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Wrong.
When a crewmember leaves the game, the tasks bar shortens; it doesn't make it more difficult to win. I might make it easier to lose, but the victory conditions are no less strenuous or difficult.
And if you want me to not quit when I'm dead, give me something to do after all of my tasks are finished. That is, besides watch what the other players are doing, wait for them to take forever to vote, and maybe--maybe!--have a chat with the other ghosts.
Whoopita.
Do you really wonder why people leave after they're killed?
Agreed. Anyone who pulls that crap will find a very different kind of play style going on in their game from now on.
I have a few snarky ones, but given how draconian Steam is getting with comments, and their unwillingness to separate a joke from geniune vitriol, I will be holding them back.
(@#$% you, Steam! The internet doesn't need a nanny; we can handle a few off-color words or sentiments, curse you!)
The three rules I'd want to add are linked:
6) If the server doesn't say otherwise, it's regular game under regular rules and should be played - and enforced - that way.
7) If the server agrees to play a variant (be it Hide and Seek or anything else), abide by the rules of the variant, don't change or complain partway through.
8) Players joining a server playing a variant must be given ample opportunity to be filled in on the rules of the variant - and leave the server if they decide it's not for them - before play begins, otherwise that's not fair to the people joining the server last.
There'z always at least one, isn't there? You give them a reasonable amount of time being the only person who hasn't voted yet, then you tell them to vote, then you realize they're not responding...ugh.
And then when there'z more than one...!
So seriously...vote in a timely fashion, please.