Death Trash

Death Trash

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duckyduckyman Jun 28, 2024 @ 12:54am
Wondering how to get into game dev.
I bought this game I think 2 years ago and loved the little time I spent on it. So much so that I've decided to wait for the full release. But during that time I picked up an interest in game design/development. I see that the dev frequently replies to posts in this form, so if I may ask, do you have any recommendations for starting the craft and any resources and guides I can use? Thank you in advance.
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big fella Jun 28, 2024 @ 5:19am 
This might be a little broad but Jason Hall has a site that discusses this, and his passion within the good in the industry is well regarded.

https://www.develop.games

You'd know him by his handle/company/stream, PirateSoftware.
Last edited by big fella; Jun 28, 2024 @ 5:19am
talecrafter  [developer] Jun 28, 2024 @ 6:32am 
Yeah, it's probably useful to look at resources some other people have compiled for exactly that purpose.

It's hard for me to give general advice. Because the topic is very broad and complex. And because I myself am not really up to date with what learning material is out there.
The way you go about it is dermined by what you already know (programming? making art?), what you want to do (becoming a generalist, e.g. "solo developer", or rather a specialist in a team?), what kind of games you want to make, and a lot of other things.
I would suggest making a deep dive into Youtube videos where someone for example builds the groundwork for a Zelda-like in Godot or in Unity. That way you see both how assets are set up in a general purpose engine but you'll also see some programming of game logic. Browse through a few of these videos and you'll get a better feel what looks like fun and what interests you. If you have found that, you should probably not directly follow a complex series like that, but do a few of the tutorials for that engine you decided on, and then return to one of these more complex setups and try to recreate them.

I would, in general, suggest to follow what looks like fun to you, and not so much at first at what seems "useful" for you to know. Doing something interesting and keeping being motivated for it seems most important to me to progress past beginner stage and "trying it out".
duckyduckyman Jun 28, 2024 @ 2:41pm 
Thanks for the reply and advice! Much appreciated and good luck with your work and all future works! :steamhappy:
stun Jun 29, 2024 @ 9:34am 
imagine shilling godot (or unity) to someone asking about learning development lmao
talecrafter  [developer] Jun 29, 2024 @ 11:53am 
Originally posted by stun:
imagine shilling godot (or unity) to someone asking about learning development lmao
Eh, I don't really care what engine people use in general. I think Godot and Unity should be fine for a beginner because there's enough learning material out there and you can do a variety of small-scale projects with them. The same might be true for the Unreal Engine and a few others.
But let's hear it then: What was bad about my examples and what's your advice?
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