Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I usually have 4 scouts to get expeditions on the road in a reasonable time, but you might find different numbers work better for you. But, having at least 2 would make a noticeable difference for you, for sure.
i know i have a lot to learn so i must be missing something. the only way i've had a successful expedition is by choosing the young adults and even then they take sooo many seasons to prepare/waiting for others, it's frustrating.
-shifty eyes-> what am i doing wrong or not doing ? ty in advance.
Generally, 200 is way too much for any expedition anyways. Rations practically work like action points for your expedition team. The more they have, the longer they can explore the ruin you sent them to. For bigger ruins, 5-7 rations is plenty for one trip, for smaller ruins like glasshouses or storage depots 2-3 rations is all you need.
As far as placement goes, you know you want food and water nearby. To add to that, your expeditions will need tools and gear from time to time, and you'll want a storage where your scouts can put everything you brought back into. This makes placing your scout building close to a market usually a good idea: There they can grab the tools and suits needed for missions, and if you give them a well and some food production that puts food right into their storage (can just be a gatherer or fisherman), they'll make rations and prepare expeditions as fast as they can.
Who is actually supposed to gather the expedition resources, scouts or the expedition members?
https://www.dropbox.com/s/oudqhl143txzbvb/Rome%20Wasn%27t%20Built%20in%20a%20Day-1599469338.savegame?dl=0
Do they need to gather some other things like Tools and Clothing or so?
i also have screenshots that help explain this. will try and get those up here today.
Started a new expedition with 4 members. 95 rations and 56 metal tools available. Watched the members after they were marked as "explorers". This is what resources they transferred: metal, scrap, electronics, wood, metal, mushroom, corn. They seem to be doing everything except what they are supposed to be doing. Granted they eventually decide to collect the items for the expedition.
It has been 5 seasons now and still none of the 16 rations needed have been gathered with 91 available. What are the explorers doing: coal, idle, idle, cloth, strolls, idle, coal, scrap.
An expedition is preparing, as you can see they still need tools
https://steamcommunity.com/sharedfiles/filedetails/?id=2223088036
Maximillian on his way back from the storage above the market, note that he's a scout.
https://steamcommunity.com/sharedfiles/filedetails/?id=2223088585
Let's check his inventory: 3 metal tools for the expedition.
https://steamcommunity.com/sharedfiles/filedetails/?id=2223088758
As you know, the expedition has several phases, with the first one having the scouts collect the items, the second one being gathering the settlers and so on. Usually, the second phase takes the longest for me, since the settlers will try to satisfy their needs before they turn into explorers. However, having plenty of water, food, herbs and confidence buildings speeds this up a lot since that's all the marks they will try to check before they're ready to leave.
You guys seem to have an issue with the first phase tho (sorry about the misunderstanding, Enchantress), and this phase is entirely on your scouts,, so you need to check what's keeping them. Since it's not lack of tools or rations, and they're not busy making new provisions as your production limit has been reached, they can only either be running around trying to satisfy their own needs, or something is wrong with your layout.
So, for a start, don't bother checking your explorers. They'll do whatever work they can find until the scouts finished the first phase by depositing everything needed and thus give them the green light. Take a closer look at your scouts and I'm sure you can find out why they're taking so long.
Do note that some work in your settlement can interfere with the job priorities of your scouts: F.i. if you ordered some radiation tiles to be cleaned up, they can absolutely ignore the expedition and go clean up the land first. Of course, this would delay your trek significantly.
Did you see the reply from the developer that it is the expedition party that collects the expedition supplies?
First it should be determined who is responsible for gathering the supplies. I'm not saying your wrong, but the developer says it is the party. Since the party has all been designated "Explorers" before the supplies have been gathered, it would seem they should be the ones to gather the supplies. Regardless since all supplies are already available it should not take 5 seasons to gather those supplies.
As far as collecting those tools goes, just load up the game, set an expedition and observe your scouts. Won't take more than 5 minutes to verify what I said.
I'm sure you realized that no one really seems to have a definitve answer on how to solve your problem. In part, I reckon it's because it doesn't happen to many people; I, for one, haven't had the issue that the prep would take forever (I did get annoyed by the settlers taking forever to feel "perfect" before heading to the scout camp tho). So your best shot is arguably to find out what's going on yourself. Check your scouts and you'll know what to fix in no time.
while nothing else of higher importance is queued up.
i'll have a closer look though and maybe i'll understand it better.
i'm giving the game a rest atm, it was getting too frustrating to watch how poorly they keep attention to their assigned jobs. missing quest objectives etc...
also reading, u (nick) haven't had it happen to u. while 2x in a row i had explorer's die of old age waiting on another.... it must be user error and something i'll need to work out.
thanks again for all the help and advice @=NickFury=
- Is he healthy (remember that unhealthy settlers are slow)?
- Is he hungry or thirsty?
- Is he radiatied or sick?
An unlucky case could be that your last explorer was a scrap collector who had to travel to a remote deposit when he got the task. It would be understandable that he takes ages then, but you can, of course, check that if you take a look at that last, slow guy.
I had games where this "gathering the explorers" task would take a while, generally it always happened when I was short on something they needed. Herbs or Medicine, more often than anyting else.
maybe a fluke and i only noticed it so much caz it happened one after another.
i'll for sure give it another go and hope that was the case.
Yeah, I was just assuming that they would do it. But now, as you mention it, it makes more sense that the Scouts do the work. Else the others wouldn't do their assigned job/tasks for a couple of time before they are on their way to a ruin.
Seriously, I just don't have an eye on everything and sometimes somebody asks a question I go like "Well, good one. Havent observed that yet". :D
Btw: Can someone else "confirm" this, that they really need to much time to gather stuff?