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I often will look for an open area away from the water to build my industrial zones, with warehouses between the industry and residental as a buffer for the negative debuff industry brings. As the outpost grows in size, I tend to add homes to it, with farms closest to the nearest water source. then someplace between the outpost and the main city, I'll build a market.
+1
So from the way I understand it, you build a market between your outpost, overlapping the warehouse where scrap is stored and your recycler area? I don't know why but markets confuse the hell out of me and the way logisticians work. Do I then have to have a patchwork of markets overlapping each other to move materials around an even larger area? i.e. from one side of my city to another?
This, plus you can add a food/water stand in that area and have the logisticians relay those supplies to the industrial area. People won't have to go home mid-job. Although, this usually ends up needing its own decon, as food/water stands have a bad habit of grabbing radiated supplies.