Death Trash

Death Trash

Statistiche:
Is something wrong with how I'm approaching combat?
I cannot stand the combat in this game. No hits cause a stun, except for on me, I cant heal any in combat and i cant get away because everyone is faster than me and can not be shook. I keep dying no matter the approach. I'm trying to have fun but I'm really not having any
< >
Visualizzazione di 16-22 commenti su 22
Messaggio originale di talecrafter:
Enemies get a stun from your hits. Then they have a few seconds of resistance against that. (To avoid stunlock.)
Avoiding damage lies in the rolling. On the moment of rolling you have a short moment of being invulnerable, no matter the direction you roll even.
Key to the controls of this game is that it's very easy to switch between melee and ranged.
Combining all those above should give a rhythm to master the combat, with practice.
I admit we have a few problems still with "onboarding" people to this.

I always tried Rolling to avoid damage but it never seemed to work so i didn't think thats how it was done. Might have just not been timing it right but how i was being punished made me think it wasnt supposed to be used that way. Thank you for the reply
Messaggio originale di Redhunt:
as an action hack-&-slash, combat in this game is terrible.

should had made it turn-based. Perhaps the nice environments warrant a play through at the easiest setting to avoid the combat.

what the hell are you mumbling about combat is super strong brah

dodge rolling intuitive, the bindings all made sense right off the bat

And normally im never into these rogueliek games at all.


a fairly modern game like Alaloth has garbage combat I hate it in that game.
I'm not really a fan of the combat as it is. I would prefer more options to solving things, currently you have either stealth or action. I'd love to see some tankier ways of going about combat (or additional difficulty options).

Ultimately I'm only still playing for the story and the aestetics. I'd love to maybe see a turn based option later on even if that came as DLC.
As a big fan of Gothic and generally tough combat, I also have to join in and say the combat feels terrible. I can't even get through the first I suppose tutorial area, because the combat being absolutely obnoxious, for reasons the OP stated. And yet the game concept intrigued me enough to download the demo. A shame.
Messaggio originale di Phantasmagorian:
As a big fan of Gothic and generally tough combat, I also have to join in and say the combat feels terrible. I can't even get through the first I suppose tutorial area, because the combat being absolutely obnoxious, for reasons the OP stated. And yet the game concept intrigued me enough to download the demo. A shame.
Can you be a bit more specific about what you didn't like?

I'm reading through the old feedback and I feel like much of that was addressed during the Early Access.

Melee hits stun / interrupt every time now. (But you can't just pummel an enemy down constantly as the nth player attack will be an exhausted / slow one.)
Should be easier to run away from enemies since original release version.
Combat against enemies got tuned a lot so fighting against a group means that mostly only one of them attacks while the others stay passive and wait for their turn.

This part of the combat stayed the same:
Do roll in the moment of incoming damage impact as the roll gives a few "invincibility frames".
Healing during combat happens via Nano Health items, which can be crafted.
Messaggio originale di Memnarch:
what the hell are you mumbling about combat is super strong brah

dodge rolling intuitive, the bindings all made sense right off the bat

And normally im never into these rogueliek games at all.
Dude, this was 4 years ago. The game is completely different now. It's also not a roguelike game, literally nothing roguelike about this game.

The stuns and dodge rolls etc. were pretty iffy back then. Combat feels pretty great in modern builds.
Ultima modifica da Bathory; 12 feb, ore 2:19
The rhythm of the combat how it is, is part of why I like this game so much.

It's not easy so every fight is a struggle and every win feels like a win, if that makes sense.
< >
Visualizzazione di 16-22 commenti su 22
Per pagina: 1530 50