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It's not just something with only this game, they did the same thing with RE2:R, presumably to reduce stress on CPUs or something.
Everytime RE2:R got updated, you had to modify the right hex values in the exe to uncap them, all the way up to the final update where they removed Denuvo from the game entirely.
maybe this is not the issue i'm thinking about, but I remember seeing zombies off in the distance stuttering like hell in RE3R. I don't remember ever seeing it in 2R, perhaps because you don't really see zombies in the distance in that game.
Generally, dispite the graphical polish, RE3R enemy movement felt more sloppy than 2R. Things like ragdoll and dismemberment being removed and enemies noticeably tethered...definite downgrade from 2R.
There is a way to mod the game to fix this, because PC's are orders of magnitude more powerful than the consoles. I do not know how to do it off the top of my head though.
Yeah, there was two ways of doing it for RE3.
1. Use a mod that exists over at Nexus (it didn't work for me, and my AV did NOT like it at all).
2. Use a hex editor to modify a hex string in the game executable to uncap the zombies (which did work, but led to a glitch where interactables eventually stopped working unless you also installed the Mod Framework).
EDIT (FOUND IT)
Zombie animation: offset 0xEE82B8 (replace 44 8B C5 with 45 31 C0)
Integrity check removal: offset 0xA7D059 (replace 75 with EB)
You have to do both because the integrity check is what causes the game to have the issue with interacting with items/typewriters/etc. Apparently, it's an "anti-cheat", so changing that one value will cause the game breaking to not happen and (hopefully) allow uncapped Zombies on DX12 since Mod Framework was DX11 only).
Good to know guys :)
My bad, I just meant that the distant zombie stuttering issue is actually the least of this game's problems.
In this game, it's just so blatant and in your face that it actually detracts from the gameplay and makes it look like a bug. It was poorly implemented. This technique is not automatically a bad thing, especially on lower power machines. But there should be something in the option menu to disable this on high end PC's that have enough power to run everything at 60fps.