Endzone - A World Apart

Endzone - A World Apart

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Nxhoe May 11, 2020 @ 9:53am
Cloth - How do i boost it?
So I've given this game a few attempts now and I always seem to come across the same issue of not enough cloth, don't know if I'm doing anything wrong so some help would be great.
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Showing 1-6 of 6 comments
Lunatic May 11, 2020 @ 10:02am 
Could you show your city layout?
I start with carbon masks right away and don't craft anything else the whole game. If you don't have enough protective gear, you need more tailors. But "more tailors" is not really answering your question, right?

Education will make your settlers use tools and gear more effective (they last longer).
Cloudhunter May 11, 2020 @ 10:26am 
Yeah, protection gear is difficult to handle. In my last town with 140 adults, at some point i had 20 people sitting there in recylers and the factory and doing nothing else as fabricating clothes for the tailers. Plus, you need plastics and charcoal, if you want the better gear. Its not easy.

It helps, if you keep the production close together. Its like in settlers: if you have your mines far away from the production, your stuff is never produced.
The scapyard is on one point. Next to it are the recylers. And next to the recyclers are the tailers.
And because the people have to get water and food from somewhere and need houses, too, this stuff has to be close somehow, too..... :/

A good advise is to get power. The production can be increased a lot by it.
Last edited by Cloudhunter; May 11, 2020 @ 10:27am
Nxhoe May 11, 2020 @ 11:17am 
Originally posted by Jack:
Could you show your city layout?
I start with carbon masks right away and don't craft anything else the whole game. If you don't have enough protective gear, you need more tailors. But "more tailors" is not really answering your question, right?

Education will make your settlers use tools and gear more effective (they last longer).

pretty much have everything i need in one area, so its not like they have far to go but the main part is the slowness of production. I am producing but at a very slow rate. So it leaves me with like 40 settlers without any clothing. This then builds and eventually everyone gets ill.
Lunatic May 11, 2020 @ 11:35am 
Like Cloudhunter said, electricity can increase production by 50%. Even without power it is possible to produce enough. I assume you have all mats to produce the gear?

I've got 5 tailors for 300 peeps and 385 protective gear in storage.
If there is no problem with your layout, you need more tailors maybe?
Cloudhunter May 11, 2020 @ 2:50pm 
Originally posted by Nxhoe:
Originally posted by Jack:
Could you show your city layout?
I start with carbon masks right away and don't craft anything else the whole game. If you don't have enough protective gear, you need more tailors. But "more tailors" is not really answering your question, right?

Education will make your settlers use tools and gear more effective (they last longer).

pretty much have everything i need in one area, so its not like they have far to go but the main part is the slowness of production. I am producing but at a very slow rate. So it leaves me with like 40 settlers without any clothing. This then builds and eventually everyone gets ill.

You should never reach the point of having no clothes at all. Even at the very beginning the latest point when i build recyclers for cloth are, when the first protection gears are used. The same counts for tools.
When you see, that the protection gear numbers are below some number (which you have to take by yourself, mine depends on the amount of settlers i have) then you should begin to build more tailers. And more recyclers for clothes and plastics. And for charcoal.
I actually think, this part of having enough high-level protection gear is still the most difficult part of the game. Because there is so much involved:
You need enough scrab for the recyclers. Wood for the coal. You need enough people for keeping the whole supply line working.

The main thing in production is: if you have the feeling, that something is too slow, then build more of it for increasing production. Later on, if you have enough, you can still pause it.

Vela Darney May 11, 2020 @ 2:53pm 
Personally, I always try to have twice as much protective clothing on hand as I have setters (so, 70 settlers - 140 masks). I usually have one recycling plant with multiple workers producing fabric, plastic, metal and electronics and an additional single-person recycler producing whatever I'm short on at the moment (most often, fabric). Which, so far, is enough to supply two tailor shops with two tailors each in my small settlement. I also tend to up the production limits once they're reached, increasing them by a couple of tens every time.
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Date Posted: May 11, 2020 @ 9:53am
Posts: 6