Resident Evil 3

Resident Evil 3

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Rocket Apr 6, 2020 @ 1:05pm
comparing the original map to new map.
spent a bit of time on this. could be better but I don't think it's worth spending extra time on this as it's only for comparison purpose.

https://imgur.com/gallery/yJdxQRT
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Showing 16-30 of 52 comments
Aeiku Apr 6, 2020 @ 5:12pm 
Originally posted by Jessica♥:
spent a bit of time on this. could be better but I don't think it's worth spending extra time on this as it's only for comparison purpose.

https://imgur.com/gallery/yJdxQRT
Yet people keep saying "Capcom expanded RC to and added more to replace what was cut". It's nice to have visual proof instead of explaining it every single time. So much easier.
fluffy Apr 6, 2020 @ 5:15pm 
There are some areas missing from the remake map, goes to show that you shouldn't trust everything you see and base an opinion on just that.
Not a fair comparison.
Last edited by fluffy; Apr 6, 2020 @ 5:15pm
Infected Shogun Apr 6, 2020 @ 5:15pm 
good thing map size doesn't determine if a game is good or worth it.
El Fuerte Apr 6, 2020 @ 5:20pm 
Originally posted by Infected Shogun:
good thing map size doesn't determine if a game is good or worth it.
There is a point when it does. For example, no one would ever pay $60 for the RE3 demo just because its good.
Last edited by El Fuerte; Apr 6, 2020 @ 5:20pm
Aeiku Apr 6, 2020 @ 5:20pm 
Originally posted by fluffy:
There are some areas missing from the remake map, goes to show that you shouldn't trust everything you see and base an opinion on just that.
Not a fair comparison.
There's also areas missing from the original RE3 as well. It's a fair comparison of Raccoon City's exterior which is the comparison it's making.
Omarock Apr 6, 2020 @ 5:22pm 
Originally posted by fluffy:
There are some areas missing from the remake map, goes to show that you shouldn't trust everything you see and base an opinion on just that.
Not a fair comparison.
Those are the areas you can backtrack to in both original and remake, before going to clocktower.
Rocket Apr 6, 2020 @ 5:22pm 
Originally posted by fluffy:
There are some areas missing from the remake map, goes to show that you shouldn't trust everything you see and base an opinion on just that.
Not a fair comparison.
I was doing a speedrun at the time. I was mainly going for a general comparison. there are areas missing on the original too such as the separate floors of the newspaper office.

edit:
I didn't get the no-heals achievement so I may do another full run sometime soon and do some proper full map captures taking a lot more care to get everything. it's a shame you can't see all the maps at the end of the game. for some reason they are not accessible when you are in Nest.
Last edited by Rocket; Apr 6, 2020 @ 5:26pm
LeftClickHero Apr 6, 2020 @ 5:30pm 
pretty cool no chance you could add claire street section toward the orphange from re2 remake could ya?

cause from the looks of it, you will have to remove the most if not all the north and north east area of the city from the original to accomidate the place, not mention it being somewhat near the power station in 3
fluffy Apr 6, 2020 @ 5:37pm 
Originally posted by Jessica♥:
Originally posted by fluffy:
There are some areas missing from the remake map, goes to show that you shouldn't trust everything you see and base an opinion on just that.
Not a fair comparison.
I was doing a speedrun at the time. I was mainly going for a general comparison. there are areas missing on the original too such as the separate floors of the newspaper office.

edit:
I didn't get the no-heals achievement so I may do another full run sometime soon and do some proper full map captures taking a lot more care to get everything. it's a shame you can't see all the maps at the end of the game. for some reason they are not accessible when you are in Nest.
Yeah, i think that was possible in RE2R but i could be wrong.
Rocket Apr 6, 2020 @ 5:39pm 
Originally posted by LeftClickHero:
pretty cool no chance you could add claire street section toward the orphange from re2 remake could ya?

cause from the looks of it, you will have to remove the most if not all the north and north east area of the city from the original to accomidate the place, not mention it being somewhat near the power station in 3
I'll see how it goes.
it might be cool to combine the maps from re2 and 3 in both the originals and in the remakes.
I'll have a play around with it and see what works best.
might be a couple of days.
jackisme Apr 6, 2020 @ 6:36pm 
like a wise man once sad RE3 (1999) buts most Modern Games to Shame

if he only knew how right he was
Dellicious Apr 6, 2020 @ 6:45pm 
RE3 is pre-rendered backgrounds, you cannot expect the 3D game to recreate all of that. That's 10x the work probably, the budget and time for it doesn't exist.

Not having a go at you though OP it's interesting to look at.
BassChamber Apr 6, 2020 @ 7:03pm 
Originally posted by Dellicious:
RE3 is pre-rendered backgrounds, you cannot expect the 3D game to recreate all of that. That's 10x the work probably, the budget and time for it doesn't exist.

Not having a go at you though OP it's interesting to look at.
This exactly. People fails to understand this.

With today AAA standards, create an scenario is 10x, maybe way more, expensive than pre-rendered 1999 backgrounds.
Rocket Apr 6, 2020 @ 8:28pm 
Originally posted by BassChamber:
This exactly. People fails to understand this.

With today AAA standards, create an scenario is 10x, maybe way more, expensive than pre-rendered 1999 backgrounds.
It's not my intention to discredit your post, but I feel it is important to keep in mind the existence of middleware, improved asset creation tools,pre-existing assets, increased budgets, etc.

You can't necessarily directly compare a modern game to a game more than a decade old in terms of work load.

I'm not saying it's better or worse, I'm just saying it needs to be taken into account.
This is awesome, nice work. Side by side would be great, with a few text labels for comparison. The original RE3 map before exploration has area labels like Sales Agency, Newspaper Office, etc.

Also anybody who thinks that prerendered content creation was any easier than modern map level design has no idea what they're talking about. Pre-rendered is much more difficult, splitting images over layers and controlling animated segments based on camera positions, etc. All you need to do differently in non-prerendered is collision detection in the engine. The asset creation and world design aspects are identical, one happens in a 3D modelling engine, and one happens in a game engine. There is however a difference between texture sizes since modern textures don't need to be crunched and squeezed into tiny memory allocations.
Last edited by 𝓍𝓇𝒾𝑜𝓉𝓍 🌈; Apr 6, 2020 @ 8:42pm
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Date Posted: Apr 6, 2020 @ 1:05pm
Posts: 52