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Ah ok thats good to know. Because im just at the start of the game so IDK about traveling yet.
So traveling on the map later on will heal you regardless of healing fountains? Alright.
Do you mean something like limited rations per dungeon that allow you to make a camp? Something similar to BG3?
Well i have to see how traveling works first, as the other user above pointed out. In case i'll make another post here later on.
Of course I'm not saying people should necessarily run all Adepts (though it does work well). In a more typical group, I guess rotating party members based on remaining Magic Shield combined with abilities that restore it, on top of good use of control *should* be enough to prevent a soft lock?
I suppose if you ran into that issue, it'd be a sign to lower the difficulty.
We placed healing fountains quite generously and each has 4 charges. Without resource management like health the game lost a certain tension/challenge - this is why we introduced it.