Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I removed the hunters hut and... well
I do recommend try make orchards, they give a good amount of food
In the end this probably won't help your settlers with the path but it may help with the food
Try this
https://steamcommunity.com/sharedfiles/filedetails/?id=2348874094
Edit. it was a charcoal pit, but still the same thought
Here, I still don't know why they go all the way to the Electric Water Pump with the jetty by side and the lake full of water, they will take a long way and don't let the Pump tank be filled
https://steamcommunity.com/sharedfiles/filedetails/?id=2348897734
To order your settlers to get water from the jetty and not from the Electric Water Pump you need to turn the jetty ON and to turn the well OFF in the Water Tower building's interface (under Water Source).
And yes, building roads do actually help a lot with pathfinding but you have to be smart with road placement. Settlers usually take the shortest route to travel from one point to another, but if a road allows to travel faster they will favor the longer way.
You need to pay more attention to where the entrance of a building is located (the green bar when placing foundations). If you build roads all around the building they will go all around the building to find the entrance. You need to build roads leading to the entrance, not to the back of the building.
I hope this helps.
What seems logical to you is not necessarily obvious to your settlers. The player is the one in charge and we are given the choice to direct water carriers wherever we feel is going to work best with our own settlement layout. You should not assume your settlers are smart enough to prioritize one water source over another based on your own analysis of the current situation. You have to let them know what you want them to do.
It's actually pretty simple : water carriers will go where you tell them to go, and if you don't give them clear orders you should not expect your settlement to run as smoothly as you wish.
In my understanding of the game, since we don't have any control on what logisticians actually do, the market is a totally different matter.
You are right, our logics aren't the same for them. There was a discussion along ago (already fixed) about Irrigator taking water from Rainwater Collector with a clean water source just by side and I'll comment something someone said before "I'll not drink toilet water just because it's available". This case is more like the same as order of building (now already corrected) to choose the order to go, still,I don't really wish any improvement/changes on this case
I was not complain the game, it was just to show there are many AI small issues and we have to deal with it wisely, it was my bad I didn't express the thoughts correct, sorry m(_ _)m
AI and pathfinding can be a real headache, not only for the devs to implement, but also for us players to understand how it works. Thanks to our feedback, which is always very much appreciated and taken into account by the devs, AI and pathfinding are being improved all the time and can only get better :)
Thanks for understanding the situation so well! Yeah pathfinding indeed is a heavy task, specially when simulating so many settlers at once. We will be constantly improving it :)
Yeah, we can understand, but it's quite not easy :^)