Resident Evil 3

Resident Evil 3

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I feel this game gets unfair hate.
As someone currently on their forth play-though RE3make is just so much more re-playable the shop adds meaningful decisions to NG+ runs and the arrange difficulty fundamentally change the rhythm of areas and how you approach combat. If it had mercenaries I would be playing it non stop because the game-play just feels so good and the skill cap is so high that if feels like darksouls at times. People who complain about the length fail to understand that this is not a game about finishing it is a game about mastering.

I've played nearly all resident evil games both classic and modern. Yes there is content not here in the remake. but Really clock tower was a ptsd nightmare of spiders and poison it was not fun I wish I could burn it to the ground. Was a giant worm really gonna 'Fix' this game in player's eyes and wow an abandoned factory... ok that could have worked over nest 2 but story wise the lab made more sense.

This game made Carlos an interesting fun character Carlos . It give a reason to be going from place to place other than its just how the maps connects. People want more thats a great thing because it mean people like what they played and crave more of it we want more areas more modes more re3make.

I'm not a reviewer nor am I even an expert but I grew up on resident evil they were a part of me learning to challenge my childhood fears and me growing as a person. Hopefully people will look back on this game not on what it could have been but as what it is and it is a really fun game.

PS. RE sistence is not half bad. it no outbreak but it is playable end enjoyable with friends
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Dema a écrit :
As someone currently on their forth play-though RE3make is just so much more re-playable the shop adds meaningful decisions to NG+ runs and the arrange difficulty fundamentally change the rhythm of areas and how you approach combat...

Yeah, I'll admit that I was one of those that judged the game harshly early on because the mechanics didn't seem that intuitive and the game felt short. But I have to agree, that after the shop opened up, the fact that the game goes all LEGO Star Wars style and let's you still get unlocks and good rankings WITH the the unlocks you earned on is actually a breath of fresh air in an industry that so readily punishes unlocks while also selling unlocks separately without the punishment.

It's a nice change of pace from RE2 which penalized you for even daring to pick up the unlockables from the box. I seriously hope more games (especially RE games) do this from now on. It's just more fun to unlock things and be able to use them to strategize runs. It certainly made the game a hell of a lot more enjoyable to do harder modes which seem to be out to completely ♥♥♥♥ you otherwise. Also, the knife mechanics were VERY well thought out considering all of the mini strats for dealing with different foes and animation cancels, perfect dodging, etc.
I feel like people tends to blindly defend what they invest into in order to feel better about themselves and their choices despite the obvious.

but hey each to their own.
poppindancers a écrit :
I feel like people tends to blindly defend what they invest into in order to feel better about themselves and their choices despite the obvious.

but hey each to their own.

wow u sound like a hater sheep its actually really good but you're in denial about it
i dont feel like it's unfair
when you take something people love
telling them *we are gonna remake it*

and then releases a game with alot of missing content a lazy remake for a fast buck

i cant see how this in anyway can be unfair hate.
Morbis a écrit :
poppindancers a écrit :
I feel like people tends to blindly defend what they invest into in order to feel better about themselves and their choices despite the obvious.

but hey each to their own.

wow u sound like a hater sheep its actually really good but you're in denial about it

Right back at you. Funny how things goes.
Demonchaser27 a écrit :
Dema a écrit :
As someone currently on their forth play-though RE3make is just so much more re-playable the shop adds meaningful decisions to NG+ runs and the arrange difficulty fundamentally change the rhythm of areas and how you approach combat...

Yeah, I'll admit that I was one of those that judged the game harshly early on because the mechanics didn't seem that intuitive and the game felt short. But I have to agree, that after the shop opened up, the fact that the game goes all LEGO Star Wars style and let's you still get unlocks and good rankings WITH the the unlocks you earned on is actually a breath of fresh air in an industry that so readily punishes unlocks while also selling unlocks separately without the punishment.

It's a nice change of pace from RE2 which penalized you for even daring to pick up the unlockables from the box. I seriously hope more games (especially RE games) do this from now on. It's just more fun to unlock things and be able to use them to strategize runs. It certainly made the game a hell of a lot more enjoyable to do harder modes which seem to be out to completely ♥♥♥♥ you otherwise. Also, the knife mechanics were VERY well thought out considering all of the mini strats for dealing with different foes and animation cancels, perfect dodging, etc.
ya plus you dont need to do a speed run to unlock something cool just to not be allowed to use it. and the flame knife is super fun plus the raiden gun is interesting rewarding skilled players while punishing unskilful use.
✰Guard✰ Ch'en a écrit :
you have a problem if you were setting your expectations too high.
They clearly showed what players and fans were expecting before. It's your own fault for that
Yes, of course expecting a £50 AAA game to be of respectable quality in comparison to previous titles was "setting my expectations too high"

The absolute state of video gaming today..
LWRabbit a écrit :
I just watched a playthrough of RE3 on PS1 on Youtube it is 3 and half hours, and the guy was taking his time to look at textures.

There really isn't a big difference in game length.

The only leg people have to stand on to ♥♥♥♥♥ about is them cutting Mercenaries mode, but the main game is pretty solidly intact and of comparable length.
People need to understand that the length isn't important, it's what you get within that timeframe. REmake3 offers very little in comparison to RE3. Why can't people understand this? You're just comparing playtime and not considering what you do during set playtime. Sitting through interactive cutscenes and walking down a handful of linear tunnels is not gameplay. Don't even try to put it in the same category.
i dont feel like it's unfair
when you take something people love
telling them *we are gonna remake it*

and then releases a game with alot of missing content a lazy remake for a fast buck

i cant see how this in anyway can be unfair hate.

Reasonable response don't get reply here.
poppindancers a écrit :
Morbis a écrit :

wow u sound like a hater sheep its actually really good but you're in denial about it

Right back at you. Funny how things goes.

The fact that this isn't something that's obviously sarcastic is pretty indicative of the defense squad around here rofl
My main issue is that infinite weapons can give S rank. That's straight up stupid.
Morbis a écrit :
poppindancers a écrit :

Right back at you. Funny how things goes.

The fact that this isn't something that's obviously sarcastic is pretty indicative of the defense squad around here rofl

Everyone besides you.
Both RE2 and RE3 Remakes are fantastic games. 100% faithful or not, i say Capcom did a great job balancing the heart of classic RE with modern gameplay expectations. Like someone else pointed out, the same backlash happened with RE2 remake. I remember people actually losing their minds over REmake... the absolute MASTERPIECE remake of original Resident Evil, they got mad because more was added if you can believe that. Some people got mad over crimsonheads, others got mad over Lisa... etc... etc.. as it stands, as far as i'm concerned REmake has been THE STANDARD on how to remake a classic. Yet it had its detractors.

RE3, the original RE3, had an ARMY of angry fans shaking their fists at the more action oriented gameplay. People hated 5, 6, 7 all of the games in between. In fact... RE4 seems to be one of the only RE games where most people were satisfied, and that's the one that TRULY began the action above survival horror trend.

It's almost like you can't please everyone, all of the time...

Go figure.
LOL I don't think it is hate more like this game could be more, i feel is more like expansion than a new game. It's not bad but is too short.

I would like explore all Racoon City, it would be great if they added Zoo, City park, Library, Explore Clock Tower and more places, by the way I think Resistance is a good add
I'm having a blast with it and will be playing through it a good few more times.
✰Guard✰ Ch'en a écrit :
Greb a écrit :
No I would say this games level of dislike is justified. There really isn't much gameplay in this game, especially compared to others in the series. A vast chunk of it is just cutscenes and interactive cutscenes, whenever you start a new game you have to hold W for like 10 minutes while skipping everything you can along the way before you're awarded with 15-20 minutes of gameplay before this process begins again.

Compared to its source material (RE3) and the previous game in the franchise (REmake2) it's shallow and extremely lacking in almost every aspect. The hate is deserved.

Charging full price of an AAA game and bundling it with a crappy DOA Dead by Daylight clone (which also contains MTX) is just icing on the cake.

If they polished it, and developed it for longer than a year and didn't rush it out of the door when it was clearly unfinished (it feels like a partial version of a game you see in a "What if?" video made by some random fan years later who dug up original concept for a game they like) then it would probably be another diamond in the rough like REmake2.

As it stands though, this game is awful.

you have a problem if you were setting your expectations too high.
They clearly showed what players and fans were expecting before. It's your own fault for that

Having high expectations is a good thing. If more people did, we'd get better games and developers/publishers would get away with a lot less.
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Posté le 6 avr. 2020 à 23h00
Messages : 55