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Given that RE2R altered a lot of it's original layout for the sake of making things more believable, RE3R most likely does the same thing. In the case of the clock tower, Jill had to solve about 5 different puzzles just to open a door that lead to Raccoon City Park. That's just a ridiculous notion, that a key to a public area would be locked away behind so many layers of pedantic security, and since the clock tower offered nothing to the overall story and was merely a hindrance to Jill's progress towards escaping, it was ultimately a pointless location, and that's likely why it has been drastically reduced in the remake.
Project Resistance has likely been bundled with RE3R solely for how badly received their previous multiplayer RE games have been. Operation: Raccoon City and Umbrella Corps were both severely criticised when they came out, and Capcom are likely worried that P:RE will get the same reaction, so it's better to add it to a game that is going to sell so that more people will possess it, resulting in more people trying it out, and thus a larger player-base at launch.
It's a smart business move, because it puts the game in more people's hands, which means more people that may continue to play and enjoy P:RE, so when/if microtransactions and/or DLC is released for it, there is a larger pool of people that may be willing to spend that extra money on it, and it'll turn a tidy profit. I can't hold that against Capcom, because they could have sold it seperately to make people pay out more money for it, but instead they're giving us two games for the price of one.
When you think about it the shadow puzzles in 7 were ridiculous but it felt like a RE game for that reason.