Resident Evil 3

Resident Evil 3

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Zlobster Apr 24, 2020 @ 4:06am
Mouse icon when zombies bites - FOR WHAT?
When a zombie grabs a character appears on the screen the icon of the mouse, but when I click nothing is happening, and the zombies in any case bites protagonists. Am I doing something wrong?
But if the bite can't be avoided, why does this icon appear?
Last edited by Zlobster; Apr 24, 2020 @ 5:11am
Originally posted by V I D A L:
I also find regrettable that there is no way to escape damage once grabbed. Such a step back.
However, every Resident Evil since 1996 has this same mechanic... once grabbed, you gotta button mash in order to be released quicker, otherwise you keep getting bitten. Nothing new here other than the prompt on the screen, which was meant to better explain what to do but it seems it ended up being more confusing as I see a lot of people thinking they are doing something wrong because they still get bitten.
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Showing 1-15 of 26 comments
BaLuX Apr 24, 2020 @ 4:10am 
You don't avoid the bite, you prevent additional biting. You have to click repeadedly so that the circle fills more quickly and you get released sooner.
Raiman Apr 24, 2020 @ 4:49am 
Originally posted by BaLuX:
You don't avoid the bite, you prevent additional biting. You have to click repeadedly so that the circle fills more quickly and you get released sooner.
^
Dayve Apr 24, 2020 @ 6:04am 
You click the mouse to fill up the bar (or change it in menu to hold instead of repeated click) and if you do it in time the zombie doesn't bite you as much as it would if you didn't click/hold.

It's an utterly pointless mechanic that has no earthly reason for being in the game, doesn't make the game more fun or interesting, just shouldn't be there.
Zlobster Apr 24, 2020 @ 6:13am 
A very strange and not obvious thing!
sling_shot Apr 24, 2020 @ 6:25am 
This system is supposed to replace the old "emergency escape" from the original: the sooner you start mashing , the less damage you take... but with just one button.

Switch "interactions prompts" from "mash" to "hold" : this way you'll minimize damage with minimal effort, by just holding down the mouse sx
Zlobster Apr 24, 2020 @ 6:34am 
Strange that the characters can't use a knife and a grenade to get free, as they did in part 2!

Originally posted by kill-chan:
This system is supposed to replace the old "emergency escape" from the original: the sooner you start mashing , the less damage you take... but with just one button.

Switch "interactions prompts" from "mash" to "hold" : this way you'll minimize damage with minimal effort, by just holding down the mouse sx
sling_shot Apr 24, 2020 @ 6:37am 
Originally posted by Colonel Sanders:
Strange that the characters can't use a knife and a grenade to get free, as they did in part 2!

They have active defensive moves though, like in the original.
You're supposed to dodge/counter this time.
Tye Niweiner Apr 24, 2020 @ 6:37am 
Originally posted by Colonel Sanders:
Strange that the characters can't use a knife and a grenade to get free, as they did in part 2!

Originally posted by kill-chan:
This system is supposed to replace the old "emergency escape" from the original: the sooner you start mashing , the less damage you take... but with just one button.

Switch "interactions prompts" from "mash" to "hold" : this way you'll minimize damage with minimal effort, by just holding down the mouse sx
Not really. It was replaced with other mechanics. Happens all the time with sequels in gaming.
Zlobster Apr 24, 2020 @ 6:39am 
Originally posted by Tye Niweiner:
Originally posted by Colonel Sanders:
Strange that the characters can't use a knife and a grenade to get free, as they did in part 2!
Not really. It was replaced with other mechanics. Happens all the time with sequels in gaming.
So looks like Clair and Leon - more skillful than Jill and Carlos, becouse they can use knife and granades somthing more for escape!))
Tye Niweiner Apr 24, 2020 @ 6:40am 
Originally posted by Colonel Sanders:
Originally posted by Tye Niweiner:
Not really. It was replaced with other mechanics. Happens all the time with sequels in gaming.
So looks like Clair and Leon - more skillful than Jill and Carlos, becouse they can use knife and granades somthing more for escape!))
Looks like Jill and Carlos are smarter than Claire and Leon since they just move out of the way or punch zombies instead of getting grabbed in the first place.

Did you also cry because RE0 didn’t have the daggers and taser from RE1R?
sling_shot Apr 24, 2020 @ 6:45am 
No one is crying here.

Originally posted by Colonel Sanders:
So looks like Clair and Leon - more skillful than Jill and Carlos, becouse they can use knife and granades somthing more for escape!))

No, lore has nothing to do with this. Don't read too much into it.
it's just a game mechanic for game mechanic's sake.

The "escape items" you used in RE2R were in RE1HD as well. Jill and Chris had daggers, tasers and grenades, but had a separate infinite inventory. You could literally carry 10 daggers and 10 grenades/batteries in that game.
For RE2R, Capcom decided to take the concept of "escape item" and implement it as part of the inventory management aspect. They dropped it in RE3 because this game is more about action and less about sheer survival horror.
Last edited by sling_shot; Apr 24, 2020 @ 6:46am
Zlobster Apr 24, 2020 @ 6:54am 
Originally posted by Tye Niweiner:
Originally posted by Colonel Sanders:
So looks like Clair and Leon - more skillful than Jill and Carlos, becouse they can use knife and granades somthing more for escape!))
Looks like Jill and Carlos are smarter than Claire and Leon since they just move out of the way or punch zombies instead of getting grabbed in the first place.

Did you also cry because RE0 didn’t have the daggers and taser from RE1R?

Sometimes they are, but after all, if they been grabbed, they can't do anything)
Feeding zombies with granade did a guaranteed escape. And this mechanic make flash grenades more valuable item. Because of the lack of opportunity to escape - Leakers become much stronger.
Zlobster Apr 24, 2020 @ 6:56am 
I realy like the "Escape items mechanic" in RE2. That soooo cool when Leon put's granade into zombie's mouth, than push him back! So sad, they removed it. I hoped that QTE system in RE3 can made something like this.
The author of this thread has indicated that this post answers the original topic.
V I D A L Apr 24, 2020 @ 7:19am 
I also find regrettable that there is no way to escape damage once grabbed. Such a step back.
However, every Resident Evil since 1996 has this same mechanic... once grabbed, you gotta button mash in order to be released quicker, otherwise you keep getting bitten. Nothing new here other than the prompt on the screen, which was meant to better explain what to do but it seems it ended up being more confusing as I see a lot of people thinking they are doing something wrong because they still get bitten.
Sauce Apr 24, 2020 @ 7:23am 
It'd be too forgiving if they let you have the dodge mechanic and use escape items as well.
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Date Posted: Apr 24, 2020 @ 4:06am
Posts: 26