Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yea... that's kind of the problem. I'm out.
Still its not bad when you know they are coming and save those items for those fights, should have enough to do that.
the one room where you get the cassette tho... that room did kinda make me super tense now that I think about it.
Well, guess what room just ended my no-death run.
I always managed to survive it but it did always concern me walking up to it, especially since you can see them through the glass as you are coming up to it.
Carci has a Hardcore No Damage S Rank run (no damage means no deaths, of course) so you could take some cues from that and practice the rooms yourself.
The first one, I use machine gun. The others, I use grenades.
I am not sure how many grenades in hardcore has.
One in the RPD
One in the Hospital locker room with the two zombies, next to the room with the two hunters
One or two, cant remember which, in the room off the hospital lobby during the zombie siege
EDIT: Or more importantly you also don't even need to fight the two in the tape room, stunning with a flashbang and grabbing the tape and getting out is a decent option if you're having a rough time for some reason and are low on ammo.