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It's hard to gauge the distance, but I try to stop him about half a screen ahead of the climbable rock formation, while zoomed out. This is important, because one of his grenades can massacre your ranged units atop a tower...as you've likely seen. You can also build towers to the left of that rock formation. By this point, I probably don't have the sulfur for more than a few musketeers, even on easy, but every bit of extra damage counts.
The guy's ranged attack is powerful, and that splash radius is huge, but it has also trouble hitting enemies at his feet. Use four of the spearmen in front of him, to both stop his advance and take care of the guys he spawns. Use the remaining two to run behind him, and give them an attack order. Ideally, the ones with the best armor rating will be in front of him, and ones with a bonus to damage are behind him.
Meanwhile, your ranged units should just pelt the everliving snot out of him. Move them closer if you have to. With luck, you may even be able to sneak in a healer or two with the group of spearmen, and keep them alive longer. If the melee charge worked, he'll die eventually. If it failed, well...reload or start over, I guess.
Build a tower in front as a decoy and while he's distracted, pepper it with arrows in the back.
Next day all that gets destroyed obviously but that means you lived another day!!!
Sacrifice one (or more) of your people, preferably one(s) with -20% or -40% movement speed. Send them east of the town as soon as you get the message, so no others are at risk. I try to have 1-2 of them already working in that area (say, chopping the eastern trees, and I pull them back to the village at night.)
Doesn't it explode on death, killing all your spearmen?
That's why I voted against this course of action.
The reason for this is the boss cant turn so hes an easy kill. found this out by accident
(will get patched in the future)
--This defence works till day8
2nd try, got him distracted with towers and simply made sure the muskets were below those towers, so the towers get hit, or a short shot hits near the tower, but men still good.
wasn't happy the 1st time because I never expected it to be able to 1shot a large group >_>
Granted, I am mostly keeping the 100% damage but 50% less hp guys, the dps on em with pots added is nice :3