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My opinion is that the most important thing is to kill all the ork forces that attacked your base before your reinforcements arrived or before the Squiggoth dies (not sure which one is the trigger). If you somehow miss some ork infantry or tanks that arrived before your reinforcements then you won't win the mission until you find and kill them. The ork waves will keep on coming in the meantime but killing them won't help you. In fact when I destroyed the last of the ork tanks I had a pretty big ork wave engulf my Baneblade, but I received the Mission Successful screen nonetheless.
This is my theory anyway based on the experience I had.
I was playing on Insane diff, so guards are meat, walkers are garbage, turrets can be killed with one jetpack-orc squad. So to win it you need to destroy Squiggoth as well as tanks. You can try to trade your baneblade for Sq, but the tanks will still be a problem. So at first you need to send commander and flame tank to defend Eldars, then capture points and build at least 3 generators (1 you have from the starts). After that you gonna need at least 1 leman russ (150s/300e) for every enemy tank + lots and lots of turrets to keep the meat of them.
Was stuck on this mission for a few days and this helped!
Basically I built a bunch of turrets around my base, upgraded some to missle turrets for the Squiggoth, and kept funneling them into where all my turrets could get at em. Also made sure to take out any enemies from before the timer ran out.
Your hero unit is tanky and respawns for free, so you can use it to tank damage while your Basilisks kill all infantry. The only real problem are the orc tanks. I managed to destroy 2 easily with the special ability of the psyker, the others were hard to kill.