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This game is not like others.. efficiency is not really possible other than distance in early game.
But the best advice I can give is to build infrastructure first and then build cabins to fill the positions. (slowly)
hope that helps :)
I think the way you're supposed to play it is sort of "by ear" or adaptively, you want 1-2 cisterns early on to have large maximum, and you keep your eye loosely on how you do over time, if you are capped obviously you're fine and if you're way under max then it's time to work harder on water. Same with food. That's how I've been approaching things lately - make sure I can stockpile roughly 10k water and 10k food, run about 5 water carriers and 1 on each type of food I have available, and as the pop grows and if it dips to 1-2 k then I really need to put in some effort right now to correct it.
Why would it kill the developers to put in some kind of estimated drain per day and gain per day?
In order to manage my population size I kinda have to know how much I can support. I just don't know how much population let's say 10 water carriers can support. I know it can be complicated based on type of water collection, distance/positioning and stuff but it's insanely frustrating not having much of any idea at all. Can I expect 25% of population on water to be enough? 30%? 35%? There has to be a generally good number and you can adjust around it, but what is it? What about food?
Your trying to find efficiency in the game.. your throwing effort after foolishness...
you want the game to play your way.. the way other games like factorio and the like play... but as I stated before... this game is the complete opposite.
Every action that is done has a consequence or a downside if you will. give up your search for efficiency that just does not exist.
but a simple search would give you some answers.. well as close to the answers that you are looking for.. but what you do not want to accept is that this game has alot of "depends" mechanics involved to make you think.. how to survive it.. no one can give you concrete numbers.. the game is dynamic that way...
Once you stop beating your head against a brick wall regarding efficiency that exist in other games and play this game to it's own mechanics.. then you will prosper.
Try this guide by ellacharmed in the guides section that shows alot of base figures that will give you a starting point (spreadsheet part).
https://steamcommunity.com/sharedfiles/filedetails/?id=2158667232
and this is just one way you can go and shows what's possible:
https://steamcommunity.com/app/933820/discussions/0/3191363817358641959/
numbers do matter though. You don't need to put 5 people on water carriers right at the beginning do you? But what is enough? 2? 3? 4?How do you know when to assign more?
Sure if a drought is coming what do you mean by "put many people?" That is the crux - I need a specific number. What is the correct ratio? What if I have 20 adults? 35? How do I calculate? Assuming I put a jetty right next to a cistern?