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Jill does take a redic amount of punishment in cutscenes and heals up pretty quickly from it, however she usually does show an immediate effect of the injury. Limping movement or being reduced to simply crawling, I mean, post the car fall scene, she IS just crawling away helplessly before Carlos intervenes.
I've always felt that the missile hit the ground near her and the force propelled her over the barrier. While it still should have mushed her insides from that concussive force, an explosion simply knocking someone away is a common cinematic trope.
The weapon could be made from very light materials, but simply be unwieldy due to its size.
I don't THINK the cracking in the floor starts from her feet, so its possible that the concussive force of the shot is ejected forwards somehow which would crack the floor but not her legs. Similar logic twisting could say a balanced amount of upwards and downwards force ejection could ensure the recoil is minimal and not rip her arms off.
The stacked pallets aren't set in place so punching one wouldn't really reduce the pile to rubble the same way punching a wall held in place would. It would more just push the pallets from the point of impact, which could have been a cool attack if they used it.
I'm not blindly defending here either, a lot of stuff in here is stupid, but a lot of stuff in resident evil is stupid so i just roll my eyes and carry on.
Resident Evil is a cheesy B-movie rollercoaster of stupidity, and its entertaining as a result. Even with the remakes being more serious its still got all the same tropes.
The main thing to take away from it is, does anyone really complain about it? From the playthroughs I've seen, the one I did myself and generally playing the game myself everyones views are roughly the same "wow Jill you just took a rocket, what a bad night your having" no one ever complains about it, they make fun of it and laugh at it as its funny.
Thats fair, missed opportunity to utilise environmental factors to push players to change their tactics.
Weirdly the most fun environmental effect was mines on the 2nd Nemesis fight arena. Unfortunately it is soured by the fact i used all the mine rounds simply as ways to deal damage before I saw him scurry around on all fours.
Also I am a little bit dissapointe by this game cause it is the end of classic RE zombies. The next remake will be 4 which have villagers with axe and chainsaw not slow bloodied rotting walking corpses. Which is RE soil.
Nah, You see Birkin pushing leon against the floor in the first encounter? The metal bars of the walkway foundations bend before Leon's soft human flesh does.
On the other hand, I missed attacks that were 1HKO - unless you used a sub weapon to get out. It meant bosses could grab you by the face and kill you unless you spent a valuable item to get out. Rather than just reduce you down to caution and let you go.
For ex. I can't watch re4,5,6 but I watched and played re2r and re3r. And i am new to the series