Endzone - A World Apart

Endzone - A World Apart

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YAN5000 Apr 5, 2020 @ 3:03pm
what means reserved resource?
i am faced strange situation
there is 276 wood on storage
236 is "reserved"
so i have 40 avalable now - what means reserved if i dont have any buildings in process ????

also masks dissapeared. Hey devs seems u are touching wrong switches in game..
seems there werent any problems with resource indication,but now i am thinking that resources may dissapear.

Last edited by YAN5000; Apr 5, 2020 @ 3:04pm
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Showing 1-15 of 17 comments
YAN5000 Apr 5, 2020 @ 3:55pm 
40 farmers with 4 sprinkler, 7 hunters at work
759 food reserved
759 food on storage
people dies because of starving!
current food 0 in main screen. WTF????? 40 FARMERS! 40 of 107 !! and !!!!7!!! hunters! non stop working
Last edited by YAN5000; Apr 5, 2020 @ 3:56pm
Strateture Apr 5, 2020 @ 5:26pm 
I encountered this issue yesterday. And after talking to one of the devs about it we concluded that something was wrong. The reserved amount was off in relation to what was getting built, resource bar showed missleading numbers if any numbers at all and so on. But yeah, they're aware of this issue and will most likely solve it as soon as possible.
Originally posted by Strateture:
I encountered this issue yesterday. And after talking to one of the devs about it we concluded that something was wrong. The reserved amount was off in relation to what was getting built, resource bar showed missleading numbers if any numbers at all and so on. But yeah, they're aware of this issue and will most likely solve it as soon as possible.
There is just an issue with communication there. As soon as your settler wants to move, store,eat, or any other action you can think of, he will reserve the resource. This does not mean, your do not have them available, but means they are used already in anyway buy a settler. So having any resource reserved just means, they are all planned to be use in any way. :) We will improve the feedback to that.
delekhan82 Apr 6, 2020 @ 12:12pm 
40 farmers with 4 sprinkler, 7 hunters at work
759 food reserved
759 food on storage
people dies because of starving!
current food 0 in main screen. WTF????? 40 FARMERS! 40 of 107 !! and !!!!7!!! hunters! non stop working


Poor planning :)
Id get goosebumpbs with 759 food on storage and 25 settlers......but i guess it needs skill to screw up like that. I couldnt if i tried too.........

Last edited by delekhan82; Apr 6, 2020 @ 12:14pm
Gentlymad_Blumsti  [developer] Apr 6, 2020 @ 12:22pm 
Thank you for your Feedback!
As Kizzle stated, we splitted the UI now showing your stored resources as well as the amount that is already in use. Sometimes it could hapen that a child died of thirst or starvation even when the UI showed you 300 food. The reason behind that was that these 300 food were already in use. This was not clearly understandable for the player so we splitted it up.
In case of the problem on having so many people on food:
40 farmers are basically just as fast as 10 farmers if you have only 10 fields. Since they don't realy have anywhere to work they will not neccesarily increase your food amount by that much. Same goes for the hunters. If there are no animals in their area they won't work, since theres nothing to hunt. Right now there seems to be trouble for the player to grasp this. We are trying to improve upon this matter!
Greetings,
Blumsti
delekhan82 Apr 6, 2020 @ 12:32pm 
Id thought they would harvest/plant faster so you get faster to the growing/planting season again?
Lucky me i have only 15/9 fields with one farmer for each :D
FormerFishFarmer Apr 6, 2020 @ 12:32pm 
Originally posted by 0pa:
Thank you for your Feedback!
As Kizzle stated, we splitted the UI now showing your stored resources as well as the amount that is already in use. Sometimes it could hapen that a child died of thirst or starvation even when the UI showed you 300 food. The reason behind that was that these 300 food were already in use. This was not clearly understandable for the player so we splitted it up.
In case of the problem on having so many people on food:
40 farmers are basically just as fast as 10 farmers if you have only 10 fields. Since they don't realy have anywhere to work they will not neccesarily increase your food amount by that much. Same goes for the hunters. If there are no animals in their area they won't work, since theres nothing to hunt. Right now there seems to be trouble for the player to grasp this. We are trying to improve upon this matter!
Greetings,
Blumsti
Wait, so we should only be assigning 1 farmer/field? I've been assuming the "default" values given were the number of workers intended to be assigned to a specific task, anything less resulting in real losses in productivity. What other tasks does this apply to? Orchards? Gatherers Huts?, because this is a real game changer for me, allowing many, many more food producing structures, actually four times as many, with the same work force! Or one fourth the workforce required for the same food output!
Originally posted by TheEvilFatGuy:
Originally posted by 0pa:
Thank you for your Feedback!
As Kizzle stated, we splitted the UI now showing your stored resources as well as the amount that is already in use. Sometimes it could hapen that a child died of thirst or starvation even when the UI showed you 300 food. The reason behind that was that these 300 food were already in use. This was not clearly understandable for the player so we splitted it up.
In case of the problem on having so many people on food:
40 farmers are basically just as fast as 10 farmers if you have only 10 fields. Since they don't realy have anywhere to work they will not neccesarily increase your food amount by that much. Same goes for the hunters. If there are no animals in their area they won't work, since theres nothing to hunt. Right now there seems to be trouble for the player to grasp this. We are trying to improve upon this matter!
Greetings,
Blumsti
Wait, so we should only be assigning 1 farmer/field? I've been assuming the "default" values given were the number of workers intended to be assigned to a specific task, anything less resulting in real losses in productivity. What other tasks does this apply to? Orchards? Gatherers Huts?, because this is a real game changer for me, allowing many, many more food producing structures, actually four times as many, with the same work force! Or one fourth the workforce required for the same food output!
It is resulting in less productivity, but once all crops are planted, they need a bit of time, until they can be harvested. Meanwhile your farmers have nothing to do.
And yeah, this is part of the micromanagement we got in Endzone :) Workforce can be assigned in very special cases allowing more options!
Last edited by Gentlymad | Kizzle; Apr 6, 2020 @ 12:34pm
WondrinOstrich Apr 6, 2020 @ 4:01pm 
Originally posted by Assemble | Kizzle:
It is resulting in less productivity, but once all crops are planted, they need a bit of time, until they can be harvested. Meanwhile your farmers have nothing to do.

but the switch to an alternate workplace does work, no? when staying listed as ones specialist, I mean. thats a good thing, don't change that ;-)

I plan human ressources in that way. say farmers wait for the crops to be harvest ready they do other errands in the meantime (like a listed settler). that is good unless some workplace is at the other end of camp. no manual assignment there.
sebasgr Apr 6, 2020 @ 7:20pm 
Hi, thanks for your answers. I´m still not understanding this reserved stat fully. I just started my game and I have a population of only 15 adults and 11 children, yet I have 1000 food rations reserved. Isn´t that too much to be used by such a small population? I also have all my cloth reserved, when I don´t even have a Tailor´s shop setup yet. Can you shed some light into what exactly factors into what amount is reserved for each resource?

I´m sure some extra info in the game regarding this and other things would be really great.
Thanks a lot! :)

Edit: I think I discovered a bug regarding this after a few tries. It seems like when I upgrade my bus, all my stocked resources get converted into reserved, no matter if they are going to be used or not. This is very daunting as it really puts a dent in my capacity to build early on :/
Last edited by sebasgr; Apr 6, 2020 @ 10:18pm
Cloudhunter Apr 7, 2020 @ 1:20am 
Originally posted by sebasgr:
Hi, thanks for your answers. I´m still not understanding this reserved stat fully. I just started my game and I have a population of only 15 adults and 11 children, yet I have 1000 food rations reserved. Isn´t that too much to be used by such a small population? I also have all my cloth reserved, when I don´t even have a Tailor´s shop setup yet. Can you shed some light into what exactly factors into what amount is reserved for each resource?

I´m sure some extra info in the game regarding this and other things would be really great.
Thanks a lot! :)

Edit: I think I discovered a bug regarding this after a few tries. It seems like when I upgrade my bus, all my stocked resources get converted into reserved, no matter if they are going to be used or not. This is very daunting as it really puts a dent in my capacity to build early on :/

I can try to answer this: your people take food to their homes and storing it there. If their stores are empty, they need more. So, your 1000 food rations are reserved.

In my case, i haven an population of 170 people and 20 children. But i have only 510 reserved, because their stocks are full?
I don´t know, if the planting of fields needs some food as well (seeds).

You can see for each house, how much they reserve and how much they stock. Click on the house and then on the inventory (seen on the bottom right).
(Up to now i have not seen a difference in the stock ability of the houses. I have no idea, if a sturdy house is better then a cabin.)
YAN5000 Apr 7, 2020 @ 3:43am 
Originally posted by 0pa:
Thank you for your Feedback!
As Kizzle stated, we splitted the UI now showing your stored resources as well as the amount that is already in use. Sometimes it could hapen that a child died of thirst or starvation even when the UI showed you 300 food. The reason behind that was that these 300 food were already in use. This was not clearly understandable for the player so we splitted it up.
In case of the problem on having so many people on food:
40 farmers are basically just as fast as 10 farmers if you have only 10 fields. Since they don't realy have anywhere to work they will not neccesarily increase your food amount by that much. Same goes for the hunters. If there are no animals in their area they won't work, since theres nothing to hunt. Right now there seems to be trouble for the player to grasp this. We are trying to improve upon this matter!
Greetings,
Blumsti


as i said before there is a lot of stupid notifications, but some of really useful is absent. my advice for devs - add notification when hunting hut, forester, junkyard loses all targets to work with.

also about my situation - i constantly checked hunters (if they have animals in zone) so hunters were in work 100% of time.

for now i dont want to play this game at all. it was a mistake to buy it for a 4x price
Originally posted by YAN5000:
Originally posted by 0pa:
Thank you for your Feedback!
As Kizzle stated, we splitted the UI now showing your stored resources as well as the amount that is already in use. Sometimes it could hapen that a child died of thirst or starvation even when the UI showed you 300 food. The reason behind that was that these 300 food were already in use. This was not clearly understandable for the player so we splitted it up.
In case of the problem on having so many people on food:
40 farmers are basically just as fast as 10 farmers if you have only 10 fields. Since they don't realy have anywhere to work they will not neccesarily increase your food amount by that much. Same goes for the hunters. If there are no animals in their area they won't work, since theres nothing to hunt. Right now there seems to be trouble for the player to grasp this. We are trying to improve upon this matter!
Greetings,
Blumsti


as i said before there is a lot of stupid notifications, but some of really useful is absent. my advice for devs - add notification when hunting hut, forester, junkyard loses all targets to work with.

also about my situation - i constantly checked hunters (if they have animals in zone) so hunters were in work 100% of time.

for now i dont want to play this game at all. it was a mistake to buy it for a 4x price

We had this implemented in the Closed Beta, but the community agreed that there is too much notifications popping up, so we disabled them. If you feel there might be more, we will look into that.
And checking this often is part of the micromanagement we enabled in the game :)

Sorry to hear that you are unhappy about the invested money. I recommend you wait a few patches and then come back and try the game again. We will keep working on it anyway, so if you are liking the game overall, you have no loss here :)
rasto Mar 24, 2021 @ 10:17am 
I was in the same situation - most of my wells got destroyed by a sand storm. It was a dry season and my people started dying of thirst fast. But there was 400++ units of water reserved. Somewhere. Also 250+ units of scrap was reserved. Somewhere. So I could not repair the wells, because the free balance was 0 of scrap. This reservation system breaks the game. Half of my people died and the material was there.

My suggestion:
1) show overview information about who reserved each material
2) make a way to release their reservation

Also, regarding notifications - please make a setting screen to set which types of notification we want displayed and which we want audio about. Otherwise hearing the hunger/thirst jingle becomes really annoying
Gentlymad | Kizzle Mar 25, 2021 @ 12:47am 
Originally posted by rasto:
I was in the same situation - most of my wells got destroyed by a sand storm. It was a dry season and my people started dying of thirst fast. But there was 400++ units of water reserved. Somewhere. Also 250+ units of scrap was reserved. Somewhere. So I could not repair the wells, because the free balance was 0 of scrap. This reservation system breaks the game. Half of my people died and the material was there.

My suggestion:
1) show overview information about who reserved each material
2) make a way to release their reservation

Also, regarding notifications - please make a setting screen to set which types of notification we want displayed and which we want audio about. Otherwise hearing the hunger/thirst jingle becomes really annoying

Thanks for the feedback, really valuable and will be looking into this!
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Date Posted: Apr 5, 2020 @ 3:03pm
Posts: 17