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It's standard procedure for games that some kind of gameplay gets shown before release so people know if they should look forward to the game or not.
Then it's either on our own channels, on some gaming site, or on someone else's channel. And this time it was the third option.
Early Access release is aimed for this year still, so it will happen soon.
P.S.
Sorry for any mediocre English, it is not my native language.
It's standard procedure that some kind of gameplay of a game gets shown on the internet before release date. Or would you rather have people buy it on release date without the possibility to watch some gameplay somewhere? And there are multiple ways to show that gameplay. Would you have an issue, too, with me showing some of the gameplay before release on my own Youtube channel? In this case we just let it do some other person than me.
Of course the game's in continous development internally so there are version numbers that get increased. And of course there are a few people internally already testing it, friends etc. It was a gesture of transparency from my side to already post the patch notes here in the last months as Steam Updates. I don't want to make a public post every time the number gets increased as long as people can't even play it yet.
The nature of the genre, hand-made content, not endlessly repeatable like a sim or roguelite, means we shouldn't spoiler too much beforehand. But we also have to show a bit so people know what it is. I feel like we're doing it exactly like every other game out there, too? This balance between showing but not showing too much?
Early Access will start in the next months. And we'll probably need more testers until then. I'll make a Steam Update about that soon.
LMAO seriously? I'd probably never had found this without Splat, guy is a treasure trove of low key indie stuff which actually follows TRADITIONAL game design with actual gameplay depth.
In regards of 'being unfair', it's not the devs unfairness which forsakes you the opportunity to play it way before everyone else can: Your own lazyness.
Go get equipment, go produce content, go grow your channel and audience. To be honest, given the time and effort ppl like Splat invest in this, they might earn a living by it but they also pay way more for a game then the average gamer does ;)
@Dev: You did nothing wrong, absolute opposite in my opinion, Splat will make your game known and help you big time and I'm stoked to see what's coming out of it in the end.
Wishlisted you for a bit of algorithm-hype :)
Entitled much?
Get over yourself.
Content creators usually get their hands on the games before everyone else nowadays - and if they don't get, it's often a bad sign actually, like the game is crap and baiting people into preordering, stuff like that, done a few times by some big companies.
And well, if not content creators, you have alpha/beta testers and stuff like that anyway, that will surely play the game before you.
The start of the game was shown because that's somewhat polished. The parts beyond that are still the more work in progress the further you get from it. That's mainly why I wanted to limit the exposure. (And to not spoiler too much of the game yet, of course.)