Resident Evil 3

Resident Evil 3

View Stats:
sirkudjon Apr 14, 2020 @ 10:00am
RE3 Remake Dumb or simply Stupid/ WTF? moments
So I have watched complete playthrough of the game and after that I can't believe how many times this realistic approach to the story falls apart.
Where shall I begin? Oh yes the first encounter with Nemesis in Jill apartment. He kicks her to a wall then grabs and instead of crushing her like a melon he did a WWE KO move.
Second. We see a guy that falls from 2 floor and get splat on the ground when later in the game Jill survives a fall from a parking garage in a car and just crawl out of it like nothing happened when in reality if she survives she had definetlly broken spine and won't be able to move
Third she survives a direct hit with a missle! Only to be knocked back. That thing must be nerfed as hell!
Four. Carlos and timers. He sets it to 3 seconds when he had enough time but when time is precious - 30 seconds! So another wave of zombies could bust in.
The final fight with nemesis and experimental weapon Jill is using to beat him. We see that floor around it cracked hard but not jills legs or knees. The recoil from that monster should be enough to break her apart! Btw how the hell is she able to pick that up?
The first boss fight with nemesis. This guy could get through concrete wall but several pallets on fire seems to be unbreakable.
HOW does anyone approve this to be in the final version of the game? Does anyone think this through?
Last edited by sirkudjon; Apr 14, 2020 @ 10:20am
< >
Showing 1-15 of 17 comments
Myr Apr 14, 2020 @ 10:22am 
This is the same game series where a gigantic virus infested creature slashes you with a claw bigger than your torso, you hear an agonising scream, then eat some herbs and the game tell you your health is "fine"
sirkudjon Apr 14, 2020 @ 10:28am 
Originally posted by Rag:
This is the same game series where a gigantic virus infested creature slashes you with a claw bigger than your torso, you hear an agonising scream, then eat some herbs and the game tell you your health is "fine"
thats a gameplay problem not story.
Jebediah Rat Apr 14, 2020 @ 10:31am 
These aren't really plotholes. I headcanon that he is playing with his prey. Nothing in game confirms this other than how inefficient Nemesis is.

Jill does take a redic amount of punishment in cutscenes and heals up pretty quickly from it, however she usually does show an immediate effect of the injury. Limping movement or being reduced to simply crawling, I mean, post the car fall scene, she IS just crawling away helplessly before Carlos intervenes.

I've always felt that the missile hit the ground near her and the force propelled her over the barrier. While it still should have mushed her insides from that concussive force, an explosion simply knocking someone away is a common cinematic trope.

The weapon could be made from very light materials, but simply be unwieldy due to its size.

I don't THINK the cracking in the floor starts from her feet, so its possible that the concussive force of the shot is ejected forwards somehow which would crack the floor but not her legs. Similar logic twisting could say a balanced amount of upwards and downwards force ejection could ensure the recoil is minimal and not rip her arms off.

The stacked pallets aren't set in place so punching one wouldn't really reduce the pile to rubble the same way punching a wall held in place would. It would more just push the pallets from the point of impact, which could have been a cool attack if they used it.

I'm not blindly defending here either, a lot of stuff in here is stupid, but a lot of stuff in resident evil is stupid so i just roll my eyes and carry on.
sirkudjon Apr 14, 2020 @ 10:39am 
Originally posted by Kon_Boy:
These aren't really plotholes. I headcanon that he is playing with his prey. Nothing in game confirms this other than how inefficient Nemesis is.

Jill does take a redic amount of punishment in cutscenes and heals up pretty quickly from it, however she usually does show an immediate effect of the injury. Limping movement or being reduced to simply crawling, I mean, post the car fall scene, she IS just crawling away helplessly before Carlos intervenes.

I've always felt that the missile hit the ground near her and the force propelled her over the barrier. While it still should have mushed her insides from that concussive force, an explosion simply knocking someone away is a common cinematic trope.

The weapon could be made from very light materials, but simply be unwieldy due to its size.

I don't THINK the cracking in the floor starts from her feet, so its possible that the concussive force of the shot is ejected forwards somehow which would crack the floor but not her legs. Similar logic twisting could say a balanced amount of upwards and downwards force ejection could ensure the recoil is minimal and not rip her arms off.

The stacked pallets aren't set in place so punching one wouldn't really reduce the pile to rubble the same way punching a wall held in place would. It would more just push the pallets from the point of impact, which could have been a cool attack if they used it.

I'm not blindly defending here either, a lot of stuff in here is stupid, but a lot of stuff in resident evil is stupid so i just roll my eyes and carry on.
My issue with the pallets is that they give way too much protection against nemesis when he should be able to break throug with ease. Only Jill's quick feet and reflex should be the one factor that could save her there.
Last edited by sirkudjon; Apr 14, 2020 @ 10:41am
Myr Apr 14, 2020 @ 10:42am 
Originally posted by Kon_Boy:
I'm not blindly defending here either, a lot of stuff in here is stupid, but a lot of stuff in resident evil is stupid so i just roll my eyes and carry on.
^ This
Resident Evil is a cheesy B-movie rollercoaster of stupidity, and its entertaining as a result. Even with the remakes being more serious its still got all the same tropes.

The main thing to take away from it is, does anyone really complain about it? From the playthroughs I've seen, the one I did myself and generally playing the game myself everyones views are roughly the same "wow Jill you just took a rocket, what a bad night your having" no one ever complains about it, they make fun of it and laugh at it as its funny.
Jebediah Rat Apr 14, 2020 @ 10:44am 
Originally posted by Sirkudjon:
My issue with the pallets is that they give way too much protection against nemesis when he should be able to break throug with ease. Only Jill's quick feet and reflex should be the one factor that could save her there.

Thats fair, missed opportunity to utilise environmental factors to push players to change their tactics.

Weirdly the most fun environmental effect was mines on the 2nd Nemesis fight arena. Unfortunately it is soured by the fact i used all the mine rounds simply as ways to deal damage before I saw him scurry around on all fours.
sirkudjon Apr 14, 2020 @ 10:49am 
Originally posted by Rag:
Originally posted by Kon_Boy:
I'm not blindly defending here either, a lot of stuff in here is stupid, but a lot of stuff in resident evil is stupid so i just roll my eyes and carry on.
^ This
Resident Evil is a cheesy B-movie rollercoaster of stupidity, and its entertaining as a result. Even with the remakes being more serious its still got all the same tropes.

The main thing to take away from it is, does anyone really complain about it? From the playthroughs I've seen, the one I did myself and generally playing the game myself everyones views are roughly the same "wow Jill you just took a rocket, what a bad night your having" no one ever complains about it, they make fun of it and laugh at it as its funny.
Ok but I though we are long past this. #RedfieldPunchinRe5
Also I am a little bit dissapointe by this game cause it is the end of classic RE zombies. The next remake will be 4 which have villagers with axe and chainsaw not slow bloodied rotting walking corpses. Which is RE soil.
Last edited by sirkudjon; Apr 14, 2020 @ 10:52am
Jebediah Rat Apr 14, 2020 @ 10:54am 
Originally posted by Sirkudjon:
Ok but I though we are long past this. #RedfieldPunchinRe5

Nah, You see Birkin pushing leon against the floor in the first encounter? The metal bars of the walkway foundations bend before Leon's soft human flesh does.

On the other hand, I missed attacks that were 1HKO - unless you used a sub weapon to get out. It meant bosses could grab you by the face and kill you unless you spent a valuable item to get out. Rather than just reduce you down to caution and let you go.
orangebish Apr 14, 2020 @ 10:59am 
Now go watch walkthrough of RE3 Original and count how many times Nemesis just tosses Jill around without killing her.
sirkudjon Apr 14, 2020 @ 11:02am 
Originally posted by orangebish:
Now go watch walkthrough of RE3 Original and count how many times Nemesis just tosses Jill around without killing her.
For a creature that only goal is to hunt down and eliminate all s.t.a.r.s members - he fails at his job not to mention Brad but he died patheticly in both games
sirkudjon Apr 14, 2020 @ 11:04am 
Originally posted by Kon_Boy:
Originally posted by Sirkudjon:
Ok but I though we are long past this. #RedfieldPunchinRe5

Nah, You see Birkin pushing leon against the floor in the first encounter? The metal bars of the walkway foundations bend before Leon's soft human flesh does.

On the other hand, I missed attacks that were 1HKO - unless you used a sub weapon to get out. It meant bosses could grab you by the face and kill you unless you spent a valuable item to get out. Rather than just reduce you down to caution and let you go.
He had a vest on and the walkway were rusted thus easier to break. That's how I see it. It is not completly unrealistic.
sirkudjon Apr 14, 2020 @ 11:08am 
Originally posted by GreyestGoat:
The WTF moment is people taking RE seriously.
The old ones? Agreed but remakes took more realistic approach.
For ex. I can't watch re4,5,6 but I watched and played re2r and re3r. And i am new to the series
Last edited by sirkudjon; Apr 14, 2020 @ 12:10pm
ShadowSplit Apr 14, 2020 @ 12:16pm 
Let's say this way: RE3R is RE live action and animated films many don't like, but at the same time they like this game. I know, it's quite puzzling.
DexterMullen Apr 14, 2020 @ 12:45pm 
It is a game, not a realistic movie...
sirkudjon Apr 14, 2020 @ 12:47pm 
Originally posted by DexterMullen:
It is a game, not a realistic movie...
But nowadays games are more like interactive movie and I am fine about it. For ex there is no Indiana Jones film but we have Uncharted or Tomb Raider.
Last edited by sirkudjon; Apr 14, 2020 @ 12:47pm
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Apr 14, 2020 @ 10:00am
Posts: 17