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As seen in the image above, the universe generation is improved. The color and size of the star systems reflects the color and size when you actually travel to it. It now requires fuel to travel from system to system, so make sure you are fueled up!
Rather than just a random assortment of planets, stars, and asteroids, now every star system is neatly and more accurately organized. Planets closer to the star are hotter and have different biomes than planets away from the star. Each star system typically has a space station along with it that the player can go visit.
Space Stations contain a number of shops, workstations, and aliens. They are much larger than they were before. Come stop by today!
Player and alien models have been improved to look better and enable the rendering of different armor and weapons. Not all aliens have been moved to the new model, but we have a good start. Speaking of this...
...From the very start of the game, the player may now customize their hair style and change the color of their hair, eyes, and skin using the mirror. This aims to make the game a more inclusive, enjoyable experience for all.
There's new stuff inside your spaceship interior. If you have an old save, you are going to want to delete it to access this new stuff. The spaceship now spawns with, from left to right, a command console (access quests), iron crate (store stuff), fueler (fuel your ship), and crafting bench (craft stuff).
I've started work on the new quest system. Currently there are only four quests in the game, but as I figure out where I want to take the game and its story, I will create more quests. 
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