_o:

It's not only skill because the final boss has too much RNG involed, at least on inferno. On nightmare he is actually doable if you exactly know when to dodge and using the def coins as backup strat. But on inferno you literally get fked almost everytime by stupid RNG because you always get stun locked when it shouldn't happen and then comes the "well designed" 3 slap combo into instant death and you can't do absolutely nothing against it. Not skill based at all imo.
RNG is when something happens and you can't do anything about it.

And that's exactly what happens during that boss fight on inferno. It's not only the 3 combo slap, you can also get stun locked by acid and that's really way too RNGish imo. Even speedrunners of this game always pray that they hopefully won't get hit by the acid although they dodged everything. I really like the design and epicness of that boss fight but on inferno it's only a mess of inconsistency and pure frustration which was totally unnecessary imo.
BassChamber Apr 20, 2020 @ 11:21am 
Man, git gud. It is not broken at all.

It is annoying to being forced to learn all his different attacks and patterns, but thats how Nightmare and Inferno are conceived.

It is completely doable, I have done it several times in Inferno without coins nor infinite weapons.

Remember to mash all buttons when he roars to speed up the stun animation.
Ritterkreuz Apr 20, 2020 @ 11:24am 
Originally posted by BassChamber:
Man, git gud. It is not broken at all.

It is annoying to being forced to learn all his different attacks and patterns, but thats how Nightmare and Inferno are conceived.

It is completely doable, I have done it several times in Inferno without coins nor infinite weapons.

Remember to mash all buttons when he roars to speed up the stun animation.

Yes the last step is imperative to avoid sure-death.
Saminator28 Apr 20, 2020 @ 8:08pm 
Originally posted by shadow_roman:
Playing through the last fight with Nemesis on nightmare is ridiculous. Nothing you do in the game matters when all it comes down to is a series of finnicky dodge rolls, random attack patterns and one-hit kills. This whole boss battle is a poorly-designed joke on the lesser difficulties, but here the laziness of the entire dev team really shines. This isn't skill. This is hoping the game actually does what you tell it to do despite its track record of being incredibly reluctant to do so. If I wanted to play Dark Souls, I'd go play Dark Souls, and I don't, that's why I'm playing Resident Evil.

This sequence is absolutely broken and Capcom should be ashamed for letting the game ship like this. This is what you get when you try to squeeze out an expansion as a full $60 game with less than a year of development time. Nerf the boss or at least give it some actual pattern for Christ's sake.

I agree bro I just rage quitted after the third Nemesis battle, especially when he had swung his long ass tentacle all around the area like holy cow what was I supposed to do on that part?
It's not broken. You just got to follow the pattern and practice perfect dodge, otherwise he'll stunlock you to death. Watch and learn. Nevertheless, don't give up. The more you practice, the better you get.
https://www.youtube.com/watch?v=tx8BgY_AKJ0&t=1s
ToxicFemboy Apr 20, 2020 @ 11:12pm 
This whole boss fight in Nightmare is ♥♥♥♥♥♥♥♥. It's so much harder than the entire campaign it's ridiculous. No pattern, stun-lock but his hits or the acid and he gets down for so little time it's borderline impossible to activate 2 cells at a time
Ritterkreuz Apr 20, 2020 @ 11:23pm 
In nightmare u can do all 3 phases without utilising the 2 activation trick since you only need to prevent the stun lock scenario assuming you are competent at dodging those attacks.

In inferno everyting is the same except for the sure death if hit scenario and the randomised continous left hand attacks. So it would do wonders if you are able to activate 2 power sources at one go.

As for acids, just have to pray you don't get acid attacks while one of his attacks is underway
Last edited by Ritterkreuz; Apr 20, 2020 @ 11:26pm
Drezor Apr 21, 2020 @ 4:59am 
Originally posted by shadow_roman:
Playing through the last fight with Nemesis on nightmare is ridiculous. Nothing you do in the game matters when all it comes down to is a series of finnicky dodge rolls, random attack patterns and one-hit kills.

Wrong:

1) Two-hits kills
2) Patterns ain't random - there are 3 patterns he uses all the time and 2 depending on what you do

And don't be so angry just because you can't dodge properly. Git gud as they say

And reading all these comments about broken fight have just re-assured me that all this hate game got comes from people who don't really know what the hell they want.

Hint for noobs: handgun ammo packs are there for a reason
Last edited by Drezor; Apr 21, 2020 @ 5:04am
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Date Posted: Apr 20, 2020 @ 7:32am
Posts: 88