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https://www.dropbox.com/s/c1uhfefgvei8l4c/the_dream_machine_adobe_scout_profiling.png?dl=0
As you can see in the middle of the screenshot - there's a major FPS drop (3.5 FPS). I reproduced it by opening a book in the game and did a single page flip. I see that "DisplayList Rendering" operation takes about 250ms every frame. If I dive deeper I see that top activity that eats up the frame time is called "Rasterizing Edges". Everything else is good.
First thing you should look into is usage of any vector graphics that has to be rasterized by flash-engine on every frame. Especially fonts. I may suspect that you already use some font rasterization technique but it's seem like it is falling back to vector graphics on my machine for some reason.
You can have a look at my profiling data yourself here:
https://www.dropbox.com/s/akxuv3h03ge0vm5/the_dream_machine_adobe_scout_profiling.flm?dl=0
Regards,
Vladimir
I think you're right. This is probably a text rasterization issue.
I'll see if I can do some workaround. Hopefully that'll help.
Cheers,
- a
I've just tested the very same scenario and I can confirm that this issue is fully resolved. Dialogue animation lags are gone as well.
Thank you very much, sir. I can know return to playing this masterpiece.
Best regards,
Vladimir
1080p, I've tried caps fps on radeon software. Helped a bit but still fps dropping when I click object or at conversations.
I can't really play further than this until I come across a fix. Any ideas?
I thought it might be a memory leak, but task manager shows ram / vram to be more or less the same whether the drops occur or not. The game runs in flash, correct? I've heard similar issues with menus causing dropped frames in flash emulators/replacements, no idea if the two are related.
Been otherwise enjoying the game so far, despite having to restart it now and then.
At least update the system requirements on the store front if the game is going to run that badly.
EDIT:
I kinda fixed the FPS drop issue. Right-click anywhere in the game to access the settings menu and disable hardware acceleration. The game doesn't use GPU anymore and seems to rely more on CPU from here (I can only assume this is software render mode), but at least it fixed random stutter, though with the downside of no steam overlay, which is fine for me.
While we're on the subject of game engines, use Unreal or Unity instead of something as ancient and crude as Adobe Flash, which was used to power the 2008 Xat Chatter Box. Sure bring back old memories.