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it feels like the prices for things, money and stamina, are too 'realistic', which makes it un-fun. running my shop feels as draining as running one in real life, but it's a game, so it should be way easier, so it can be relaxed and fun.
i'm hoping i'm just missing something cuz i'd like to at least finish out the year, and get the achievements, but i can't enjoy the decorating because i'm trying to save for that 1mill achievement, which is WAY too freaking far off. 100k would be a much more reasonable, but still probably too-high-for-me-if-the-gameplay-doesn't-get-enhanced-somehow sum.
according to the coin value attached to resources, it is of course way cheaper to make your own tools. but the cost to HARVEST those resources, in stamina... it can take about 40 stamina to make a single hoe, and if you instead used the same amount of stamina to pick (common) plants, you could sell them for 320 coins, without even turning them into potions first. if you turned them into basic 3-of-a-kind potions, it turns into 1k coins. so spending time gathering the resources and crafting your own tools winds up costing you considerably MORE than just buying them.
it just seems weird to me that it's this difficult to turn a decent profit in this game. it LOOKS like it should be way easier, more casual and relaxing, but instead i feel i have to dive deep into the economy of it and min-max like i never have before.
you`re ALWAYS short of toxic+ether (high price potions).
to get more of toxic+ether > FARM everyday the WHOLE map for 1 year......
.....so did I
> then you should have enough "basic" material to reproduce them in your garden (actually 1 plant = 1 seed)
it`s on the wishlist that they act like normal plants (1 plant = 1-2 seeds)
regards
PS: I have the 1M-Achievement, it took about 50hours....
1) just make sure to have @ least 20-40 of every potion, the expensive ones I had 50-100 of each.
2) renovate your house completely > prices will raise 20%+
3) did make up to 80`000 $ a day profit