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But sometimes you don't have all 10 Players available so you open it up. I'd like to have the options to limit the game as it's more commonly younger players who are on the phone and tell each other who the Imposter is.
Other games allow you to verify using a credit card - they take out £1/$1 and put it straight back in to verify and I'm pretty sure 18+ are the only people who can have one... If you don't have one then no problem, stick to the general servers, not the adults only games.
Seems simple to me.
No need for an age verification, anyway. Among Us is not a porn game, and you shouldn't be allowing thirsty neckbeards to run free anyway.
I said credit cards which are 18+. 16+ at a push.
Neck beards? What are you talking about? No it’s not porn but the point of this thread is adults only games - aka 18+
(Oh, and I am assuming you are in the US or UK by virtual of the currencies you referenced.)
First, to the type of age verification that you propose; if my understanding is correct and you really want more than just a declaration by a player that they are 18 or older, what you actually need is identity verification. Since the game currently does not require you to have an account to play (remember, you can play Among Us for free on iOs and Android), a simple credit card transaction won't work. Anyone could use any card (like their parents) and it would work fine. Of course, you could suggest that we use the system financial institutions use where a series of specific amounts are posted to your card, and you have to input those same amounts into a verification prompt before you are "verified". This would bar casual access to a card, but since there is no account registration, every person desiring access to an "Adults Only" room would have to do this each and every time; all to access a $5 (or free) casual game.
However, would this even work to do what you want it to do; that is, verify age. No. First, as @Natalie points out, teens can have debit cards. And while you did specify credit cards, in 2013 a judgment against Playboy in the UK was effectively nullified when it was determined that payment processing services frequently fail to differentiate between debit and credit cards (https://www.oii.ox.ac.uk/archive/downloads/publications/Effective-Age-Verification-Techniques.pdf). And you may also be unaware that in the US and throughout Europe, the minimum age at which someone can get a credit (not debit) card varies; especially if the legal minor has parental consent. (https://fra.europa.eu/en/publication/2017/mapping-minimum-age-requirements/credit-card). Credit cards as age verification therefore aren't likely to be effective. Similarly, without an account registry maintained by the dev or a third party, any type of ID verification for the purpose of age exclusion would have to be initiated on every log in, and would require at minimum a cross database search to verify the users age, made more problematic by the global nature of the game (see the Oxford report, above).
But is this all even necessary? You stated that in your experience, teens are more likely to cheat by talking on the phone. You did not provide any evidence for this, nor is there any study that I am aware of that supports your supposition. Your anecdotal experience notwithstanding, it seems that excluding an entire group of people based on an alleged and unproven propensity to deviance is unethical and legally questionable. You've also stated that you are uncomfortable with "clearly younger players" 'adult' comments. I won't speculate as to how you know that they are "clearly younger" (younger than what?), but there are already methods for kicking specific individuals and banning them from games for speech that makes other players uncomfortable. Instead of banning all "clearly younger players" preemptively in order to bar the possibility that they may behave in a way you might find objectionable, it again seems more reasonable to remove only those individuals who are behaving badly.
Despite the volume of this response, I hear you. It can be frustrating when someone creates a negative atmosphere (or uncomfortable, or inappropriate), and I am not immune to a commonsense claim that kids may be, on the whole, less mature than adults. However, as @Ray - Mighty No. 0 said, age and maturity are not the same thing. I would suggest that, if this is important to you, you make it clear that your games are only open to 18+ and that anyone who states they are not will be kicked immediately. Otherwise, I suggest enjoying the experience and be open to the possibility that the amazingly mature and bright random that joined your game might be a 14 yo.
No person with a brain will give away their personal information just to play a game.