Far Cry New Dawn

Far Cry New Dawn

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Worst boss battle ive ever experienced
Ok, so i may be a little butthurt but ♥♥♥♥ it, im honestly enraged by the twin sisters bossfight that i need to get it off my chest

Let me start by saying: the battle is BROKEN. COMPLETELY BROKEN. Ive played alot of games that have bulletsponges, but ♥♥♥♥♥♥♥♥♥, they have 100x more health or so than regular enemies. WHO THOUGHT THIS WAS A GOOD IDEA!?!?!? THE PERSON ON THE UBISOFT TEAM THAT DESIGNED THIS BATTLE NEEDS TO BE FIRED. Ive played alot of games in my 21 years of existance, but this has got to be one of, if not the, worst boss battle ive ever had the displeasure of playing through. It basically broke the game for me. Whats worse is that theyre wearing BMX gear. ♥♥♥♥♥♥♥ BMX gear. Even if i saw someone wearing juggernaut armor, id still say the amount of bullets they can sponge up is excessive, but in ♥♥♥♥♥♥♥ BMX GEAR??? Yeah, no. I was shooting 50 Cal. bullets at them only to scrape like 0,2% of their health per shot. 50 Cal. They use that ♥♥♥♥ to shoot at tanks with, but here - ♥♥♥♥♥♥♥ BMX gear can withstand multiple shots of those + hundreds (if not thousands) of bullets AND EXPLOSIVES (which for some reason do almost no damage at all. Seriously, ive shot them directly with a missile launcher several times and its a 50/50 of them taking no damage at all, or taking so little damage that its barely visible on the health bar.) The person who decided this mechanic is a good idea needs to be fired. Im being 100% unironic, because this was a terrible idea. I dont even know how it got past game testers, this is just actually broken. Anyway, thats all i wanted to say. Thank you for coming to my ted talk (:
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Showing 31-45 of 58 comments
BWDeadcat Sep 29, 2021 @ 12:37pm 
Originally posted by LiMpY:
Wrath and my nice elite bat took them to the mat. Ethan is proving extra difficult on this hardest setting. I guess I need to max out my health.
Health: 12; Fists: 97; Eden's Gift: 71...Ethan didn't stand a chance. He never laid a finger on me. Tried several times to face Ethan earlier, with negative results, so I just kept building my strength until I could take all of the attackers in the Bonecrusher Pit , plus face down a Monstrous Bison (and all the other Monstrous animals) without using Wrath. Probably didn't need to go as high as I did, but I got carried away...
BTW, the red suits are the most dangerous (they carry every weapon the others have), but also the easiest to spot and kill with headshots. Just make sure you upgrade your weapon (1200 HP with regular ammo, 800 with AP), and don't miss...a partial hit or near miss puts you in focus and reveals your position.
Very satisfying skewering a red suit head with an arrow at 80 meters...
SteahmChip Sep 29, 2021 @ 2:11pm 
Ethan was tough, had to upgrade stuff as you did then was an easier go. This is what is good about boss battles here, if you cannot do it, grind some more until you can, The same with an arena battle. The first go around I barely made it with many, many reloads. The 2nd time I played the game, I put a lot into fist power and the arena battle went much easier.
Skeleton Mage Dec 9, 2021 @ 9:21pm 
I agree that bullet sponge / hit point mountain enemy's are are poor design choice - playing through on easy mode so I should not need to go mental trying to keep up with the artificial difficulty - and then run into the twins and Ethan ... Up until that point the game was decent if unspectacular.

I have not bothered to increase the super power effects as I did not think I would need them - cut scenes give you them when you do - and had mostly just been running around with yellow rank weapons and around 5 of each ammo upgrade to try and keep on top of the excessive number of bullets required to take out the hostile NPC's ... I guess it's kind of strange to expect a full price game to not act like a free to play mobile game.

Turns out some purples can face tank at least a single yellow weapon shot - guessing named NPC plot armour extends to some degree to the generic unnamed hostile NPCs as I have doubts about just how bullet proof the armour they are are wearing is - and one of the final boss's ate an entire belt of yellow machine gun rounds and was down to maybe 50% health and the sniper boss was just shrugging off yellow sniper rounds like it was nothing ... what a joke.

At least they more or less got the fight with Ethan right - has more health then normal but not insanely so and is balanced out by having actual weak points that can be exploited.
I've just finished Far cry 3 and omg what a masterpiece is it...Every single "boss fight" in FC3 is probably the best in far cry series.No bullet sponges...Idk why Ubisoft think that these arcadey healthbars and bullet sponges are a good idea
This is really a huge downgrade and step backwards
Barefoot Dec 18, 2021 @ 11:17pm 
i stood in one place and killed them on harda** mode

prosperity lvl 3 upgraded a lvl 3 machinegun with silencer damage output 1200 combined with armor Ammo

laughable

i know i could have upgrade the master machinegun or whatever but i kinda fell in love with that one looks more realistic then most the gun here which is understandable since the world ended lol
Last edited by Barefoot; Dec 18, 2021 @ 11:19pm
🦜Cloud Boy🦜 Jan 30, 2022 @ 8:11pm 
i upgraded the 50 cal sniper rifle 20 times. with armor pirating ammo. 1 shot deals 2400 damage. More if you can do head shots. Took me no more than 5 shots to Kill each Micky and Lou (on hard- ass difficulty).
Last edited by 🦜Cloud Boy🦜; Jan 30, 2022 @ 9:11pm
Originally posted by 🌈Cloud Boy🌈:
i upgraded the 50 cal sniper rifle 20 times. with armor pirating ammo. 1 shot deals 2400 damage. More if you can do head shots. Took me no more than 5 shots to Kill each Micky and Lou (on hard- ass difficulty).
and this is exactly the problem.You have to grind and "upgrade" guns like in a ♥♥♥♥♥♥ mobile pay2win game
🦜Cloud Boy🦜 Jan 31, 2022 @ 6:56am 
Originally posted by $ D@rk Re@per $:
Originally posted by 🌈Cloud Boy🌈:
i upgraded the 50 cal sniper rifle 20 times. with armor pirating ammo. 1 shot deals 2400 damage. More if you can do head shots. Took me no more than 5 shots to Kill each Micky and Lou (on hard- ass difficulty).
and this is exactly the problem.You have to grind and "upgrade" guns like in a ♥♥♥♥♥♥ mobile pay2win game

You can say its grinding but it's part of the game. Liberating different outposts and doing the Expedition missions will give you all the materials you need. But you need Elite Class weapons to raid the higher difficulty outposts and Expeditions. So you need to start form lower class outposts, keep upgrading weapons and gradually go higher.
Originally posted by 🌈Cloud Boy🌈:
Originally posted by $ D@rk Re@per $:
and this is exactly the problem.You have to grind and "upgrade" guns like in a ♥♥♥♥♥♥ mobile pay2win game

You can say its grinding but it's part of the game. Liberating different outposts and doing the Expedition missions will give you all the materials you need. But you need Elite Class weapons to raid the higher difficulty outposts and Expeditions. So you need to start form lower class outposts, keep upgrading weapons and gradually go higher.
Dude..levels,upgrades,grind...all this stuff is acradey pay2win model which is common for ♥♥♥♥♥♥ mobile games
True AAA games have ZERO grind and do not limit the player with extremely lame boss with ridiculous amount of hitpoints.Take for example final bossfight from Tomb raider(2013): there aren't any bullet sponges with 100500 hitpoint hrlathbar,to win the fight you have to outsmart enemies,attack from behind,find their weak spots,etc but NOT just simply shoot,shoot,shoot until they're all out of hitpoints
Far cry new dawn has one of the worst and the most boring and unrealistic combat models.It is simply boring and lame.At least Ubisoft didn't repeat this mistake in Far cry 6.♥♥♥♥♥♥ healthbars are still there but at least enemies are less "spongey"
Still pretty bad game design.The best were Far cry 3-5,after these the series went downhill and turned into grindy mobile shooter with PC level graphics
SteahmChip Jan 31, 2022 @ 8:56pm 
Boss battles are fine for ND as far as Im concerned,
--think up new and inventive ways to knock off the sisters, upgrade a bayonet rife,, put it all into fists etc

get the ND scavanger mod
downloads.fcmodding.com/fcnd/ (yes, they moved off of Nexus
and it allows you to practise on the the twins during defend outpost events (yeah they are still tough)

I set aside a saved game to play once in awhile as it is not a boss fight where you are "pinned," no where to run and must dodge like crazy like in(Borderlands 2 for example, instead one can run and strategize.
The bad guys frequently lose track of you and you can prowl in the huts or down by the river.
I use the mod durning my additional subsequent attempts and spawn in characters (I generally use Daddy Seed himself since he should be helping out on that mission anyway) so plenty of distraction while sneaking around

I never really played Tomb Raider, I tried it when it first came out and it seemed like too much of a jumping game (I hate jumping games because i tend not jump far enough or falloff a ledge or something and keep having to restart. In FC5 ND series at least much of the time a companion can recover me). I got a more recent tombraider on free off of Epic, i may take another crack at it to see what its like.

Anyway, pink graffiti sisters, how do you enjoy getting skeward with a smiley face shovel?
yeah thats how we do it in Montana
Last edited by SteahmChip; Jan 31, 2022 @ 9:17pm
Originally posted by SteahmChip:
Boss battles are fine for ND as far as Im concerned,
--think up new and inventive ways to knock off the sisters, upgrade a bayonet rife,, put it all into fists etc

get the ND scavanger mod
downloads.fcmodding.com/fcnd/ (yes, they moved off of Nexus
and it allows you to practise on the the twins during defend outpost events (yeah they are still tough)

I set aside a saved game to play once in awhile as it is not a boss fight where you are "pinned," no where to run and must dodge like crazy like in(Borderlands 2 for example, instead one can run and strategize.
The bad guys frequently lose track of you and you can prowl in the huts or down by the river.
I use the mod durning my additional subsequent attempts and spawn in characters (I generally use Daddy Seed himself since he should be helping out on that mission anyway) so plenty of distraction while sneaking around

I never really played Tomb Raider, I tried it when it first came out and it seemed like too much of a jumping game (I hate jumping games because i tend not jump far enough or falloff a ledge or something and keep having to restart. In FC5 ND series at least much of the time a companion can recover me). I got a more recent tombraider on free off of Epic, i may take another crack at it to see what its like.

Anyway, pink graffiti sisters, how do you enjoy getting skeward with a smiley face shovel?
yeah thats how we do it in Montana
man...Tomb raider is one of the best if not the best game of this genre...If you really think it's a jumping simulator then you didn't really play it or didn't understand what is it about.And again boss fights in tomb raider are WAY better designed that plain bullet sponge enemies in Far cry ND.And also far cry 5 has quite decent boss fights as well.No bullet sponges
Benxly Feb 4, 2022 @ 3:49pm 
bro i finished the fight in under 30 seconds you most likely just had bad weapons or underdeveloped prosperity perks
Originally posted by MASSIVE CHUNGUS:
bro i finished the fight in under 30 seconds you most likely just had bad weapons or underdeveloped prosperity perks
Bro the entire thread is not about how "difficult" is it to win but how poorly designed the bossfight is...
The game is not poorly designed. New Dawn is different from other Far Cry games. It applied the same kinds of RPG based leveling system seen in Latest Assassin's creed games. Enemies are divided into 4 levels. Higher level enemies have more life and have tough armor. You need higher level weapons to kill higher level enemies, simple.
Last edited by 🦜Cloud Boy🦜; Feb 4, 2022 @ 8:02pm
Originally posted by 🌈Cloud Boy🌈:
The game is not poorly designed. New Dawn is different from other Far Cry games. It applied the same kinds of RPG based leveling system seen in Latest Assassin's creed games. Enemies are divided into 4 levels. Higher level enemies have more life and have tough armor. You need higher level weapons to kill higher level enemies, simple.
Bro,this RPG implementation is extremely lame and bad.Poor design, period.It is pure ♥♥♥♥♥♥♥♥.This is used mainly in arcade mobile games for kids.This trash kills all the realism and adds unnecessary difficulty and grind for stupid virtual resources just to amke the game slightly longer and compensate for very short main story and lack of side quests.This.is.bad.design.
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Date Posted: Jul 9, 2021 @ 11:58am
Posts: 58