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759 food reserved
759 food on storage
people dies because of starving!
current food 0 in main screen. WTF????? 40 FARMERS! 40 of 107 !! and !!!!7!!! hunters! non stop working
759 food reserved
759 food on storage
people dies because of starving!
current food 0 in main screen. WTF????? 40 FARMERS! 40 of 107 !! and !!!!7!!! hunters! non stop working
Poor planning :)
Id get goosebumpbs with 759 food on storage and 25 settlers......but i guess it needs skill to screw up like that. I couldnt if i tried too.........
As Kizzle stated, we splitted the UI now showing your stored resources as well as the amount that is already in use. Sometimes it could hapen that a child died of thirst or starvation even when the UI showed you 300 food. The reason behind that was that these 300 food were already in use. This was not clearly understandable for the player so we splitted it up.
In case of the problem on having so many people on food:
40 farmers are basically just as fast as 10 farmers if you have only 10 fields. Since they don't realy have anywhere to work they will not neccesarily increase your food amount by that much. Same goes for the hunters. If there are no animals in their area they won't work, since theres nothing to hunt. Right now there seems to be trouble for the player to grasp this. We are trying to improve upon this matter!
Greetings,
Blumsti
Lucky me i have only 15/9 fields with one farmer for each :D
And yeah, this is part of the micromanagement we got in Endzone :) Workforce can be assigned in very special cases allowing more options!
but the switch to an alternate workplace does work, no? when staying listed as ones specialist, I mean. thats a good thing, don't change that ;-)
I plan human ressources in that way. say farmers wait for the crops to be harvest ready they do other errands in the meantime (like a listed settler). that is good unless some workplace is at the other end of camp. no manual assignment there.
I´m sure some extra info in the game regarding this and other things would be really great.
Thanks a lot! :)
Edit: I think I discovered a bug regarding this after a few tries. It seems like when I upgrade my bus, all my stocked resources get converted into reserved, no matter if they are going to be used or not. This is very daunting as it really puts a dent in my capacity to build early on :/
I can try to answer this: your people take food to their homes and storing it there. If their stores are empty, they need more. So, your 1000 food rations are reserved.
In my case, i haven an population of 170 people and 20 children. But i have only 510 reserved, because their stocks are full?
I don´t know, if the planting of fields needs some food as well (seeds).
You can see for each house, how much they reserve and how much they stock. Click on the house and then on the inventory (seen on the bottom right).
(Up to now i have not seen a difference in the stock ability of the houses. I have no idea, if a sturdy house is better then a cabin.)
as i said before there is a lot of stupid notifications, but some of really useful is absent. my advice for devs - add notification when hunting hut, forester, junkyard loses all targets to work with.
also about my situation - i constantly checked hunters (if they have animals in zone) so hunters were in work 100% of time.
for now i dont want to play this game at all. it was a mistake to buy it for a 4x price
We had this implemented in the Closed Beta, but the community agreed that there is too much notifications popping up, so we disabled them. If you feel there might be more, we will look into that.
And checking this often is part of the micromanagement we enabled in the game :)
Sorry to hear that you are unhappy about the invested money. I recommend you wait a few patches and then come back and try the game again. We will keep working on it anyway, so if you are liking the game overall, you have no loss here :)
My suggestion:
1) show overview information about who reserved each material
2) make a way to release their reservation
Also, regarding notifications - please make a setting screen to set which types of notification we want displayed and which we want audio about. Otherwise hearing the hunger/thirst jingle becomes really annoying
Thanks for the feedback, really valuable and will be looking into this!