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This would just way over-complicate the game.
The game as it is does not need roles or abilities to be honest. We already have a problem with people leaving cause they don't get impostor.
Imagine how bad it will be if people don't get specific roles they want. Also if everyone could choose specific roles tons of people would just play your "ninja" role and that's all that would be used.
The game is meant to be simple... If you want a game like this that has more " role" or " ability " play there are already games like that such as Project Winter.
"But we've always known that the thing that would really make Among Us 2 unique from Among Us 1 is more roles. We aren't far enough in the design to confirm any roles or how they will work, but the primary addition for Among Us 2 is more complexity than just Crewmate vs Impostor. This should add a lot more replayability to the game and we're excited to see how we can shake things up for more advanced players."
While they changed their mind to develop AU 1 more instead of going to the sequel, it seems like roles are something on their mind.
They might as well just create another title if they want to make a game like this, Among Us is not a game that meant to be that complicated, just basic game knowledge, logic, eyes, brain and skill.
No place for flashy abilities or wall hacks bs.
those ideas are trash
the roles they meant werent detectives and crap like that, they meant different roles besides impostor and crewmates, like warewolves and stuff like that
detective: feels balanced. the emergency meet limit should keep it's biggest cheat at bay
medium: perhaps the range of sight can be visible as an area marked in red to the imposter so the imposter can not feel cheated if he is caught doing a kill or a venting. If the medium is still over powered, you can also make it color blind and not see names
I don't quite understand engineer. The bar is a precentage bar. Do you mean that the engineer can contribute to the bar and cover for other people as long as he is alive? If so this is a good idea as long as everyone or no one knows who the engineer is.
sentry: only if it take 1 secound for the role to see the cam so the imposter can not be caught.the camera would say if it is recording
task master: I don't see this working, I would HATE to be outed by this. if you enter a room, the only way to not look sus is to either fake a task or to be the only one in there. having a task master in the room with a crewmate would make those both impossible if you even knew about the taskmaster. and if you didn't, well you would imedietly out yourself. Sorry.
ninja: a remarkably balanced role. your clone can give you suspision from your fellow crew mates and if the imposter kills it., they know the true identity of the ninja and can target them.
The appeal to the other side:
There should be a role settings section that by defalt has the roles turned off. That way, the game can stay normal. ayou can also find games by roles like you can by imposter #
Now in the spirit of the title of this thread here are some of my ideas. I have thought each one through and ask for feed back on how balanced they are:
The secounder: knowes who the imposter is but can't chat. they can also only vote someone who has already 1 vote from someone else.
The invisanaught: only imposters can see him. he can follow people around without looking sus but is an eazy target once the imposter's figure out who it is
With more roles it's prone to overcomplicating the game, and as such people probally don't like that kind of discussion, given earlier mention, due to people leaving just for not having imposter.
Some of these roles are kind of overpowered, but there could be other drawbacks with using them; tasks could be harder or there could be more imposters to compensate, or imposters can have their own abilities. For instance:
Chameleon: Whenever this Imposter kills someone, they take on that crewmate's appearance (color, clothing, etc, including name) until the next emergency/body discovery, or their next kill.
Shadow: Whenever this Imposter kills someone, they immediately vanish and are invisible for 5 seconds or until cancelled.
Sniper: This Imposter has an increased range for kills.
Poisoner: Instead of normal kills, this Imposter poisons targets, causing that person to die after 5 seconds. No one (including the crewmate themselves) is aware they've been poisoned.
That's just town of salem.