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I am mostly looking for feedback though from people that already played it with controller, to know if the changes fix a few of the problems, or break something that worked previously.
Hi there, I am playing with a PS4 controller and noticed that once you add a skill point in a stat, it's not possible to remove it using the controller, I have to use my mouse and click on the (-) icon.
The only thing I recall running into that I couldn't do solely on the controller was press F1 to submit feedback. All controller glyphs consistently appeared as Xbox glyphs.
Maybe this is some functionality of the button itself I don't know about, and I'm triggering it somehow? I don't really play PS4 so not sure what it's even for tbh.
Oh uh Windows
The character moves up and down with the right stick and left and right with the DPad, but not the other way around.
The left stick works fine to aim the ranged weapon and the other buttons, triggers and bumpers are also fine.
https://cdn.awsli.com.br/800x800/840/840586/produto/5058722277adf55161.jpg
As reported earlier: https://steamcommunity.com/app/941460/discussions/0/3046104336672542353/
If I go to controller menu and select either Controler Manager, the Test shows blank diagram and no xbox inputs work. Disconnecting joystick devices does fix but not acceptable solution.
Still looking forward to trying and buying the game when this is fixed.
Remember over 2 million people just bought Microsoft Flight Simulator, so there are a lot of joysticks connected now.
The buttons are controlling a menu physically higher than the triggers, but the triggers are higher up on the controller. Even after 2 hours in the demo, I still couldn't figure out the inventory navigation.
While I appreciate you putting in a way to remap buttons, I think this default isn't good, and I didn't see a way to change these buttons only in menus.
You are the second or third person mentioning this, so I know it's a problem for some, but we also have thousands of controller players, plus the one who tried the Xbox demo, not mentioning this as a problem.
In all other games I know the shoulder buttons are always for the main navigation. I just tested Outer Worlds and Deus Ex and they have the same setup as Death Trash.
The Death Trash input bindings for Window Navigation Left / Right and Secondary Window Navigation Left / Right are what you should change.