Endzone - A World Apart

Endzone - A World Apart

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andrew.ch. Mar 27, 2021 @ 4:52am
3
Pub
A Pub produces Beer, Liquor or Joints that can be consumed by Settlers to boost their confidence. Each production uses different resources. Each production building has its own warehouse to store the resources it uses. But why is the warehouse in the Pub clogged with berries when I brew beer in this pub? You don't need berries to make beer. 150 berries go to the Pub that makes Beer, and does not make it to the pub that makes Liquor.

Add the Pub improvement so that he can produce everything at once (as implemented in Refinery), so that resources do not lie dead in his warehouse. Or, forbid filling the Pub warehouse with resources that are not needed for its current production.
Last edited by andrew.ch.; Mar 27, 2021 @ 5:21am
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Showing 1-5 of 5 comments
ellacharmed Mar 27, 2021 @ 6:18am 
2
Did you switch to Beer production from the start?
So, switch from making Beer to Hard Liquor and use up the Berries? And keep an eye on it and switch back to Beer when they're gone, if you're so bothered by it. Or, make the one that has Berries make Liquor and get the other one to make Beer.
Personally, I like that they have spare ingredients for other recipes so when I switch recipes, there's no waiting time for Settlers to then go collect that required ingredient.

Settlers' reactions are not instantaneous. What you see at this point is their actions up to 2-5 seasons ago. Well, depending how far away your Pub is from the input resources' storage...
andrew.ch. Mar 27, 2021 @ 7:08am 
2
Indeed, this pub originally produced alcoholic beverages. Found a better place for a wine bar, near the berries. And next to the old tavern is the wheat Cultivated Field. When I changed alcoholic drinks for beer, there were no 150 berries, then they brought me. Is it a decision to switch every time? Every time I switch the production of a pub so that it empties its warehouse (although I have a different pub where these resources are needed), I think that the game is about something else. It would be better if the pub could do everything at once (as it is implemented in Refinery). I think this is the simplest solution to this problem.


I have to manually switch the pub every 5 seconds, is this really a solution? So that the resources are not idle. Although I have a separate pub for the production of Alcoholic drinks.
Last edited by andrew.ch.; Mar 27, 2021 @ 7:34am
ellacharmed Mar 27, 2021 @ 8:06am 
3
WHUT?

I'm not gonna go through this again. Or watch it deteriorate for 4 pages.

Why would you need to switch it every 5 seconds?
If you don't like that the berries is there when you switch it to Beer, demolish and rebuild and sit there and watch and the second construction is complete, before you assign a worker, switch the recipe. Then don't touch it again forevermore. And then watch the Pubkeeper remain idle when you don't have enough Wheat to make Beer, or keep unassigning and reassigning him. That is up to you how you want your settlement's efficiency to be.

This is a strategy game that responds to the player's commands. The game is reflecting your actions and inactions. Yes, it is a programmed piece of software so the game AI can run without the programmer being hooked in as the "AI". This is not the Matrix. Granted the results of what you see onscreen can be an action/inaction you performed or did not a second ago, 1 season, or 5 seasons ago.

You'd get Side Missions in this game if you play with it on. And when these missions are triggered, there's a time component to complete it. So having these Berries sitting there is not really going to waste. Especially as there is no decay component for Berries to remain in Storage.

I would rather not have buildings that have ALL productions all at once, that is not realistic. There needs to be different methods, not everything must be too easy or too hard.

If you're the only one not agreeing on how the mechanics has been program, is it fair to demand the programmers change the game mechanics to fit your world view on how this mechanics is supposed to be programmed? And yours alone? Are you paying for the game more than other players to get such treatment? The developers would take all constructive criticism and fit it into their timeline, available resources and their idea of what the game is going to look like, if they like your idea. Not yours nor mine alone in isolation, and it must fit and when the whole team agrees that it fits and bring something into the game as a whole.

Good luck with your gameplay.

andrew.ch. Mar 27, 2021 @ 8:30am 
3
I will not answer you anymore. I wrote in some detail why I took some action. But you ignored them. Forget about this topic and don't answer me anymore, I didn't ask you about it. Believe it will be better for everyone. And let the developers decide for themselves whether they will leave their mechanics as they are, or still want to modify them.

If you don't want the game to develop, you want to leave it as it is. Play and enjoy. You won't wait for empty polemics from me anymore. I am not at all satisfied with writing into emptiness, knowing that they want to bring me to emotions.

I just ran into a problem (which I have never seen in similar games) related to the mechanics of the game. And I thought that the developers would want to fix it.

Last edited by andrew.ch.; Mar 27, 2021 @ 9:48am
ellacharmed Mar 27, 2021 @ 8:38am 
I thought a response is better than being ignored. But same goes...
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Date Posted: Mar 27, 2021 @ 4:52am
Posts: 5