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1) Regarding morale, is the gain/loss impacted depending on game mode (Simple vs Complex)
2) In simple mode, it sounds like movement does not drain action points. Is that true, and if so, is there a limit to how far the PC can move?
3) Is there much of a story, or does the player move, essentially, from one combat to the next? I'm okay with that, but just interested in knowing if there's an Ultimate Bad Guy or some other ultimate goal.
Thanks for your questions,
1 - Morale is consistent across the two gameplay modes. A change I will make in the future (once I've tested it properly) is to make the morale impact of losing an ally nearby depend on your faction's remaining numbers. Basically, if your faction only has 3 guys left and one dies, it should impact you more than if you have 20 guys left and lose 1. Hopefully will have this out in a patch but need to test it.
2 - Yes, movement is fixed in simple mode and can only be extended by certain ability buffs. In complex mode, you can move further but at the expense of other activities like attacking or casting spells / abilities.
3 - Yes, I've put a fair bit of effort into the story this time around. There are key characters (heroes and villains) that span the story and there are also 4 major factions that the player can decide to support or turn against during the battle. Utlimately, the goal is the same regardless but the choices you make decide what kinds of battles you fight and with what type of support from those factions.
2. Does the "Retreat" option have any long-term penalties? I can't figure out how to exit the game mid-battle without selecting Retreat (or force quitting the application).
1 - Not at the moment but I plan to put an option to disable them in the first patch. I did intend to have that out before launch but just didn't get time for it.
2 - No impact at all. Retreat is just a fancy way of saying "go back to menu".
An option to hide the pulses was added in the last patch, by the way.
Command points represent your team's ability to fight better and more cohesively together. They are temporary buffs that last for the battle in which they are activated and only apply to your core team and not to allies that are fighting on your side.
You gain points by killing a lot of enemies in a single turn. I think the threshold is 8 in a turn (yours and the enemy's) and the chance of getting a reward is higher the more you kill. So if you 12, its' much more likely to award a point than just 8, for example. You can only gain one point per battle.
I'd also say that I looked at the longer video of 7 minutes here and it was helpful in understanding the combat and possibilities. Is the combat also similar in the Demon's Rise games in terms of mechanics?
Yes, the mechanics are similar but not exact. The morale system has no effect on hit chance in the demons rise games and there are no stun, poison, blind, bleed mechanics. Instead, the critical hits apply a random penalty.
Demons Rise uses the simple gameplay mode only and Strike Team Hydra uses the complex mode only. The main reason this game has an option to use either if them is that I still cant decide which is better. I prefer simple but many others dont so I decided to leave it up to the player.