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another one could be 1920-2010s construction progression.
As an example no education and no employment lead to higher crime rate and less economic opportunity within your city, you can't have high tech or even manufacturing jobs with no education. Also different types of crimes from small time robberies and assaults to large scare gang warfare and organized crime. And ways to police those issues special departments/ task forces, different policies dealing with drugs, incarceration/reform, and corruption.
Poverty and affluence should have visible signs as they do in real life. Economy is never addressed in these games, there shouldn't be quick fixes. But gradual shifts within the city planning that have cascading ramifications throughout the game. In real life it takes at least the maturation of a generation for changes to be felt. Like when you reduce leaded gasoline and paint within society 20 years later you have a significant drop in violent behavior. Or for your city to start feeling the effects of higher education takes a few decades of investment in educational infrastructure and business friendly policies.
More or less implementing a maslovian hierarchy of needs for each sim, and as thresholds are crossed they engage in various positive or negative behaviors. I am so tired of glorified over priced traffic simulators, and I would not mind paying per DLC for Crime, Health, and Education.
Also I really hope this will be more passive management system as opposed to the direction of most post SimCity games, which are more plop and drop, like building pretty models with no life to them. I feel like the passive progression of your city adds infinite replay value, you can culture corporate hegemony slums, or a socialist people's utopia, a capitalistic socialist democracy, or unchecked corporate corrupt oligarchy. Obviously I would not use any of those names, and would try to stay away from bias leaning solutions. Just basic by the numbers cases of casuality.
anyways I'm probably hoping for too much, but am excited to see what you come up with, and chances are you'll have my pre order money even if it is just another glorified traffic sim.
I think a few other good features to have would be;
So basically, my suggestions boil down into just more realistic roads and traffic handling. Super excited about this game! I already love the visual style of it and can’t wait to see more!
Make resources a deliverable good necessary to build every building. Start with wooden buildings, progress to steel.
Ability to control lanes, add new ones, merge together, etc.
Realistic buildings, parking, parking lots, etc.
Loving these ideas so far. Hopefully you've all read the latest dev diary and seen that a lot of what you're asking for is planned or already implemented. Things like direct control of each intersection's traffic light patterns and timing, intelligent lane usage, etc.
Keep the ideas coming!
Looking promising so far...you're swinging for the fences my man!
Now that you have released a blog on traffic flow etc, I was just wondering if you're considering:
1) Road wear and tear that will affect traffic speeds/happiness
2) Regarding #1: the need for a DMV (dept. of motor vehicles) to fix potholes etc.
3) Road crews doing random "construction" on sewer or other services with lane closures
4) Accidents and motor vehicle breakdowns that influence traffic flow
5) PROPER merge and slow down/speed up lanes off highways as has been mentioned
6) Bike Lanes - application of colour to the asphalt for same/similar
7) Proper bus stops where there is a short lane for a bus to stop to keep traffic flowing
8) Weather conditions to slow traffic - like snow and snow plowing for example
9) I can't remember if this was blogged, but a parrallel to road underground subway system with
proper underground stations to limit the footprint above ground.
10) Park and ride carpool lots would be a way to improve traffic flow
11) assigning >2-3 passenger/vehicle lanes on the highways (commuter/carpool lanes)
12) Regarding #11: Bus lanes assigned from hours x:y on city/highway roads
Keep those updates rolling, I can't wait for this to be in my library!