Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We need water carriers !!! Wells can store a small amount of water, unlike Cistern.
But its possible =D
This game has many quirks but you are right, you generally don't need water towers.
Since I learned this lesson I have one for 'emergency' to have some leeway in spreading the wells around.
Don't suggest using rain collectors for now, they can't use charcoal for de-radiation, could easily contaminated whole society (from soil to food/from water to meals). Accumulated radiation among colonists could only (correct me if i am wrong) remove by iodine tablets (which don't come easily early game) while whole society is infertile before you could find enough iodine tablets. Death trap for early game colony in my opinion.
1) If you over extend your city and overload your electric grid, wells may blackout and no longer pumps
2) Wells pump rate may not be able come up with rate of consumption in high dense area; where water point could employ logicians to carry water from less demand water source to high dense area with smaller building footprint and I supposed a higher replenish rate (according to my experience comparing nearby electric pump and water stop, both in city center)
1) Fields would not dry at least, and even grow faster if you put irrigation on highest setting
2) Usually the area within irrigation plant (on medium setting), soil have no radiation as irrigation would "wash away" soil radiation
Under such set up, I just cover my field whenever there is any contaminated rain as you would not use less water in your irrigation plants anyway, whether you cover your field or not
Actually before starting this scenario (my 1st scenario), I thought with enough moist soil and trees, I could bring back rain clouds and rainfall.... If soil moisture and tress on map would have relations with amount and frequency of rainfall, that would really encourage me to cover the desert with numerous amount of irrigation plant just for trying to bring back rainfall... (Echos well with developers' theme of the importance of environment protection and planting trees as well) Of course that is just my thoughts, and it may require a lot of coding and may put heavier demand on game engine
I actually used that mission to learn how irrigation plant supplements growth of stuff. It's quite hard to learn differences between water levels on normal map.
rainwater collectors are really unreliable, though it's automatic, you need rain and need to cleanse the damn radiation.
it seems also that a jetty is just slow compared to the well.
also the factory expedition is great cuz it can contain the pipe system technology so you can place as many wells as you like. i always try to go there first for the tech.