Resident Evil 3

Resident Evil 3

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Enclosure Mar 25, 2020 @ 12:31pm
NO CLOCK TOWER?! WHY?!!!!!!!
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This right here show's how casual this people are. Who never played the original and ask's stoopid questions.... <.<
Last edited by Enclosure; Mar 25, 2020 @ 5:03pm
Originally posted by Lvl 10:
Originally posted by Leathium:
Why you need a tower?
Because it was a prominent location in the original......maybe?
Pretty stupid, that you even have to ask.
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Showing 46-55 of 55 comments
WORLD CLASS Mar 27, 2020 @ 3:02am 
If that is the case it will probably be expanded in a future DLC. Not so bad I guess.
Powellinho.72 Mar 27, 2020 @ 3:24am 
well my worry now because off the RESISTANCE game is that all the DLC will be online stuff and not single player.
WORLD CLASS Mar 27, 2020 @ 3:27am 
Awful thought hu? CAPCOM are out of touch with the fanbase and think they are going to rake in a fortune with this, thing, that nobody asked for.
Freaky Old Man Mar 27, 2020 @ 4:05am 
@kill-Chan your theory while good is a little wrong they don't safely reach the clocktower, as in a number of videos we see them on the train with the other survivors in the front cart then that cart while moving is on fire and jill and the two guys hear it and run to it but that when Nemi turns up and fights. its been shown in a number of video so I dont think your theory is the right one sorry.
Freaky Old Man Mar 27, 2020 @ 4:07am 
@ThinkingCap42 going of pre-order numbers they are over 2.mil people have the game ordered if they all go and pick there order up then yes its going to make a lot of cash and now with the online game Add on with a loot box ststem they show off yeah CASH! $$$$$$$ GRAB!!!!!!
WORLD CLASS Mar 27, 2020 @ 4:26am 
Originally posted by Freaky Old Man:
@ThinkingCap42 going of pre-order numbers they are over 2.mil people have the game ordered if they all go and pick there order up then yes its going to make a lot of cash and now with the online game Add on with a loot box ststem they show off yeah CASH! $$$$$$$ GRAB!!!!!!
I really don't think this is going to do as well as CAPCOM have projected and they know this. Suddenly deciding that Resistance was always going to be "Free" after it was almost universally panned is nonsense (why else are their Valve Moderators shutting down critical threads and perma-banning people?). The good side of this is that it may well be the wake up call CAPCOM needs that they are out of touch which will lead to better content in future publications.
Konachibi Mar 27, 2020 @ 4:34am 
I'd like to imagine the cut down of the clock tower was for the sake of story coherency. As fun as the original RE3 was, it was also a complete mess when it came to geography and reasons for things being as they are, like how there's a petrol station in a back alley, an oil processing plant in the middle of a city, a water treatment facility that's also a test site for a rail cannon, a tram that can reach speeds fast enough for it to derail itself so easily when going in a straight line, the list goes on and on. RE3 was an incoherent mess with a lot of areas being thrown together for the sake of adding puzzles without any thought of how a city is actually set out geographically.

Given that RE2R altered a lot of it's original layout for the sake of making things more believable, RE3R most likely does the same thing. In the case of the clock tower, Jill had to solve about 5 different puzzles just to open a door that lead to Raccoon City Park. That's just a ridiculous notion, that a key to a public area would be locked away behind so many layers of pedantic security, and since the clock tower offered nothing to the overall story and was merely a hindrance to Jill's progress towards escaping, it was ultimately a pointless location, and that's likely why it has been drastically reduced in the remake.
Konachibi Mar 27, 2020 @ 4:42am 
Originally posted by ThinkingCap42:
I really don't think this is going to do as well as CAPCOM have projected and they know this. Suddenly deciding that Resistance was always going to be "Free" after it was almost universally panned is nonsense (why else are their Valve Moderators shutting down critical threads and perma-banning people?). The good side of this is that it may well be the wake up call CAPCOM needs that they are out of touch which will lead to better content in future publications.

Project Resistance has likely been bundled with RE3R solely for how badly received their previous multiplayer RE games have been. Operation: Raccoon City and Umbrella Corps were both severely criticised when they came out, and Capcom are likely worried that P:RE will get the same reaction, so it's better to add it to a game that is going to sell so that more people will possess it, resulting in more people trying it out, and thus a larger player-base at launch.

It's a smart business move, because it puts the game in more people's hands, which means more people that may continue to play and enjoy P:RE, so when/if microtransactions and/or DLC is released for it, there is a larger pool of people that may be willing to spend that extra money on it, and it'll turn a tidy profit. I can't hold that against Capcom, because they could have sold it seperately to make people pay out more money for it, but instead they're giving us two games for the price of one.
Last edited by Konachibi; Mar 27, 2020 @ 4:43am
WORLD CLASS Mar 27, 2020 @ 4:50am 
Well yes granted but people always knew this was padding but was also a lot of fun making people think harder, it was a combination of this and action in Nemesis that was strangely a good blend. The Realistic direction just doesn't work as well because it guts out the soul of the series and the present teams just don't get this. The puzzle I had most trouble with was the water treatment one with the morse code for some reason. Frustrating as hell but a lot of fun.
When you think about it the shadow puzzles in 7 were ridiculous but it felt like a RE game for that reason.
Enclosure Mar 27, 2020 @ 8:52am 
Originally posted by ThinkingCap42:
Originally posted by Father Servo:
Can someone explain me why people are so obsessed with the clock tower?
Because it's an essential midpoint hub to the story. It's where Jill hides out after being poisoned by The Nemesis. It's where the curveball ending happens just when Jill thinks it's all over. It's where the Spiders are. It's the route to the Hospital and the Graveyard. It's where there are Two Boss battles with The Nemesis both inside and out. Cutting out the clocktower and all associated story threads is a really bad idea.
THIS IS WHY THERE'S NO CLOCK TOWER! NO CLOCK TOWER = NO SPIDER NO GRAVE DIGGER ! LOL
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Date Posted: Mar 25, 2020 @ 12:31pm
Posts: 55