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upd. I pass the mission! I cross the wall near the gate. The place, where the Land Raider may cross a wall, have second nearest control point to your base.
Screen: http://steamcommunity.com/sharedfiles/filedetails/?id=1124335113
the problem is not that the enemies have unlimited resources: those hordes of enemies are not actually produced by buildings at all, but rather spawned at certain location by map triggers. these hordes will keep spawning, even if you demolish their bases entirely. (yes, i bothered to do that.)
as IG i basically turtled it out in the bottom left (where you capture the first small base) while building up a large force.
while turtling it out there, i also captured all of the optional buildings around the map (there are 5 or something, you can find these spots by looking around for blue lights.)
there is a mars pattern command somewhere in the top left of the map that you can capture (with sturnn). getting yourself a baneblade has a huge impact on this map, as you can imagine.
iirc you can not actually build mechanized commands or infantry commands, so capturing them all ensured that you can build the largest possible force, and optionally move them around between the buildings.
the tricky part about capturing the buildings (for me) was that you have to do it with Sturnn, while you must also use him to call the land raider. this meant i could capture only one or two buildings at a time, before i'd have to return and make sure the raider stays put.
the enemies seem to rush the land raider, so as long as you position it well with sturnn's ability, it's definitely doable.
don't forget that you can pause the game and look around, and even give orders.
be prepared for a lot of horror squad deep strikes, they really caught me off-guard in the beginning. these always seem to bomb the land raider, so get some anti infantry stuff near it if you can. can't remember if these squads were actually produced, or also triggered by the map. assume the worst :P
edit: and don't forget that you can repair the land raider and dreadnoughts with your builder units.
When Chaplain says "Our present course is no longer clear... We shall return to the prescribed route.", that means the convoy has been idle for too long and will start moving again, so make sure you use Sturnn's ability when you hear him say this because Chaplain tends to march the convoy to its doom.
I teleported my worker, but it can't build anything there . . .
There is actually a bug for both orks and chaos on mission 4, requisition for orks start at 0 and the rate at which requisition is gained is severely handicapped for chaos and orks, I'm looking at insane playthroughs on youtube and the req is much faster than mine, I have no idea how to fix it. Had the same slow req gain bug on mission 3 for chaos too. My req rate says over 100 but it's only gaining a about 2 per second, kind of like I only have one flag capped. Perhaps there is a similar bug for guard/eldar.
IG
Imho key to success in this mission is to block the Land Raider somewhere in the middle of the first IG base that will be available to you on top of the first SP and research/upgrade your army as much as possible while it's still blocked there. Just move Sternn to the IG base and call the Land Raider there, then encircle it with your troops and start upgrading everything till you are at least Tier 2: build maximum number of guardsmen, add grenade launchers, make sure you have Priests/Commisairs on every squad, get command squad to 5 and make sure you have at least one Psyker, get all available research in place, some anti-tank AT-ST walkers (I forgot how they're actually called :)) will be useful, and also get yourself some Basilisks. Just make sure disorder troops do not destroy any buildings that you cannot build by yourself until you're fully upgraded and ready to go. When you've done this and you have some Basilisks to cover you, start moving to the right through the first IG base towards the first gate leading the Land Raider with you. Make sure you keep bombing all the enemy troops ahead of you with the Basilisks and also use Psyker abilities: when an enemy vehicle is approaching, use Curse of the Machine Spirit; when an enemy hero is approaching, use Strip Soul and Lightning Arc. When you've made it through the first gate, go to the IG base to the right - you will get another Infantry command that will increase your infantry cap and allow you to get more infantry. Station the Land Raider there in the middle of the base as you will get some nice backup from ally IG starting from this base, and keep upgrading to Tier 3 until you get yourself some Kasrkin, Ogryns (should be fully upgraded of course) and a couple of Leman Russ tanks - then battle them through the enemy lines to your main guardsmen forces and the Land Raider. After all your forces get together, from this moment your ride to the final location will be much easier, so continue towards the second gate and then the third one altogether and keep reinforcing the troops with Lemans anytime you can.
Eldar
Actually the easiest faction on this mission in my opinion. You just have to be very subtle (as a true Eldar) because (unlike IG) on this mission the enemy will not chase you until you lure them to your base. You can actually keep your whole army in the WG throughout the whole mission until you really need it so that you do not lure enemies at your structures. So just conquer the first SP from IG to the right, build a Webway Gate there, turn on the infiltration field for the Webway Gate and relocate all your buildings as close to the bottom of the base as possible so that you will not attract much attention. Then start moving with your Bonesingers along the right edge of the map until you get to the power generators: teleport Bonesinger > build Webway Gate and hide it with infiltration > then move the troops through WG to attack and conquer the nearest SPs > then build another WG and a couple of turrets next to it and hide everything with the WG infiltration field > repeat till you reach the power generators. When you've reached the power generators with your Bonesinger, build another WG there and relocate the whole base to the bottom part of the power generators cluster (hiding everything with WGs, of course). When you're there, just keep building and upgrading your army until you feel powerful enough to launch an all-out attack on the gate - this should be relatively easy.
Chaos
This one is actually quite tricky due to the unobvious timer that was already mentioned in this thread, but still possible. Btw somebody here mentioned that requisition supply is quite low for Chaos on this mission - same for me, even though I didn't install any unofficial patches. So I had to make sure that I do not waste resources on upgrades/research/units that I do not actually need - for Chaos this is not the right mission to build an unlimited force, you rather have to move quickly to beat the timer. So I started with trying to capture as many SPs to the left from my base as possible with the initial infantry and daemons while quickly building Tier 2 in order to lay my hands on a Machine Pit. Don't push the infantry and daemons too hard through the first IG base to the left because top of the base is heavily bombed by artillery - so bottom SP on the IG base and 2-3 SPs closest to your base should be enough to keep it running. As soon as you get the Machine Pit, build 3-4 Predators. In the meantime, build a Sacrificial Circle and start queueing some Horrors. When you've made it to 3-4 Predators, back them up with the remaining infantry and the Chaos Lord and start your assault along the left edge of the map, summoning Horrors along the way and constantly queueing some more Predators and Horrors even if the cap doesn't let you (also increase the cap in the Stronghold as soon as you can). IG will not stand a chance against the constant flow of Predators, and at some point their lines will break. Keep moving swiftly straight along the left edge of the map but don't waste too much time to capture SP's on your way - better build an infiltrated Cultist squad to do it in the rear while you advance. If you've done everything swiftly, you will be right on time to intercept the Convoy not far from the critical location. When you do, strike the Land Raider with everything you've got - it should not stand a chance against your forces. In the mean time, build a Rhino transport and three Chaos Marine squads, reinforce them to the max and ride them in the Rhino along the left edge of the map (already devastated by your Predators and daemons) straight to the Critical Location and use one of the squads to capture it as fast as possible while the others are covering. Then join up these Chaos Space Marines with your Predators and the rest of your daemons and throw them all at the gate as fast as possible (as the timer will be ticking), running through the IG/Eldar lines in order to break through (doing this, keep reinforcing your army with new Horrors, Chaos Space Marines and Predators all the time, just keep moving the gathering location closer to where your main army is). This way, somebody from your army should make it through the gate notwithstanding the opposing order forces and you will win.
Just finished mission 4 for orks on Insane - this is truly the most disappointing and challenging variation of this mission. Adding some advice for them as well.
ORKS
Problem with beating mission 4 with Orks is their awkward zero economy. For some reason, game designers decided that 0 starting resources and an extremely low pace of req/energy gain will make the game more challenging - as if double counter for Webway Assembly (Eldar Base) and power generator cluster (should be destroyed by Orks before the Convoy reaches the CL) were not enough. So to speak, it's next to impossible to establish a solid economy for Orks on this mission before the timer wears off. In my case, the only approach that helped me beat this mission for Orks is a desperate rush at the Eldar base with all your starting units almost at the very beginning of the game (right after I captured the nearby SPs of course). I literally did not build any other squads save for one pack of gretchins (for construction of course) and a Big Mek (he's not that expensive but he's quite strong). So forget about getting a mighty WAAAGH!!! first - you will have to do most of the job with a tiny starting army to be on time. Rushing towards the Eldar base with your squads this way, you better keep the heroes (Warboss and Big Mek) on the frontline (as they are quite tough) because you should be very careful not to lose anyone until you break through and get your hands on the Eldar's Webway Assembly. Try to minimize your contact with Eldar forces and destroy their squads one by one as you advance only if you really have to confront them. Firstly target their vehicles and turrets with all your forces, and only then do the infantry. Also use Warboss'es special ability to rally the troops every time you meet a strong/numerous Eldar force. And try to avoid meeting Warp Spiders as much as possible - they spawn at some points if you take a turn to the side from the main walkway leading to the Webway Assembly, and they will cause you heavy casualties which may hinder your approach and make you lose the game. You will probably have to do some save/loads to minimize your casualties - this helped me a lot. So, try to get to the Webway Assembly as quickly as possible with minimal casulties (that is, use all the available resources to reinforce existing troops). After you'll have destroyed it, keep moving on with the same army until you get to the power generators and destroy them. On your way to the power generators you should be getting close enough to the gate to trigger a cutscene where a Commisair and Farseer stand together in front of the gate - after this cutscene IG and Eldar infantry will spawn right in front of the gate, blocking the Land Raider so that it cannot go any further into the gate. This is good for you for when you've done both these objectives (Webway Assembly and power generators), the timers will stop ticking and you will finally have plenty of time to build a mighty WAAAGH!!! and crush the sculls of the humies, but the moment the Land Raider gets into the gate mission will fail and you will lose. This is why the final advice would be to take your time and maximize your army before you will go to finish off Farseer, and when you do - at first throw everything you've got at the Land Raider to destroy it just to be on the safe side, and then go on crushing Farseer and the rest of the Eldar forces (btw Big Mek has a useful ability that may freeze the Land Raider for a few seconds that may buy you some time to block it with your forces). Good luck - this is a painful mission, but it's still possible to beat.
Thank you so much
Hey there, first of all, I want to thank you for all your detailed tips. They helped me quite a bit. I managed to do IM and Eldar by myself, even after struggling a lot with the IM I got it. However, I needed some help with CSM and lot more with the Orks, because of their awful resource generation. Here your tip about just rushing it with the initial army helped change my strat, the rest I was also doing already (using warboss ability use and avoiding first big base on right side of main path, dont go there, just go left to the eldar basel).
However, I have made 2 changes to complete it, because it wasn't working out for me no matter how much I tried and were also much easier and faster solutions!
SO PEOPLE! FOR ORK THERE ARE 2 CRUCIAL THINGS THAT CAN MAKE THE COMPLETETION OF THE MISSION MUCH EASIER:
- CHEESE GENERATOR DESTRUCTION: Go with your army just to the middle low point where there is a small base to clean up everything because it is blocking the path. After that just send your 2 (or more) Wartrak DIRECTLY to the generators, while leaving your army in the crater of that 2nd small base because enemies are spawning there every 1-2mins. Use their speed boost ability to go fast through enemy towers and go directly to the left side of the generators. There nothing will attack you while you are destroying them. Heck, you need only 1 even, because myt 2nd one died on the way somehow. This way you have much easier AND FASTER time completing this mission and stopping the 2nd timer. I actually got this tip from another comment about this mission on another website, not my work! :D As a bonus to this method, the cutscene that is triggered when you get near the generators is triggered by the Wartraks much earlier and thus you have way more time to rest assured that the Land Raider will not pass and be body blocked.
- YOU DO NOT NEED TO KILL THE LAND RAIDER. I gathered army for so long, expanding base, patiently waiting for resources, doing ALL researches for one big attack with focusing all my anti-VEhicle units on the land raider even to their detriment and losing quite a lot just to be sure not to fail....all that wasn't needed at all. The gate is already opened and you just need to send 1 unit, no matter what it is, to the red circle behind the gate. THAT IS ALL YOU HAVE TO DO to win. Just rush the circle with all your units and if even 1 reaches, you win. You dont need to kill the Farseer, you dont need to kil the Land Raider.