Nidhogg

Nidhogg

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Did nidhogg really need a dive kick?
I love this game, but i feel like the dive kick was not needed, and adds a crappy fighting element to what should be a fencing game. The dive kick move has been giving me grief since street fighter 3rd strike and has just gotten worse in its various incarnations throughout the years. I know we can turn it off for offline matchs, but that does not really help when its a common tactic during online play. Just throwing it out there, but does anyone else feel that the dive kick is detrimental to the game?
Last edited by awesomebillfromdawsonville; Jan 30, 2014 @ 8:29pm
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Showing 1-15 of 20 comments
NukeJockey Jan 31, 2014 @ 8:10am 
Nope. I think it serves a great purpose when you are disarmed. There is also the fact that its very easy to counter a dive kick by raising your blade, it can be annoying when the AI spams it, but if you can turn it off in multiplayer then I'm not really seeing the issue.
Kettles Jan 31, 2014 @ 11:39am 
When you have right-of-way, the only downside to divekick is that you can't do it all the time, really.

In theory the high guard exists to block divekicks, making up for the fact that it gets beaten by mid and low during simultaneous lunges. In practice, it's actually pretty trivial to bypass a high guard with a divekick unless you attempt to do so from very far away.

That leaves the main deterrent for divekick being when your opponent actively anicipates it (risky sword throwing or running back and lunging as you land), usually because you've been repeatedly punishing them for assuming you're going to engage in the stance-switch/lunge dance. Even at that point it's a gamble for them because you can just as easily mix it up with rolls, lunges and throws to keep them guessing.

tl;dr, guy has a point. I wouldn't go as far as saying it's broken but it's definitely one of the stronger options.
Last edited by Kettles; Jan 31, 2014 @ 1:45pm
Kettles Jan 31, 2014 @ 11:41am 
Oh yeah, and you can cover ground significantly faster by alternating jump and divekick. Try it out.
EvilCheesypoof Feb 1, 2014 @ 1:20am 
It just makes you not useless while unarmed, I love it.
Last edited by EvilCheesypoof; Feb 1, 2014 @ 1:20am
well 5 min after posting this, i played a guy online, and his only tactic was to dive kick. If he had right of way(hell even if he didnt) he was gonna dive kick, and run. Thats all he did, dive kick then run. If lag was not such an issue online it would have been alright, but there was just enough to keep me from taking a step back every time he jumped in the air. Not fun at all. I also wanna note that while there was a little lag for this match, it was otherwise the only playable match I found that night.

My main issue is this; in a a fencing game, i would like to actually fence my opponent, rather then just dive kick each other over and over again. If you think dive kick is ok, i suggest you look at other fighting games and see how much this one move is overused. In many games, (third strike as an example) if a character has the dive kick ability, it becomes a core strat for winning tournys and the like.
The deadangle attack is way faster then any other move in the game, and often (due to lag perhaps) comes off faster then the split sec it takes, to take a step back. And yes you can turn it off in offline mode, but that does not help when everyone else online has it enabled.

So yea thats it, I love this game, but the dive kick just seems like a ♥♥♥♥♥♥ direction to go with it, and im sure as the game matures, we will be seeing alot more of it.

Perhaps if you were only able to dive kick when you were unarmed( or any other nerf) that might help to solve this problem. But in its current state, its a complelty viable option to dive kick then just keep on running, you really dont need to fence at all if you dont want to. The counters for dive kick, high stance and sword throwing, really dont do much to discourge overuse. In fact the guy i fought was just trying to bait me into throwing my sword, so he could just change direction mid air, avoid then go around me.
Last edited by awesomebillfromdawsonville; Feb 1, 2014 @ 7:56pm
Originally posted by Kettles:
Oh yeah, and you can cover ground significantly faster by alternating jump and divekick. Try it out.
I know this and it sucks, its just another reason why the dive kick sucks.
(tree))rd Feb 2, 2014 @ 7:17pm 
Counter a dive kick with a dive kick! (;o))
Originally posted by tree-rd:
Counter a dive kick with a dive kick! (;o))

yes but if you saw my top post, i would prefer the game not devolve to dive kick warfare.
DPSalt Feb 8, 2014 @ 3:55am 
The dive kick seems fine to me. It's better than how it was before.
Dino Bob Feb 8, 2014 @ 5:03pm 
While I agree that the divekick is a little over powered in this game I don't think it is fair to judge the mechanic in this game based on how it performs in other games. This is similar to saying that pistols shouldn't be in games because they were so over powered in halo.
actually, its a fighting game, and i think it is fair to judge it based on other fighting games. It sucks in niddhog for the same reason that is sucks in other fighters. Its a very strong angled attack from the air that is very hard if not impossible to block from the ground. There was an indie game made on this subject called dive kick, it might even have made greenlight.
Lizardman Feb 12, 2014 @ 6:31am 
If you're going to complain about a game mechanic that is incredibly important then you should either learn to adapt to it or stop playing. You can counter a dive kick by stabbing when they land, or you can just anticipate where they're diving to and dive there yourself!

This game is largely about the sword fighting but you have to give it credit for not restricting itself to that formula. The game would be far less interesting without the dive kick, and rolling jump manoeuvres that I have seen so many times.

TL;DR: Dive kicks are awesome and you shouldn't complain just because you get outplayed.
Kettles Feb 13, 2014 @ 4:23am 
Originally posted by bro:
If you're going to complain about a game mechanic that is incredibly important then you should either learn to adapt to it or stop playing.

If you're going to tell someone to get on your level then you should probably start playing.
http://s29.postimg.org/p70vhk5jb/I_went_there.png
ThisCatStreams Feb 15, 2014 @ 1:27am 
The game meant to have dirty tactics like leg sweeping and throwing your sword.

It is a little annoying when people spam it but it does serve a purpose when kicking someone off the level.
it gets very annoying when people spam it, and it becomes a another game entirely. Dirty tactics are fine, nothing but dive kick is bs. If you manage to get a decent connection online, there is still enough lag to make dive kick counters way to hard. And garbage yun user is garbage, thats all i have to say about that.
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Date Posted: Jan 30, 2014 @ 8:20pm
Posts: 20