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So, switch from making Beer to Hard Liquor and use up the Berries? And keep an eye on it and switch back to Beer when they're gone, if you're so bothered by it. Or, make the one that has Berries make Liquor and get the other one to make Beer.
Personally, I like that they have spare ingredients for other recipes so when I switch recipes, there's no waiting time for Settlers to then go collect that required ingredient.
Settlers' reactions are not instantaneous. What you see at this point is their actions up to 2-5 seasons ago. Well, depending how far away your Pub is from the input resources' storage...
I have to manually switch the pub every 5 seconds, is this really a solution? So that the resources are not idle. Although I have a separate pub for the production of Alcoholic drinks.
I'm not gonna go through this again. Or watch it deteriorate for 4 pages.
Why would you need to switch it every 5 seconds?
If you don't like that the berries is there when you switch it to Beer, demolish and rebuild and sit there and watch and the second construction is complete, before you assign a worker, switch the recipe. Then don't touch it again forevermore. And then watch the Pubkeeper remain idle when you don't have enough Wheat to make Beer, or keep unassigning and reassigning him. That is up to you how you want your settlement's efficiency to be.
This is a strategy game that responds to the player's commands. The game is reflecting your actions and inactions. Yes, it is a programmed piece of software so the game AI can run without the programmer being hooked in as the "AI". This is not the Matrix. Granted the results of what you see onscreen can be an action/inaction you performed or did not a second ago, 1 season, or 5 seasons ago.
You'd get Side Missions in this game if you play with it on. And when these missions are triggered, there's a time component to complete it. So having these Berries sitting there is not really going to waste. Especially as there is no decay component for Berries to remain in Storage.
I would rather not have buildings that have ALL productions all at once, that is not realistic. There needs to be different methods, not everything must be too easy or too hard.
If you're the only one not agreeing on how the mechanics has been program, is it fair to demand the programmers change the game mechanics to fit your world view on how this mechanics is supposed to be programmed? And yours alone? Are you paying for the game more than other players to get such treatment? The developers would take all constructive criticism and fit it into their timeline, available resources and their idea of what the game is going to look like, if they like your idea. Not yours nor mine alone in isolation, and it must fit and when the whole team agrees that it fits and bring something into the game as a whole.
Good luck with your gameplay.
If you don't want the game to develop, you want to leave it as it is. Play and enjoy. You won't wait for empty polemics from me anymore. I am not at all satisfied with writing into emptiness, knowing that they want to bring me to emotions.
I just ran into a problem (which I have never seen in similar games) related to the mechanics of the game. And I thought that the developers would want to fix it.