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https://www.develop.games
You'd know him by his handle/company/stream, PirateSoftware.
It's hard for me to give general advice. Because the topic is very broad and complex. And because I myself am not really up to date with what learning material is out there.
The way you go about it is dermined by what you already know (programming? making art?), what you want to do (becoming a generalist, e.g. "solo developer", or rather a specialist in a team?), what kind of games you want to make, and a lot of other things.
I would suggest making a deep dive into Youtube videos where someone for example builds the groundwork for a Zelda-like in Godot or in Unity. That way you see both how assets are set up in a general purpose engine but you'll also see some programming of game logic. Browse through a few of these videos and you'll get a better feel what looks like fun and what interests you. If you have found that, you should probably not directly follow a complex series like that, but do a few of the tutorials for that engine you decided on, and then return to one of these more complex setups and try to recreate them.
I would, in general, suggest to follow what looks like fun to you, and not so much at first at what seems "useful" for you to know. Doing something interesting and keeping being motivated for it seems most important to me to progress past beginner stage and "trying it out".
But let's hear it then: What was bad about my examples and what's your advice?