Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
It's more about the people who refuse to acknowledge it is smaller, endlessly trying to gaslight and convince people it's exactly the same length or longer, has more content despite the cuts, or is better despite all evidence pointing in the opposite direction >.>
Too bad some are just going to ignore it.
Also missing area with toy shop and safe room.
At its current state is a disingenuous comparison. Please correct thanks.
Basically, new map is the old one but with cut dark green areas you can't visit as those are rubble and all, but bet people don't really take into account cause it'd would make all these whining pointless
3D stuff has been easy for a long time, in comparison. That's why people can crap out endless Unreal Engine or whatever asset flips, you can literally buy them and build entire zones in a program in no time at all, and the boundries and other extra work does everything else for you.
It would be difficult and time consuming for them to fill these said 3D rooms with the amount of detail and world objects that REmake3 had though yes, but that's what video game development is about. Or it is supposed to be. Making a good game that people enjoy and can enjoy for years to come, not just making something quick for the lowest budget you can feasibly do it in, with a quick turn around of profits etc.
But who knows. I don't know which game took Capcom more effort to make - REmake1 or REmake3 - in terms of world and visual design, but REmake1 is the better of the two in my opinion. Soaked in atmosphere.
In the remake, they took the action aspect literaly by making backtracking the obvious part while Michael Bay-ing the entire process. It didn't need to be much bigger than that. It's basically RE4-5 without the necessity of having to kill everything...
That said, the Clock Tower should have been replaced with something else instead of just downright erased from history, and I would have liked to actually play as Carlos again instead of being teleported with Jill to the hospital.
What do you mean? The environment still needs to be fully modeled and lit, and then multi-camera perspectives mean we're not talking billboards or something, these are fully modeled and textured assets, they just get compiled inside a rendering engine instead of a game engine. The detail in the old pre-rendered stuff is inSANE, they are way more work than modern 3D environments, especially when they asset flip their own junk so that they stitch environments together with the same 8 pieces over and over.
I agree, when I look at the old game's backgrounds it's insane how detailed it was and how little asset copy-pasting there was. It basically tells the story of the chaos in the city. When I first saw the RE2R city section, I was like what the cr*p is this? It's was like same assets copied over and over. The cars even didn't have damage, they were flipped over in perfectly pristine condition.
Fortunately, I'm glad they actually put quite a lot of details to the RE3R city compared to the RE2R's city preview. It still doesn't get to the original's level of detail and it's disappointing how much more crammed and short the city feels also.
Have you even played RE2make?!?
https://cdn.gamer-network.net/2019/usgamer/resident-evil-2-prologue-5.jpg
So much for "cars are not even damaged"... Makes your whole post useless!