Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BTW, the red suits are the most dangerous (they carry every weapon the others have), but also the easiest to spot and kill with headshots. Just make sure you upgrade your weapon (1200 HP with regular ammo, 800 with AP), and don't miss...a partial hit or near miss puts you in focus and reveals your position.
Very satisfying skewering a red suit head with an arrow at 80 meters...
I have not bothered to increase the super power effects as I did not think I would need them - cut scenes give you them when you do - and had mostly just been running around with yellow rank weapons and around 5 of each ammo upgrade to try and keep on top of the excessive number of bullets required to take out the hostile NPC's ... I guess it's kind of strange to expect a full price game to not act like a free to play mobile game.
Turns out some purples can face tank at least a single yellow weapon shot - guessing named NPC plot armour extends to some degree to the generic unnamed hostile NPCs as I have doubts about just how bullet proof the armour they are are wearing is - and one of the final boss's ate an entire belt of yellow machine gun rounds and was down to maybe 50% health and the sniper boss was just shrugging off yellow sniper rounds like it was nothing ... what a joke.
At least they more or less got the fight with Ethan right - has more health then normal but not insanely so and is balanced out by having actual weak points that can be exploited.
This is really a huge downgrade and step backwards
prosperity lvl 3 upgraded a lvl 3 machinegun with silencer damage output 1200 combined with armor Ammo
laughable
i know i could have upgrade the master machinegun or whatever but i kinda fell in love with that one looks more realistic then most the gun here which is understandable since the world ended lol
You can say its grinding but it's part of the game. Liberating different outposts and doing the Expedition missions will give you all the materials you need. But you need Elite Class weapons to raid the higher difficulty outposts and Expeditions. So you need to start form lower class outposts, keep upgrading weapons and gradually go higher.
True AAA games have ZERO grind and do not limit the player with extremely lame boss with ridiculous amount of hitpoints.Take for example final bossfight from Tomb raider(2013): there aren't any bullet sponges with 100500 hitpoint hrlathbar,to win the fight you have to outsmart enemies,attack from behind,find their weak spots,etc but NOT just simply shoot,shoot,shoot until they're all out of hitpoints
Far cry new dawn has one of the worst and the most boring and unrealistic combat models.It is simply boring and lame.At least Ubisoft didn't repeat this mistake in Far cry 6.♥♥♥♥♥♥ healthbars are still there but at least enemies are less "spongey"
Still pretty bad game design.The best were Far cry 3-5,after these the series went downhill and turned into grindy mobile shooter with PC level graphics
--think up new and inventive ways to knock off the sisters, upgrade a bayonet rife,, put it all into fists etc
get the ND scavanger mod
downloads.fcmodding.com/fcnd/ (yes, they moved off of Nexus
and it allows you to practise on the the twins during defend outpost events (yeah they are still tough)
I set aside a saved game to play once in awhile as it is not a boss fight where you are "pinned," no where to run and must dodge like crazy like in(Borderlands 2 for example, instead one can run and strategize.
The bad guys frequently lose track of you and you can prowl in the huts or down by the river.
I use the mod durning my additional subsequent attempts and spawn in characters (I generally use Daddy Seed himself since he should be helping out on that mission anyway) so plenty of distraction while sneaking around
I never really played Tomb Raider, I tried it when it first came out and it seemed like too much of a jumping game (I hate jumping games because i tend not jump far enough or falloff a ledge or something and keep having to restart. In FC5 ND series at least much of the time a companion can recover me). I got a more recent tombraider on free off of Epic, i may take another crack at it to see what its like.
Anyway, pink graffiti sisters, how do you enjoy getting skeward with a smiley face shovel?
yeah thats how we do it in Montana