Resident Evil 3

Resident Evil 3

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Rocket 6/abr./2020 às 13:05
comparing the original map to new map.
spent a bit of time on this. could be better but I don't think it's worth spending extra time on this as it's only for comparison purpose.

https://imgur.com/gallery/yJdxQRT
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Exibindo comentários 3145 de 52
you guys really need to get some lives. games not as long as the original, it sucks i know but im sure capcom will figure out they ♥♥♥♥♥♥ up and the A team will rectify the issue.
Escrito originalmente por Punished_Stallion:
you guys really need to get some lives. games not as long as the original, it sucks i know but im sure capcom will figure out they ♥♥♥♥♥♥ up and the A team will rectify the issue.

It's more about the people who refuse to acknowledge it is smaller, endlessly trying to gaslight and convince people it's exactly the same length or longer, has more content despite the cuts, or is better despite all evidence pointing in the opposite direction >.>
Sifer2 6/abr./2020 às 21:03 
Yeah this is a great example of how trimmed down it really is. To be fair the RPD section is later in the game, and there is a new sewer bit, and Nemesis bossfight in the construction area. But the city is vastly smaller, and Nemesis barely chases you at all before it's over. Then he is just boss fights or on rails chase sequences the rest of the game.
poppindancers 6/abr./2020 às 22:42 
Very nice effort.

Too bad some are just going to ignore it.
tap and die 6/abr./2020 às 22:54 
Remake looks a little scaled down. Compare the stairs for example.
Also missing area with toy shop and safe room.

At its current state is a disingenuous comparison. Please correct thanks.
Última edição por tap and die; 6/abr./2020 às 22:56
RuloDuro 6/abr./2020 às 22:55 
increidible. please fix the scale, and i can assure you this will make it to videos and analysis stuff.
Drezor 6/abr./2020 às 23:03 
Great job done!

Basically, new map is the old one but with cut dark green areas you can't visit as those are rubble and all, but bet people don't really take into account cause it'd would make all these whining pointless
Greb 6/abr./2020 às 23:06 
Escrito originalmente por Dellicious:
RE3 is pre-rendered backgrounds, you cannot expect the 3D game to recreate all of that. That's 10x the work probably, the budget and time for it doesn't exist.
Funny, I've heard it said that pre-rendered backgrounds take more time and effort positioning and setting up all the walls and boundaries plus fitting items into them so they don't look out of place, etc.

3D stuff has been easy for a long time, in comparison. That's why people can crap out endless Unreal Engine or whatever asset flips, you can literally buy them and build entire zones in a program in no time at all, and the boundries and other extra work does everything else for you.

It would be difficult and time consuming for them to fill these said 3D rooms with the amount of detail and world objects that REmake3 had though yes, but that's what video game development is about. Or it is supposed to be. Making a good game that people enjoy and can enjoy for years to come, not just making something quick for the lowest budget you can feasibly do it in, with a quick turn around of profits etc.

But who knows. I don't know which game took Capcom more effort to make - REmake1 or REmake3 - in terms of world and visual design, but REmake1 is the better of the two in my opinion. Soaked in atmosphere.
tap and die 6/abr./2020 às 23:14 
Prerendered backgrounds only need to work in one angle. 3D stuff has to work on many different angles and positions. Who the heck did you hear from that says flat prerendered is more work than fully 3D environments?
Última edição por tap and die; 6/abr./2020 às 23:14
ShadowSplit 6/abr./2020 às 23:42 
I think they should've cut even that 1/3 and make one alley where you meet Nemesis and... the end.
My King Is Dead 6/abr./2020 às 23:51 
Escrito originalmente por Dellicious:
RE3 is pre-rendered backgrounds, you cannot expect the 3D game to recreate all of that. That's 10x the work probably, the budget and time for it doesn't exist.

Not having a go at you though OP it's interesting to look at.
So you're telling me games like God Of War should be selling for 1200$ because I see there is about 20 times more work and efforts put into it. Put RE3R on the table with games like Dark Souls, Uncharted, TLOU, GoW... and see how 60$ pricetag is stupid.
sling_shot 7/abr./2020 às 0:18 
Escrito originalmente por poppindancers:
Very nice effort.

Too bad some are just going to ignore it.
They're just 2 completely different games.
In the remake, they took the action aspect literaly by making backtracking the obvious part while Michael Bay-ing the entire process. It didn't need to be much bigger than that. It's basically RE4-5 without the necessity of having to kill everything...
That said, the Clock Tower should have been replaced with something else instead of just downright erased from history, and I would have liked to actually play as Carlos again instead of being teleported with Jill to the hospital.

Última edição por sling_shot; 7/abr./2020 às 0:19
Escrito originalmente por tap and die:
Prerendered backgrounds only need to work in one angle. 3D stuff has to work on many different angles and positions. Who the heck did you hear from that says flat prerendered is more work than fully 3D environments?

What do you mean? The environment still needs to be fully modeled and lit, and then multi-camera perspectives mean we're not talking billboards or something, these are fully modeled and textured assets, they just get compiled inside a rendering engine instead of a game engine. The detail in the old pre-rendered stuff is inSANE, they are way more work than modern 3D environments, especially when they asset flip their own junk so that they stitch environments together with the same 8 pieces over and over.
Berker 7/abr./2020 às 0:43 
Escrito originalmente por tired ♥♥♥♥♥:
Escrito originalmente por tap and die:
Prerendered backgrounds only need to work in one angle. 3D stuff has to work on many different angles and positions. Who the heck did you hear from that says flat prerendered is more work than fully 3D environments?

What do you mean? The environment still needs to be fully modeled and lit, and then multi-camera perspectives mean we're not talking billboards or something, these are fully modeled and textured assets, they just get compiled inside a rendering engine instead of a game engine. The detail in the old pre-rendered stuff is inSANE, they are way more work than modern 3D environments, especially when they asset flip their own junk so that they stitch environments together with the same 8 pieces over and over.

I agree, when I look at the old game's backgrounds it's insane how detailed it was and how little asset copy-pasting there was. It basically tells the story of the chaos in the city. When I first saw the RE2R city section, I was like what the cr*p is this? It's was like same assets copied over and over. The cars even didn't have damage, they were flipped over in perfectly pristine condition.

Fortunately, I'm glad they actually put quite a lot of details to the RE3R city compared to the RE2R's city preview. It still doesn't get to the original's level of detail and it's disappointing how much more crammed and short the city feels also.
Última edição por Berker; 7/abr./2020 às 0:45
Plake 7/abr./2020 às 1:12 
Escrito originalmente por Berker:
Escrito originalmente por tired ♥♥♥♥♥:

What do you mean? The environment still needs to be fully modeled and lit, and then multi-camera perspectives mean we're not talking billboards or something, these are fully modeled and textured assets, they just get compiled inside a rendering engine instead of a game engine. The detail in the old pre-rendered stuff is inSANE, they are way more work than modern 3D environments, especially when they asset flip their own junk so that they stitch environments together with the same 8 pieces over and over.

I agree, when I look at the old game's backgrounds it's insane how detailed it was and how little asset copy-pasting there was. It basically tells the story of the chaos in the city. When I first saw the RE2R city section, I was like what the cr*p is this? It's was like same assets copied over and over. The cars even didn't have damage, they were flipped over in perfectly pristine condition.

Fortunately, I'm glad they actually put quite a lot of details to the RE3R city compared to the RE2R's city preview. It still doesn't get to the original's level of detail and it's disappointing how much more crammed and short the city feels also.

Have you even played RE2make?!?

https://cdn.gamer-network.net/2019/usgamer/resident-evil-2-prologue-5.jpg

So much for "cars are not even damaged"... Makes your whole post useless!
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Publicado em: 6/abr./2020 às 13:05
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