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Having 8,000 points really makes things harder for me, but I know now what to consider thanks to you
(I wish they'd have made them consumables, like you flip em and they're active but don't take space, would double as a nod to Jim's coin from Outbreak, even if being, significantly weaker).
Unlocking the rocket launcher and minigun in RE2R had a degree of satisfaction, because you had to git gud. Now you can just blow through the game on easy, grind a bunch of challenges, and boom. Rockets.
Plus, if you're the type of player that goes for rank, it's totally devalued too. Where you once had to earn that S+ rank by gitting gud, now you can just cheese it with god items for no penalty. Using NG+ items should have at least have knocked you down a rank. Plus you don't actually get any good unlocks specifically for getting S.
Capcom heard the casuals crying and thus here we are. So just play how you want and remember everyone in this thread the defends the cheat items sucks at the game and anything they say is irrelevant.
Who cares? People can just as easily hook up cheat engine for even more broken things. It literally doesn't matter.
And anyone doing "brag runs" is going to be recording video footage of it anyway.
It's literally only a problem to you who can't seem to cope or handle things yourself.
Of course, they used coins and infinite weapons. That should not be possible, there should be some kind of S+ rank for beating the game without shop items.
Something something post game difficulty modifiers, something something audience accessibility, something something replayability for those, initially, not able to beat post game difficulties without those post game modifiers.
Seriously though, just consider that some game difficulties were never intended to be played on NG, especially difficulties that you unlock by beating the game on preceding difficulties... (This should be an indicator to just how "unfair" the game may get)
Some examples include many games with difficulty and chapter selections such as the entire DMC series, RE5, and Parasite Eve 3 (maybe also God Hand?).
Hack and slash act-adv games that don't feature chapter selection can also fit this, such as Ninja Gaiden (Black/Sigma).
Some other survival horror games such as a couple of Silent Hill games, Evil Within, and Parasite Eve 2.
Additionally Loot RPG games such as the Diablo or Borderlands series, and some rogue-likes/lites such as Dead Cells.
EDIT: Thought of another one, which is RE7's Joe Must Die.
Oh, and lastly there's also games that, mechanically, are impossible, even with NG+ mechanics, such as the PS2 game Gungriffon Blaze. Even knowing just how much a TAS can manipulate RNG and AI behavior, I'm genuinely unsure if even a TAS could clear more than 8 of the 12 missions on max difficulty...
Something to be aware of regarding CE, you could easily do an NG+ run and CE the flag back and make the game think it was an NG run. CE is actually quite capable, to the point where you could "amplify" certain variable changes. As an example, you could perfectly simulate the assault coin damage bonus without ever holding it.
This, obviously, wouldn't hold under proper scrutiny though.
But yeah, missed opportunity, Capcom could have catered to the top 0.1%, give them gold star rank :) as they deserve at least that much. (In all seriousness though, I'd have at least denoted infinite usage as S- or D)
But I do find the defensive coins and unlimited guns remove most of the challenge, however their purpose is probably just to have silly fun with.