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For the Boar when he gets 15 kills he gets the ability to get back up when knocked out so it is hard to kill him onced leveled up.
Besides, Timbers abilities are extremely useful and work in well with my play style.
Eh its only hard if you try to perfect stealth everything in my opinion. Theres always that one enemy that you didn't notice that spots you and ruins a undetected on a level 3 outpost run. But if you're willing to settle for no alarms its fairly easy, especially once you get the elite guns unlocked.
Timber seems to be a choice that works for many.
I ended up going deer hunting to finish off the 40 kc.
I like each for different reasons,
From Far Cry 5, Far Cry New Dawn these companions have far LESS to say and repeat the same lines quite often.
Any dog from FC5 or FCND seems to be good for small game, as the dogs spot them allowing you to set up am ambush and get rabbits(FCND) and birds, skins and feathers I do not normally get otherwise.
the priest kills the hostage every time I shoot on the driver of a truck..driver is dead, I run to open the back door of the vehicle, the ♥♥♥♥♥♥ shot the hostage dead...*facepalm*
Only the Dog is somehow useful, but never for outpost liberations, this stupid peace of sh**** every time alerts the enemys..
evan if you tell them to stay there... they start to attack your enemys, evan if you go for ghost takedowns..
Dev´s missed to set some passive command lines for the companions..
1) Nana : She a good replacement for Grace. Back then I used to bring both Jess & Grace, but the repetitive 'serious' dialogue between the two made me switch to bring Jess & Hurk. Nana's better than Grace in my play through cause she move faster than Grace, gets her spot, and one shots (or 2 for elites) and ran back to her post. Also, her 'witch' laugh and taunts kept me smiling. But at times, her AI seems to ran across the whole outpost to get to the marked enemy we want her to kill and she might get stuck between staircases or climbable ledge.
2) Carmina : I took her from the start of the story and brought her along until I got Nana and replaced her. XD She was fun to have, loud like her mother and quite useful in drawing the attention. Plus her dynamite skill is helpful in scattering the enemies away from your sniping spot. She has good aim for an AR companion, and good to bring while travelling (driving/riding) around the map. She stealth kills when you're crouching and help with take downs when we're reloading. I don't have any flaws using her except when she's overwhelmed by 2 snipers. She's also a good companion to bring into expedition but i recommend Gina for this instead of her.
3) Horatio : This walking tank is a tank. Once you get all his skills, he's the best pal for you to snipe from afar. :D Aside from reviving himself when downed, he also can PUT OUT FIRE by rolling himself on the ground (or nearby water; riverbanks etc). Oh yea, he can hit a moving car and toss those Highwaymen that's mounting in the gunner seat. Job made easy if you team up with Horatio when sniping. Of course, after you scouted out the place. He's only overwhelmed when enemies are using either a rocket launcher or grenade launcher. That's when we come in to get the party going. :D
4) Timber : Best pal ever. I'm slightly pissed that Ubi didn't put the dog animation in FC5. When I saw a bike with a side car, my head was like "Okay, Ubi, does this animation exist?" Hopped in and looks at the side car and YEARGH! Saw Timber grinning in the seat saying like "We movin' or not?" Hahaha. :D Also, get him first if you'd like to play the stealth approach. Nana's helpful since you can "Snyc Shot" between enemies, but Timber's pure fun to poke at the enemies. Scout all the enemies, and let Timber pick them off. One by one. You job gets easier when he's spotted and snipe those chasing him. If the outpost's still not cleared, send him to scout area and let him find the missing enemy(s). Also, he's good at scavenging materials at all interest points. He's only flaw is that he "negotiate" too long with wild animals, and sometimes get downed by a wild cougar, bison, wolverine, and especially bear. At times wolves and wild dogs too. Usually i kill those animals before they could reach him. :p
5) Gina : She's good to bring along in expedition and mission. She can stealth kills (melee or sometimes 1 shot from her MG). And She's quite a bullet sponge in crossfire. Her explosive bullets are helpful if you'd like to go all mayhem on the enemy, and she has good aim with her MG. Only issue I had with her is that she sometimes doesn't escape fires. When caught in fires, depends on her surroundings, she either back away or just sit there. ^^; but overall she's good to bring with on mission, exploration, and not to mention, she has good melee with wild animals. :D
6) Deputy / The Judge: I was disappointed when I got him. I rushed through the mission to get him. Skipped all the cut scenes, and was like "What...?" TBH, Jess is a better stealth companion that Dep. Despite her running mouth. XD Dep's okay since we know who he is, but once into action, I just slouch and laid my chin on the desk. He can sneak quickly, and gets his kills (if there's literally nothing between him and his target), and he doesn't make much noise (since he's mute). But in comparison to Jess, Jess is better. If you're 150m away from your enemies/base, Jess will HUNT them down but to a clear shot point. Dep did the same but it took him so long to even land a shot, even when the enemy just sit there and didn't patrol around. The worse part is when you actually follow him, his arrows didn't go thru. Why? Cause there's a tree between him and his target.
7) Hurk Jr. : Hurk's fun. His lines are funny. And he's a dad now so you get all the "quick questions" and funny dialogues from him. He's okay in fights. A bit weak to start off but better when his skills are unlocked. He's the 'long range sniper'. XD He gets enemies confused but made me laugh. He 'snipe' with his rocket launcher and when the enemies not dead and he got shot, he'll start screaming. Hahaha. His dialogue with Gina is quite fun too. He's a good distraction to have for the stealth approach. He gets the enemies confuse and lure all the attention to him. XD His only problem are being overwhelm by a lot of enemies or sometime wild animals.
8) Pastor Jerome : Yes. I just rescued him cause I thought he's using some awesome weapon or some new skills that's better than FC5. Not much i guess. A shotgun. He's quite decent and I rarely use him cause playing stealth, he'll sneak up and melee every enemy set to him. Unless caught or in a crossfire, he'll start firing. His fire bullets are good but limited by the shotgun itself. If he's using an AR, that'll be a better upgrade, but we got Carmina for that already.
Phew. Darn Ubi shoulda put that animation back in FC5. Is there an animation extractor that we can put in FC5 for Boomer? Also, Timber can climb into a car with you. That alone made me stop saving Hope County and gone fishing. :DD
Sadly you can only pet Timber when he's assigned. You can't even pat his head back at the companions place. Also, I hoped there's an update where Ubi will put all the companions back at Prosperity once you've upgraded it to Lvl 3. They should have some good lines with the folks there instead of us assigning them one by one just to listen to those lines. AND Ubi should make at least 2 companions to hire. It helps when both you and your companion are down. XD
Wouldn't that set off the alarm?