Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

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Flippy Dec 26, 2021 @ 9:21am
New revolutionary state: Greece
Today, I was thinking on a specific era and a specific timeline - the Balkan of the 19th century. I have grown the idea to represent that in the game. The idea of Balkan League would have been fine, but it was a former alliance, not a proper federation. So I picked one of the allied nations - the Greeks:

Revolting nation: Ottomans
Revolting to: Greece

Cards:
  • Infinite cards:
    • Revolutionaries - ships 16 Revolutionaries
    • Refugee Janissaries - ships 8 Janissaries
    • Cretan Support - ships 2 Galleys
    • Border Support - ships 2 Outpost Wagons, increases the Outpost build limit by 2
  • One-time-use cards:
    • Citizenship - ships 6 Settlers, Settler can be trained in Town Centers for 70 Gold
    • Currant Season - ships a Crate of 100 Food for every House built (up to 20)
    • Bavarian Bureaucracy - ships 5 Skirmishers, allows to train Skirmishers at your Barracks (including upgrades up to Guard)
    • Mountain Warfare - increases the range and the hitpoints of rifle units, decreases the train time of infantry units
      • Janissary: HP +10%
      • Janissary: range +2
      • Nizam Fusilier: HP +10%
      • Nizam Fusilier: range +2
      • Skirmisher: HP +10%
      • Skirmisher: range +2
      • Infantry: training time -20%
    • Cretan Revolution - ships 3 Galleys, increases the Galley build limit by 3
    • Border Control - Settlers in Outposts can increase the ranged attack 3 by (up to 5 Settlers)

I would focus on a few possible questions:
  • Why the new revolutionary nation?
    Because I see some relevancy and potential in it.
  • Why are there Skirmishers, when there are Abus Guns and Grenadiers already as anti-infantry units?
    The personal answer is that I love the infantry type and - therefore - Skirmishers. I wanted to add a new unit from Germany, and this is, what I have come up with. (The card reflects to the ruledom Otto I of Greece, originally as a Bavarian prince.)
    But I can be persuaded that it's pointless, and it could be replaced by:
    Danish Forces - ships 5 Halberdiers, allows to train Halberdiers at your Barracks (including upgrades up to Guard) (It reflects to the ruledom of George I of Greece, originally as a Danish prince.)
  • Why the rifle upgrades?
    I was thinking on increasing the food harvesting or modifying the unit costs to the favor of Food, but I dropped those ideas because of the possibility to make something overpowered. So this is, what is left from that brainstorming.
  • Why the extra Galleys?
    Well, I wanted to make something unique. Galleys are specific at the Ottomans, and Galleys aren't that strong, so the build limit wouldn't hurt much.

This is a fanmade concept, and a pretty early one as well. It doesn't count with balancing things, multiplayer metas or anything at all.
Criticism is appreciated in a cultured manner. I would like to learn from feedback.
Date Posted: Dec 26, 2021 @ 9:21am
Posts: 0